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Marine Suggestions

 Post subject: Marine Suggestions
PostPosted: Thu Jun 01, 2006 9:04 pm 
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Quote (Honda @ 01 June 2006 (18:13))
Very impressive effort and I would be willing to support your proposed changes.

I must confese it was the work of 10 minutes updating a year old file (now I'm in the UK I have access to all the drivel I've jotted down over the years).

I would like to see the proposed Thunderhawk Interceptor come in at something less than 200 pts, perhaps suitable stats to get to a 150 pt unit would be nice.


You can't use the current stats and have it cost less than 300. Initially it was tested at 200 as a straight transport/fighter swap and ruled the sky.
The models were differentiated in a cunning fashion - Thunderhawks with legs got to be transports, Thunderhawks without got to be fighter-bombers.

One suggestion: Land Speeder Tornados really ought to have FF4+.


I have never ever used them or seen them used. So can't comment :)

I think the LRs are too cheap at 75 and Vindicators too cheap at 50.  That's not to say I think they are necessarily worth a full 100/75, just that 75/50 is too cheap.

Note its not the formation - but the upgrade. Would you say 650 for 4 terminators and 4 Land Raiders is too much or too less? Or 400 for 4 devs and 2 land raiders too much to less? I've tried it a bit and its seems fair.

A comparison would be the Defiler (75 points for that?!). As a formation its worth far more than as an upgrade. Here the LR would be 375 for a formation of 4, but 300 to add to terminators. It forms 2 composite units (erminators and Devestators), both of which are good but small and expensive.

The terminator formation also got a bit of testing in the white scars list, though I only saw 'em used once. There the terminator/land raider combo is 675 points.

I think you have to see/try 'em with the formations they are bought for, I couldn't find any significant problems (but I was playing against Guard a lot).

The vindicator one I admit has had 1 1/2 tests so could indeed be too cheap. The specialist nature makes it hard to evaluate or even include. Certainly 2 extra 4+ ATSKNF vindicators for a 100 points is good - but is it better than 4 Razorbacks?

The Thawk interceptor (as you noted) is something I object to.  They're just not that maneuverable in any stuff I've read.  Don't like relying on the IN for support?  Tough.  The SMs got all their spiffy toys taken away from them after the Heresy precisely so they DO have to rely on the IN.

They are however fighters in BFG. And as fools seldom differ they have also turned up in the Black Templars list (as the chap has realised that without some sort of interceptor you can be in trouble).

They are fast. What i was thinking of when I first was trying it out is the Mig-25. Assembled by blind drunk Russian grandmothers with rivet guns it nonetherless went like a bat outta hell. Shot down an F-18 in '91 too. Basic doctorin was fly to target, one attack, bug out top speed.

With turreted weapons it gets some firepower coverage in the wierd world of 41st millenium air combat. Otherwise as something that can boost to orbit, then act as an interceptor in space (which has to be all about thrust surely) its got to have a fair turn of speed. Enough for an interception perhaps.

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 Post subject: Marine Suggestions
PostPosted: Thu Jun 01, 2006 9:14 pm 
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Quote (The_Real_Chris @ 01 June 2006 (21:04))
One suggestion: Land Speeder Tornados really ought to have FF4+.


I have never ever used them or seen them used. So can't comment :)

That's precisely my point... *laugh*  As it now stands, they really have no use.

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 Post subject: Marine Suggestions
PostPosted: Thu Jun 01, 2006 9:34 pm 
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Well theoretically for 250 points you would have 5 4+ save scouting speed 35 skimming LV ATSKNF units with 10 AP5+ or 5 AP5+ and 5 AT5+ range 30cm attacks. Worth it? Thats more speed and firepower than a dev formation for the same cost.

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 Post subject: Marine Suggestions
PostPosted: Thu Jun 01, 2006 9:49 pm 
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Quote (The_Real_Chris @ 01 June 2006 (21:34))
Well theoretically for 250 points you would have 5 4+ save scouting speed 35 skimming LV ATSKNF units with 10 AP5+ or 5 AP5+ and 5 AT5+ range 30cm attacks. Worth it? Thats more speed and firepower than a dev formation for the same cost.

True on all counts, but have you ever seen them used?

