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my $0.02USD on the SM changes (2011/08/13)

 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 11:54 am 
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Rug wrote:
My point about "what are Marines" was meant to highlight the fact that the list is meant to already include all the "restrictions". Anyone who picked up the book would note that SMs have no Fighter-Bombers or Titans of their own, but all their opposition do. So clearly in this campaign/mode of warfare SMs are well supported by attached IN an TL assets, hence them being allowed to be taken up to 1/3 of the list.

The lists were written with the Armageddon background in mind (as an aside do I remember correctly that that's the background reason why Thunderbolts are in flights of two?); but clearly the NetEA project (in general, and Space Marines specifically here) has grown beyond that single campaign.

There's plenty of background reasons why Titans or Imperial Navy wouldn't be fighting alongside Astartes, and we wouldn't bat an eyelid if another campaign-specific or faction-themed list changed things (compare the Legio Gryphonicus and the Legio Destructor lists).

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There are 14 SM detachments, from a list building point of view they all are equal making SMs the most adaptive & flexible force available in EA, as they should be!

It's a persuasive argument, but allowing other options to deal with battlefield situations without forcing them to take units that some players would prefer not to would be good, surely?

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Why should Marine players have more than one Tac FM (if any)? Where does it say that? There are 13 other FMs to choose from!

Because the appeal of the game for some is expanding on a shared universe that feeds the imagination and allows choice. :)

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It appears, what would make many people happy here would be give marines the same "core/support/allies" list structure as almost every other list?

I don't think that's universally true, any more than characterising the conservative viewpoint as 'CHANGE? CHANGE?! NEVER!' would be fair. ;)

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I'm not sure a non-ally army would really be more 'fluffy' than one that uses allies. Space Marines aren't supposed to be self-sufficient - after the Horus Heresy the High Lords of Terra actually did all they could do to limit SM independence, even though the chapters have had ten millennia to undo that work.

But the changes that Dobbsy is asking to be playtested aren't forcing anyone to not take allies – it's giving the choice.

What about a player who wants to build an army themed around the Badab War, where the Imperial forces specifically didn't send in Imperial Guard, Navy or Titan Legions, for example? I think background discussion is largely fruitless, as (like aesthetics and balance) relies heavily on interpretation and opinion – because as I say above, there are many interests (amongst them balance, aesthetics, background) that should feed into these discussions.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 12:10 pm 
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I'm all fir changes for in game balance, but to engineer things so we see a disproportionate number of Tac fms and to reduce the number of "Allies" is wrong IMO.

I don't think that's happening.

Thunderbolts have been increased in price because they're suppsedly worth 175pts, not because they are being discouraged.
Tactical formations have been decreased in price because they're supposedly not worth 300pts, not because they're being enforced as a must-have. Now there's testing to check if that change is unbalanced.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 12:23 pm 
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Why not just make a different Space Marine Codex ? .

Rename the the original to "SM Codex-Armageddon" and name the new one"SM Codex-Different World".
Players can then choose to use whichever suits their needs and developers can stop trying to get a list that covers every possible playstyle and fluff/background that often contradicts itself.


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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 12:26 pm 
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Agree with dptdexys (dave?)

The Marine list suffers from trying to be too much. All variant lists doesn't have to be a specific chapter.


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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 12:27 pm 
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Rug wrote:
The "background wieghted player" has a choice to be fluffy at the detriment of both competitiveness and enjoyment of the mechanics and variety of the game.

Why? I don't think that follows.

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Why does the background weighted players' view have to be forced onto everybody else. Yes there can be house rules, but this is a tournament list for community use.

'Forced' is a bit strong – and it misses the point of Dobbsy's changes. The 'tacticians playground' is apparently a bit stale if it relies heavily on Warhounds and Thunderbolts. Would you agree more variety on the table would be a good thing for the game?

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to engineer things so we see a disproportionate number of Tac fms and to reduce the number of "Allies" is wrong IMO. It's taking away from the appeal of Marines, that being that you don't have to just play out an archetype and RPG them, you can mix things up if you want!

