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Vindicators

 Post subject: Vindicators
PostPosted: Wed Dec 02, 2009 12:20 pm 
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I've no doubt about Matt O's skill, but without a Firefight upgrade I can't see that mixed formation as anything but de-tuned... clearly his skill can override a gimped formation or two. :)


Oh and fourth'd, as regards what Glyn said.

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 Post subject: Vindicators
PostPosted: Wed Dec 02, 2009 12:30 pm 
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The major change to the marines at UK tournaments is you no longer see the 3 warhound, 3 terminator in thunderhawk + 750 points of filler armies. Which is a very good thing.

Matt has used predators at a few events but more often in pure annihilator formations than mixed. As always with marines its best to specialise really.


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 Post subject: Vindicators
PostPosted: Thu Dec 10, 2009 4:10 pm 
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*BUMP*

Is anything going to be done with NetEA's 75pt/275pt Vindicators or are they going to stay useless?

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 Post subject: Vindicators
PostPosted: Thu Dec 10, 2009 5:25 pm 
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Had a game with them last night again, still haven't gotten to use the walker ability. They performed admirably, managed to blow 4 infantry to dust on turn 2, and broke the IG HQ on turn 3.

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 Post subject: Vindicators
PostPosted: Thu Dec 10, 2009 5:40 pm 
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Quote: (Dave @ Dec. 10 2009, 16:25 )

Had a game with them last night again,

What does the rest of your army look like, Dave?

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 Post subject: Vindicators
PostPosted: Thu Dec 10, 2009 6:07 pm 
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425 - Tactical with Supreme Commander and Razorback
300 - Tactical
275 - Devastator with Razorback
250 - Bike with Chaplain
200 - Land Speeders
275 - Predator Annihilator
275 - Predator Destructor
275 - Vindicators
300 - Whirlwinds
400 - Terminators with Chaplain
2975

I was feeling ballsy and went AA-less to squeeze in the termies.

Other times I've dropped a battle company and left the 20 tanks, bikes and speeders on the ground. Or done a 6th and 9th company mashup with 2 Tacticals, 4 Bikes and the 20 tanks. I haven't gotten any T-Hawks painted yet to start playing around with air-cav.




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