I all the games I've had with and against Marines, I don't think I've ever seen a Tornado... oh the models in play certainly (usually as "counts as" regular Speeders), but not the actual units.  I've seen Typhoons used as well, though not very often.

Is the change in weapon load out from short-ranged MW to medium ranged regular shooting worth 10 points?  I feel, with that much rapid firing weapons, the FF should easily be 4+ and it gives the unit a bit better of a use.

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 Post subject: Marine Suggestions
PostPosted: Thu Jun 01, 2006 10:30 pm 
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I would like to see the proposed Thunderhawk Interceptor come in at something less than 200 pts, perhaps suitable stats to get to a 150 pt unit would be nice.


You can't use the current stats and have it cost less than 300. Initially it was tested at 200 as a straight transport/fighter swap and ruled the sky.



I'm not sure I'm following you. Are you talking about a formation of two Thawks for the 200 pts? I was thinking 150 for a single unit, which if you are talking about a two ship formation would be 300 points.

Are we talking about the same thing?

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 Post subject: Marine Suggestions
PostPosted: Thu Jun 01, 2006 10:42 pm 
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Yep, 1 Thunderhawk interceptor, 300 points. I'm perhaps being a bit excessive but at 200 they were unstoppable, we tried at 250 and they were still it seemed too good. 300 would be my next testing point.

Why was it so good?
4+ RA armour.
2DC
1+ Initiative.
2 AA5+ 15cm shots.
2 AA5+ 30cm shots.
15cm 360 defence.
Not to mention a mean bomber capability (AP/AT4+ and 4 AP4+).

Essentially it was a squadron of Thunderbolts on performance enhancing drugs. Same weapons but a lot more survivable (no worries providing air cover in opponents half of table) and better chance of activating.

300 points is most likely too much. Perhaps 250 is the magic number and I was just getting lucky.

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 Post subject: Marine Suggestions
PostPosted: Thu Jun 01, 2006 10:46 pm 
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Quote (The_Real_Chris @ 01 June 2006 (22:42))
300 points is most likely too much. Perhaps 250 is the magic number and I was just getting lucky.

There's always "275", in the Marine list, there's lots of 25 point options to fill out the points.

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 Post subject: Marine Suggestions
PostPosted: Fri Jun 02, 2006 1:49 pm 
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Yep, 1 Thunderhawk interceptor, 300 points. I'm perhaps being a bit excessive but at 200 they were unstoppable, we tried at 250 and they were still it seemed too good. 300 would be my next testing point.

Why was it so good?
4+ RA armour.
2DC
1+ Initiative.
2 AA5+ 15cm shots.
2 AA5+ 30cm shots.
15cm 360 defence.
Not to mention a mean bomber capability (AP/AT4+ and 4 AP4+).

Essentially it was a squadron of Thunderbolts on performance enhancing drugs. Same weapons but a lot more survivable (no worries providing air cover in opponents half of table) and better chance of activating.

300 points is most likely too much. Perhaps 250 is the magic number and I was just getting lucky


My general impression without playtesting is that 300 is too much.

Reasons:

1. All eggs in one basket, after all, you're not very likely to be fielding a lot of these

2. Did you test this against Eldar or Necron AA units? They tend to make a mockery of WE's with wings

I think I'd be more inclined to take it at the 250 - 275 range, with the obvious preference being 250.

Observation: I know this isn't the fault of the Thawk Interceptor (has a nice ring to it  :cool: ), but adding Hunters to the additional armor units doesn't help the Drop Pod/Air Assault army.

So I'm interested in ways to protect the ground forces once they're on their own and the TI looks promising.

I don't know if the idea will fly with the ERC, but it's fun to think about.

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 Post subject: Marine Suggestions
PostPosted: Sat Jun 03, 2006 2:08 pm 
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Quote (Chroma @ 01 June 2006 (21:49))
Quote (The_Real_Chris @ 01 June 2006 (21:34))
Well theoretically for 250 points you would have 5 4+ save scouting speed 35 skimming LV ATSKNF units with 10 AP5+ or 5 AP5+ and 5 AT5+ range 30cm attacks. Worth it? Thats more speed and firepower than a dev formation for the same cost.

True on all counts, but have you ever seen them used?