If that's what you're taking from this discussion, then I apologise – I've rather derailed the thread with talk of the background. Let me rephrase it like so: The lack of MW and TK weaponry ensures a reliance on certain formations that leads to stagnant and predictable list-writing. The alternative – formations with multiple decent AT shots – are overpriced compared to the extremely flexible and reliable Warhounds.

dptdexys wrote:
Why not just make a different Space Marine Codex?
Rename the the original to "SM Codex-Armageddon" and name the new one"SM Codex-Different World".
Players can then choose to use whichever suits their needs and developers can stop trying to get a list that covers every possible playstyle and fluff/background that often contradicts itself.

That's rather a good idea! My only caveat would be that this was attempted with the nobly-intentioned "Apocrypha of Skaros" list, which sadly languished. :-[

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 12:33 pm 
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Apologist wrote:
That's rather a good idea! My only caveat would be that this was attempted with the nobly-intentioned "Apocrypha of Skaros" list, which sadly languished. :-[


It could be a naming issue. "Apocrypha of Skaros" sounds like some homebrew chapter to me, not really interesting. Codex Astartes: Vraks Campaign (or maybe preferably connected to an upcoming supplement) could perhaps get wider support.


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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 1:01 pm 
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That's rather a good idea! My only caveat would be that this was attempted with the nobly-intentioned "Apocrypha of Skaros" list, which sadly languished. :-[

Well, the Apocrypha list doesn't look much like a generalist Codex Marine list for starters, and for seconds it's a reflection of what marines were 20 years ago, not what they are today.

Also, I think the changes are so minor as to not require a variant list.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 1:20 pm 
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Steve54 wrote:
the ultramarines IIRC only have 2-3 pred formations ;D

Actually, the Ultramarines are listed as having 25 Predators, while the Blood Angels have 38.
Steve54 wrote:
If we want to go down this route should terminators be 0-1 to represent their rarity and should we make all lists choose 2 tacs, 1 dev + 1 assault formation to start with? May fit fluff-wise but is overly restrictive and will produce very standardised lists.

No-one here is suggesting or wanting that! Lets not set-up and fight extreme straw men.
frogbear wrote:
Pricing is not restriction. If the list was priced this way from the start and it was then being priced up to match the list before these changes, would the same people have an issue arguing the other way?

Is it merely the fact of change that is dragging this discussion on and on?

Just asking.....


I agree and wonder that too!
Ulrik wrote:
I'm not sure a non-ally army would really be more 'fluffy' than one that uses allies. Space Marines aren't supposed to be self-sufficient - after the Horus Heresy the High Lords of Terra actually did all they could do to limit SM independence, even though the chapters have had ten millennia to undo that work.

Space Marines are highly independent and self-sufficient force, often the first to arrive to a conflict and/or getting dispatched to conflicts on their own – have a read of the Forge World Badab War books that focus on SMs to get a better feel for how they operate. A dozen or so chapters fight for decades with only a single battle having titan support.
frogbear wrote:
Pricing is not restriction. If the list was priced this way from the start and it was then being priced up to match the list before these changes, would the same people have an issue arguing the other way?

Is it merely the fact of change that is dragging this discussion on and on?

Just asking.....


I agree and wonder that too.
dptdexys wrote:
Why not just make a different Space Marine Codex ? .

Rename the the original to "SM Codex-Armageddon" and name the new one"SM Codex-Different World".
Players can then choose to use whichever suits their needs and developers can stop trying to get a list that covers every possible playstyle and fluff/background that often contradicts itself.


That’s really not necessary or a good idea. These are a set of small changes to the core list that also radiate out to all Net-EA SM variants.

With Dobbsy’s trial changes in place who does the core list supposedly not cater for? The minor points costs adjustments to Tactical, Predators and Thunderbolts roughly balance out or go slightly in the SMs favour. Yes, with Thunderbolts at 175 some builds maxing out on aircraft or aircraft and titans may be a little more limited by the 1/3 e.g. you couldn’t take 2 separate Warhounds and 3 flights of Thunderbolts, but it’s only extreme builds that are slightly effected and if they are tough - I'm sure some complained about the rise of Warhounds from 250 so they couldn't take 4 in 3k, but it was the right thing to do.


