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SM Transport Rule

 Post subject: SM Transport Rule
PostPosted: Fri Oct 05, 2007 9:04 pm 
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(nealhunt @ Oct. 05 2007,20:43)
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Gah.  Normally on Friday afternoon this place is a ghost town.  Suddenly we have a virtual post pile-up.  What gives with that?
:;):

Epic's becoming more popular?  :laugh:

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 Post subject: SM Transport Rule
PostPosted: Sat Oct 06, 2007 12:58 am 
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(nealhunt @ Oct. 05 2007,09:00)
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(jb1 @ Oct. 05 2007,10:55)
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I was just at the "SG" forums last night looking specifically for this "item". I couldn't find anything about it.

After a brief search...

Discussion about deployment options allowed at Dragon Slayer.

Question about when the transport options may be taken.

More discussion on timing of options with respect to deployment.

Yet another thread about transport/deployment options.

A recent question thread by a veteran marine player. ? Mike's been playing marines on a weekly basis for at least 3 years and games regularly with Greg Lane, the Rules Champion, yet he still had a question about the rule.

Another

I think the oldest of those links is only a few months old. ?There were also a horde of question threads going back to 2 previous iterations of the forums that led to the actual FAQs.

These are not noob questions. ?Many of the people involved in those threads are not just Epic veterans but grognards. ?They have long histories of dealing with multiple rule sets. ?These are not stupid people without experience "rules lawyering." ?Nor is it a case like the regular question about IG upgrades v support formations from people who simply haven't read the rules closely enough.

You know, I went through all the threads you have linked here. It seems that it is the same guys in this forum on this thread ?(with a few, and I do mean a very few others).
Anyways, I will look at something that I believe Neal proposed before I posted this...
Just read some of the Transport rule (Net Ea??) seems more "confusing" than the original... :O





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 Post subject: SM Transport Rule
PostPosted: Mon Oct 15, 2007 1:31 pm 
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Just thought this was relevant: http://forum.specialist-games.com/topic ... C_ID=13155

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 Post subject: SM Transport Rule
PostPosted: Tue Oct 16, 2007 3:36 am 
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I think I prefer the 25 points for 3 rhinos option Neal. Simple and effective. It gives people the option of doing whatever they want then and the points are kept nice and neat. Marines aren't Orkses! :D Keep the list tidy and ditch the 5 -10 point unit upgrades idea.

my 2 cents.


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 Post subject: SM Transport Rule
PostPosted: Wed Oct 31, 2007 3:38 pm 
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(nealhunt @ Oct. 05 2007,19:34)
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For the record, I have the following changes for the Transport list and the upgrades:

As you may have noticed in the variant marine lists I was taking the transport rule is always rewritten to something like you have there.

In essence I favour as a minimum Razorbacks and Drop pods being upgrade options and the special rule simply stating that Scout, Tacticals and Devestators may after all other upgrades take enough Rhinos to transport remaining eligible units.

Stuff like pointing the upgrades can be, for now, kept for other army lists, speed and simplicity should be the change for the core list.

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