I all the games I've had with and against Marines, I don't think I've ever seen a Tornado... oh the models in play certainly (usually as "counts as" regular Speeders), but not the actual units. ?I've seen Typhoons used as well, though not very often.

Is the change in weapon load out from short-ranged MW to medium ranged regular shooting worth 10 points? ?I feel, with that much rapid firing weapons, the FF should easily be 4+ and it gives the unit a bit better of a use.

My opponent in last month's game fielded two formations of Tornados (he feels they're a better fit for the old plasma gun plastic models), but didn't use them to good effect. ?In fact, the MM speeders would have been better (by a small margin... I'm bad at making armor saves:) for way they were used, and would have been cheaper to boot. ?

Boosting the Tornado to FF4+ would definitely have helped him, but I'm worried that it would be too big of a boost and ruin some of the internal balance of the army. ?Would anyone take a baseline Speeder when they could buy FF4+ for an extra 50 points? ?Would anyone buy Attack Bikes when an extra 50 points would give them a faster unit, with twice the AP shots (not to mention some AT firepower), immunity from CC attacks, and the ability to do Pop-Ups?

I have another game against Marines today (this time I use my Eldar). ?I'll post the BatRep in the Epic Armageddon forum again, and I'll be sure to emphasize any Tornado use.

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 Post subject: Marine Suggestions
PostPosted: Sun Jun 04, 2006 7:09 pm 
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I'd be against the idea of Thunderhawk interceptors... in the background they're slow, unweildy and rugged, not dog-fighters.

The stats for ForgeWorld's upcoming air-combat game will reflect this... they can attempt a little dogfighting, but don't expect them to win...

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 Post subject: Marine Suggestions
PostPosted: Sun Jun 04, 2006 7:13 pm 
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Quote (Evil and Chaos @ 04 June 2006 (11:09))
I'd be against the idea of Thunderhawk interceptors... in the background they're slow, unweildy and rugged, not dog-fighters.

The stats for ForgeWorld's upcoming air-combat game will reflect this... they can attempt a little dogfighting, but don't expect them to win...

I have to agree, I have alway thought of them as closer to a 747 then a fighter in how they handle. Large, powerful, but not a dog fighter.  :D

Just my .02

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 Post subject: Marine Suggestions
PostPosted: Sun Jun 04, 2006 7:22 pm 
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I'm sure the stats for Forgeworlds game will be many things. none of them worthy of comment :)

The comparison with the Mig-25 was deliberate - very little dogfight ability just very fast.

A thunderhawk interceptor would essentially power to the target. Manovering would be a no-no so it would be speed to reach there, powered vector thrust turns to stay roughly with him and turreted weapons to ensure it doesn't matter where the enemy is, the guns are doing the finer manovers for it, it just has to stay vaguely with the enemy and rely on its armour and turrets not agility to stay alive and get a kill.

Just as plausable as a multiple re-entry vehicles that also acts as an assualt boat and space borne interceptor :)

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 Post subject: Marine Suggestions
PostPosted: Sun Jun 04, 2006 7:34 pm 
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I think a thunderhawk bomber would be less of a step to take... Marines are not supposed to have fighter class aircraft... it's never been part of their background.

A thunderhawk as an interceptor, IMHO it'd be too slow and not manueverable enough. Less Mig-25, more jet-powered C-130 SPECTRE with a forwards-facing gun.


EDIT: BFG is a bit of a different arena I think, atmospheric combat requires a very different set of attributes to be an effective interceptor.





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 Post subject: Marine Suggestions
PostPosted: Sun Jun 04, 2006 7:42 pm 
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Remember airliner/challenger/whatever it does have vectored thrust and exceptional toughness. And too slow? Just hit the burners and instead of going into orbit go forwards. Just how fast can modern day ramjets/space launches go?

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 Post subject: Marine Suggestions
PostPosted: Sun Jun 04, 2006 7:54 pm 
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I do not have any issue with Chris' idea of a fast flying platform that holds steady and allows targeted weapons to fire "around it". This does not make it a dog fighter. I just would be less willing to see it as a Dog Fighter.

As for BFG using it was one of their fighters, that was just lazy on their part. I never liked it as the space based fighter or interceptor either. But then that is just my opinion.

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