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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 1:55 pm 
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Quote:
There are 14 SM detachments, from a list building point of view they all are equal making SMs the most adaptive & flexible force available in EA, as they should be! Why should Marine players have more than one Tac FM (if any)? Where does it say that? There are 13 other FMs to choose from!


no one is forcing you to use tacticals, just making them a bit more usable... fluff wise more than half of the marines are tacticals, so dobbsy is trying to help people who want to play them to be able to do it competitively, dont you like tacticals? no one forces you to use them, the rest of the formations are unchanged so you can still play with them

Rug wrote:
The "background wieghted player" has a choice to be fluffy at the detriment of both competitiveness and enjoyment of the mechanics and variety of the game.

why should it be that way? why cant a fluffy player play competitively?

Quote:

Why does the background weighted players' view have to be forced onto everybody else. Yes there can be house rules, but this is a tournament list for community use. As much as I love the background, I can get it from elsewhere, Black Library, RPGs etc. EA is a great game, so far not dominated by what is often marketing driven fluff nonsense.


as i said, no one is forcing you to play fluffy, just making fluffy armies more competitive. also, making the game more fun because tournament lists would be more diverse if all of the units are good choices, not just a couple of them... also if you do not like playing with some fluff restrictions, why play a game with such a vast background? and well... why cant i play with leman russes in my necron army? thats a restriction based on fluff... and as you said that kind of restrictions goes on " the detriment of both competitiveness and enjoyment of the mechanics and variety of the game "

Quote:

There are those who take marines for the fluff, there are also those who take marines because their list is a tacticians playground.

I'm all fir changes for in game balance, but to engineer things so we see a disproportionate number of Tac fms and to reduce the number of "Allies" is wrong IMO. It's taking away from the appeal of Marines, that being that you don't have to just play out an archetype and RPG them, you can mix things up if you want!


changes are being done for balance, no one said that the change was done solely for fluff reasons, tacticals see very litle use in competitive lists... maybe that is because they are overcosted, so dobbsy is trying to test if a reduction in their point value makes them more usable without unbalancig the whole list... allowing people who like playing fluff heavy to play litle bit more competitive and those who do not play fluffy to have more available competitive options.

the main problem i see with you arguments (rug) is that you are against fluffy changes in a game based on fluff... so, as i said before someone could want to play leman russes in necron armies, or falcons with tyranids... why not? it would make the game more varied and with more tactical options... or i may say that my necrons are unbalanced because we dont have AA support outside WM... well... armies are done with a backgroud basis... like it or not.

the most interesting thing about this is that dobsys changes while having some logic fluuf wise are done thinking in game balance... the more balanced is a list the more options available there are for players... the only thing that seems a restriction is the point increase in tblots, well, they are far better due to SR5 and thunderbolts so they deserved an increase in points... and even then the warlord is reduced in points just to try and not restrict too much


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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 4:26 pm 
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Also the logic that SR5 makes Titans and T-Bolts better, it doesn't.

If it's my SR5 Warhound versus your SR2 Warhound, and mine sustains fire first, it's better.

Of course that's completely abstract in isolation from other context, but I don't think it's an unfair point to make.

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 Post subject: Re: my $0.02USD on the SM changes (2011/08/13)
PostPosted: Thu Nov 17, 2011 6:02 pm 
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My thoughts, based on a more limited number of test games (3)

[list=][*]Land Raiders 325 point per formation/75 point upgrades(no 85 point add-ons)
I used these in all three games; both as formations and upgrades to Tacticals/Devastators. The saving (which worked out to ~100pts across the army) compared to the old prices, gave me some resilient mobile AT fire.
In isolation, I'm all for this change. In conjunction with the other drops in price, I think they are a decent alternative to Predator Annihilators.

[*]Vindicators 225 per formation
I'd agree completely with Dave's analysis (first post)

[*]Tacticals 275 per formation. Allow LR upgrade
I used up to four formations of Tactical units with this reduction, which basically bought me two free character upgrades. I like it; as I think the points matches their versatility compared with Assault and Devastator formations better. The LR upgrade makes for a very solid Break Their Spirit.

[*]Predators 250 per formation/FF3+ for Destructor
[quote=Dave]I'd be inclined to follow the EUK in this and change the Predator formation to 4 Destructors for 225 points, with an upgrade that allows you to upgrade pairs to Annihilators for 25 points a pair.[/quote]
An opinion I wholeheartedly agree with.

[*]Thunderbolts 175 per squadron
[*]Warlord at 825
Didn't use either.[/list]

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