Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 85 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next

Transports for Dreadnoughts

 Post subject: Transports for Dreadnoughts
PostPosted: Sat Oct 13, 2007 12:44 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Feb 18, 2003 10:44 pm
Posts: 729
Location: San Antonio, Texas
Thanks,
   The engines in my mind are placed forward of the transport compartment.
   
  I had two problems with the dread; the most obvious was I had to cut the arm to fit and I had to glue the dread in place. I tried to have one with a base but it didn't fit. Its possible but it needs more work. I'll get you a pic of the rear soon.

   As for mass producing it, I'm still not satisfied with it yet. Once I got it down it's a possibility but don't hold your breathe  :cool:


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Sat Oct 13, 2007 3:44 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
Good looking MK.2 LR(t) ! :D

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Sun Oct 14, 2007 7:46 am 
Brood Brother
Brood Brother
User avatar

Joined: Tue Feb 18, 2003 10:44 pm
Posts: 729
Location: San Antonio, Texas
Here is a shot of the rear.....


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Sun Oct 14, 2007 10:13 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 31, 2003 7:52 am
Posts: 10348
Location: Malta
Both are grand, Centurion - I'd keep both versions in fact, as variants of the same vehicle. Nice work on the bolter too :) :) :)

_________________
Back from oblivion (again)?


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 15, 2007 2:00 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 18, 2005 9:08 pm
Posts: 356
Location: Beavercreek, Ohio, USA

(Ginger @ Oct. 12 2007,17:11)
QUOTE
Finally, are you going to mass produce the things for others like Blarg who no doubt are just beside themselves in anticipation :p

Don't bother making any for me, because this is not what I was looking for as a solution.

It is nice to see you guys take up the idea of a specialized Land Raider variant to transport dreadnoughts.  Maybe this is a group admission that the problem with dreadnoughts is their mobility???

Anyway, I always figured that the best way to handle transporting dreadnoughts would be to keep it simple game-wise and let the "nuts and bolts" details be left as details to be ignored.  All we should care about is the game and keep it simple.  As long as the laws of nature are not being broken whole-sale I'd leave the "how is it done" to the shadows.

To keep it simple game-wise I would just simply say that Land Raiders may transport Dreadnoughts.  No variants, no modifying of miniatures, no new vehicle stats, only a small note change on the Land Raider.

In regard to details, I would suggest that the dreadnought would be carried on its back, resting in a cradle, in the troop bay.  When it would come time to deploy the dreadnought a telescoping track-and-roller system, similar to what some desk drawers have, would move the cradled dreadnought out of the Land Raider.  Then the device would rotate the cradle so that the dreadnought would move into a standing position.  Voila, deployed dreadnought!

Centurion, I appreciate the work that you have done and the time you have taken to post pictures.  Please keep up the good work.

_________________
I shot a Deathstrike Missile and destroyed an enemy titan in my pajamas last night. ?How it got into my pajamas I still don't know...


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 15, 2007 2:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
It is nice to see you guys take up the idea of a specialized Land Raider variant to transport dreadnoughts.  Maybe this is a group admission that the problem with dreadnoughts is their mobility???


Not really, it's a couple of guys having fun with house rules.

To keep it simple game-wise I would just simply say that Land Raiders may transport Dreadnoughts.

Dreadnoughts don't even begin to fit inside the transport bay of a Land Raider, either scale of the game.

In Epic, a modern Dreadnought's shoulders are as wide as the Land Raider itself (And only ~70% of a Land Raider's width is in its transport bay).


Square peg, round hole, find a different solution.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 15, 2007 2:26 pm 
Brood Brother
Brood Brother

Joined: Mon May 08, 2006 11:18 pm
Posts: 876
Location: Edinburgh, UK
How about a a tow rope and skids under the dread :p

_________________
"Do not offend the Chair Leg of Truth; it is wise and terrible."
-Spider Jerusalem


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 15, 2007 3:46 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Jump pack?

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 15, 2007 4:11 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 18, 2005 9:08 pm
Posts: 356
Location: Beavercreek, Ohio, USA

(Evil and Chaos @ Oct. 15 2007,09:19)
QUOTE
To keep it simple game-wise I would just simply say that Land Raiders may transport Dreadnoughts.


Dreadnoughts don't even begin to fit inside the transport bay of a Land Raider, either scale of the game.

In Epic, a modern Dreadnought's shoulders are as wide as the Land Raider itself (And only ~70% of a Land Raider's width is in its transport bay).

The last time I checked it was near impossible to fit the troops that are supposed to go into a Rhino or Land Raider.

Do the GW vehicles suffer the same scale problems that other game's vehicles suffer?

-or-

Should we reduce the transport capacity of the Rhino and Land Raider to match the number of Tacticals that can actually fit inside?

_________________
I shot a Deathstrike Missile and destroyed an enemy titan in my pajamas last night. ?How it got into my pajamas I still don't know...


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Mon Oct 15, 2007 4:30 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
The last time I checked it was near impossible to fit the troops that are supposed to go into a Rhino or Land Raider.

Do the GW vehicles suffer the same scale problems that other game's vehicles suffer?


It is possible to fit a Rhino's 10 infantry in the back, and it's also possible to fit 5 Terminators in the back of a Land Raider. I've seen conversions to represent both (And so have a few of the chaps here).

Cheers.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Tue Oct 16, 2007 2:13 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 5:13 pm
Posts: 36989
Location: Ohio - USA
Pics ?!  Please ! :)

_________________
Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Tue Oct 16, 2007 3:30 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Oct 05, 2005 1:24 am
Posts: 4499
Location: Melbourne, Australia
I think almost everyone is trying to make Dreadnoughts what they aren't.

Dreads are foot infantry support units - not fast moving mechanised armour.

I think the only 3 options I've seen that have made sense are Markconz's 4 Dread unit; Chroma's Replace-rhinos-with- Dreads for garrisoning infantry; and the drop pod option (which would make sense with a 4 unit formation or a drop army)

Making artificial units to carry them into battle because they're percieved as too slow to be taken in an army list, IMO is faff. We have to realise not every unit in a list has to do everything the rest of the list does. There's a time and a place for Dreads so we have to suck it up if we want to take them. They go with foot infantry so let's move towards having them for just such a reason... for example, with the changes proposed by Neal Hunt it looks like we can take Marines without transports. Doesn't it make sense adding Dreads to this formation?

As usual, we are making a mountain out of a mole hill trying to get things to work.


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Tue Oct 16, 2007 10:49 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Well said Dobbsy.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Tue Oct 16, 2007 10:54 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 31, 2003 7:52 am
Posts: 10348
Location: Malta
There are two aspects to this, I'd say:
1 - the official rules (as per SG and subsequently formal SG champions/Epicomms revisions) - I'd agree with Dobbsy on this one.
2 - fun stuff: house rules (available for download) for special formations or scenarios; and conversions as a bit of modelling fun or in support of said house rules.
I believe the two to be compatible.

_________________
Back from oblivion (again)?


Top
 Profile Send private message  
 
 Post subject: Transports for Dreadnoughts
PostPosted: Tue Oct 16, 2007 12:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I have an article on Dreadnoughts for this issue of Firebase, which discusses many of these issues (And suggests some house rules for Melta Dreads and Dread formations).




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 85 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net