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Thunderhawk Transporter

 Post subject: Thunderhawk Transporter
PostPosted: Wed Jun 11, 2008 8:22 pm 
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Any thought given to allowing a pair of dreads to be transported in a single Rhino-chassis slot?

They could be in a transport pod/box thing that fall away after landing.


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 Post subject: Thunderhawk Transporter
PostPosted: Wed Jun 11, 2008 9:19 pm 
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Yes I've always thought a thunderbirds style pod could be used for infantry, dreds, bikes, speeders etc.

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 Post subject: Thunderhawk Transporter
PostPosted: Wed Jun 11, 2008 10:42 pm 
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Well it could get a points downgrade? Either by 25 or 50 points. Alternative is to give it 4+RA, but I dislike that as it should not be use against hot zones.


I'm still on the side of this, for all the old reasons.


Plaintive wailing of 'They have identical armour profiles, dammit!' :D

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 Post subject: Thunderhawk Transporter
PostPosted: Thu Jun 12, 2008 2:01 am 
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i think for the BT they have there place, the landing craft is for my large formations an THT are for the smaller hard hitting stuff.

i think they should be 4+ armour, so 250 points

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 Post subject: Thunderhawk Transporter
PostPosted: Fri Jun 13, 2008 1:11 pm 
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@ Hena: Guess you've been lucky on that front.  Happened twice to me :p

But anyway, I see no problem with the lower armour stats- From a playability perspective is better as otherwise the transporters are too damn tough.





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 Post subject: Thunderhawk Transporter
PostPosted: Fri Jun 13, 2008 1:24 pm 
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As an additional note- the lower armour also represents that the Transporters themselves have the same armour as a standard Thawk, but the vehicles they carry dont.  Blowing away the vehicles would still do damage to the underside of the THT, destroy carrying arms, perhaps bits would strike the engines.  OK, not necessarily badly damage the craft but enough to make it less combat effective and need refitting.  As Epic cant easily model the effects of hitting the tanks separate to the Thawk, the lower armour is a good aggregate way of dealing with the increased vulnerability of the unit as a whole and is exactly the sort of simplification that Epic should strive towards.  

So when a thawk transporter is killed, sometimes its dead, sometimes the transported vehicles have been destroyed and the THT has pulled the hell out of a decidedly "hot" drop zone





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 Post subject: Thunderhawk Transporter
PostPosted: Fri Jun 13, 2008 4:18 pm 
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Hmm extra wings and engines should  make it MORE durable :D

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 Post subject: Thunderhawk Transporter
PostPosted: Fri Jun 13, 2008 7:49 pm 
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It makes it more durable because like any plane, you knock out an engine it can continue to fly.

So a plan with 3 engines is more vulnerable to critical damage than a plane with 5 engines, for example.

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 Post subject: Thunderhawk Transporter
PostPosted: Fri Jun 13, 2008 7:50 pm 
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A-10s are a good plane to look at in terms of redundancy and toughness.

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