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New Marine units.

 Post subject: New Marine units.
PostPosted: Thu Jul 03, 2008 7:01 pm 
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I hope the hvy flamer one has transport 3


All info so far points to it having the same transport capacity as a normal Land Raider (Ie: Not as much as a Land Raider Crusader).

Does that drop pod transport 10 men then?

Yes.

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 Post subject: New Marine units.
PostPosted: Mon Jul 07, 2008 4:41 pm 
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Ok new rumors confirm that the Flamers on the Redeemer are in fact stronger versions of the Heavy Flamers and not Inferno Cannons. So the template has to touch the vehicle.
But Machine Spirit now enables the Land Raider to fire each weapon at a separate target and every Land Raider has the option to have a pintle-mounted Multi-Melta. Because of this it isn't mandatory for the Cursader anymore.

The Scout Land Speeder is called "Land Speeder Storm".

And the Dreadnought has now the option to have a Twin-Linked Autocannon in each arm. So the Mortis Dreadnought would then be Codex official.

Source: http://warseer.com/forums/showthread.php?t=151479




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 Post subject: New Marine units.
PostPosted: Thu Jul 10, 2008 11:59 pm 
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Do we really want all that optional mumbojumbo in the Epic lists?

Sure there's a new speeder and a new (short ranged ie worse) Land Raider and Dreads get more options, but do we care is the big question.

A 2 twinlinked Dread would be very nasty to garrison on OW methinks, but '2x Twinlinked Autocannon' is what a Hydra packs so 'same name, same stats' would give it AA ability and make it awesome. ^^

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 Post subject: New Marine units.
PostPosted: Fri Jul 11, 2008 12:15 am 
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No the Hydra has Twinlinked Long-barelled Autocannons and an AA-Targeting System. The Dreadnought just has generic Twin Autocannons :)

And for thenew units: I see them as inclusions for variant armylists. Eg the Land Speeder Storm would be ideal for Raven Guard, the Ironclad Dreadnought would fit the Imperial Fists the best, the Land Raider Redeemer screams for Salamanders, etc.

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 Post subject: New Marine units.
PostPosted: Fri Jul 11, 2008 12:20 am 
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I stand corrected, I just looked and it does say '2s Twin Hydra Autocannon'

And I can handle different Patterns for different lists.

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 Post subject: New Marine units.
PostPosted: Wed Aug 13, 2008 3:51 pm 
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See what i have found :)
http://www.heresy-online.net/forums/sho ... post163849
Apparently the flamer son the Land Raider Redeemer are called Flamestorm Cannon and he can transport 12 models in power armour (same as generic Land Raider can transport in new codex).

Andi believe with this option Sternguard and Vanguard Squads have a place in Epic to warrant stats of their own.

So i propose Vanguard = same as Assault units but with CC 2+ (perhabs introduced for Raven Guard?)
Sternguard = same as Tactical unit but without shooting attack but with FF3+. (perhabs introduced for Imperial Fists?)




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 Post subject: New Marine units.
PostPosted: Wed Aug 13, 2008 5:54 pm 
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I'm not sure on Vanguard.

Sternguard have the option to be festooned with special weapons though so they should change their Missile Launcher for 2x Plasmagun 15cm AP5+/AT5+ and get FF3+

Just the FF is worse than basic Tacs.

I've also wanted to see this option
Meltabombs (base contact) MW, may not be used vs Infantry targets.

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 Post subject: New Marine units.
PostPosted: Wed Aug 13, 2008 11:15 pm 
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New Land Raider

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 Post subject: New Marine units.
PostPosted: Wed Aug 13, 2008 11:30 pm 
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So:

Land Raider Redeemer
AV move25cm Armor 4+ FF3+ CC6+
Twin Assault Cannons 30cm AP4+/AT4+
2x Redeemer Flamers  15cm AP3+, Ignore Cover

Notes: Reinforced Armor, Thick Rear Armor

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 Post subject: New Marine units.
PostPosted: Thu Aug 14, 2008 11:15 am 
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Quote: (scarik @ 13 Aug. 2008, 23:30 )

So:

Land Raider Redeemer
AV move25cm Armor 4+ FF3+ CC6+
Twin Assault Cannons 30cm AP4+/AT4+
2x Redeemer Flamers  15cm AP3+, Ignore Cover

Notes: Reinforced Armor, Thick Rear Armor

And the same Transport note as a standard Land Raider.

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 Post subject: New Marine units.
PostPosted: Thu Aug 14, 2008 3:32 pm 
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Not exactly:

Land Raider Redeemer
AV move25cm Armor 4+ FF3+ CC6+
Twin Assault Cannons 30cm AP4+/AT4+
2x Flamestorm Cannons  15cm AP3+, Ignore Cover

Notes: Reinforced Armor, Thick Rear Armor, Transport (may carry one Terminator unit OR two of the followingunits: Space Marine Tactical, Devastator & Scout units)

Sorry for being nitpicky here :D

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 Post subject: New Marine units.
PostPosted: Thu Aug 14, 2008 6:32 pm 
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Right, transport, lol.

And I just couldn't remember what those cannons were, so I just game them heavy flamer stats.

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 Post subject: New Marine units.
PostPosted: Thu Aug 14, 2008 8:06 pm 
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They should hit a little harder than regular Heavy Flamers, but the AP3 Ignore Cover should be enough.

Too bad I'm not buying much more from GW, except an Epic army!

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 Post subject: New Marine units.
PostPosted: Thu Aug 14, 2008 8:12 pm 
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Heavy Flamers are AP4+.  The inferno cannon is AP3+ and is a good representation of this. I'd suggest giving its FF ignore cover as well.

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 Post subject: New Marine units.
PostPosted: Thu Aug 14, 2008 8:17 pm 
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There's a good reason that no core rulebook unit uses FF with Ignore Cover ; How do you track FF Ignores Cover along with other FF hits? The rulebook doesn't specify a solution so you'd only end up with some gamey allocations by defending players.

It might be nice in concept, but in the game it doesn't work.




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