Ginger wrote:
Ultimately the Marine list has several ways to be played (and yes it does deliberately focus on air capability), but people tend to ignore the creative uses of the LC in favour of the more obvious "Assault" alternatives. These "creative" uses actually add considerable edge to some of the apparently mundane Marine AV formations. Consider this as an option:- Use a LC to planetfall on the centreline transportin Pred+upgrades, Termies and Assault marines. The Preds sustain when they arrive, then next activation the Termies double into position and shoot, Assault Marines retain for an assault - and the LC can also activate at some point. When this occurs on the flank of the main Marine ground thrust, this can be very potent - but it does require carefull planning and timing (and some luck). And consequently it is a less used style of play (at least in the UK) not least because it requires practice to understand and evolve the tactics to realise its full potential.
And, while this strategy is using air and spces capability, in reality this tactic is aupplementary to a "Ground-pounding" force rather than an "Air assault" force.
^^^^ This.
With the templars I quite often planet fall a LC with Preds + Hunters onto the centrline to provide an AA Umbrella for my retain air engagement, particulary useful against enemy fighters on CAP. If you've read your opponent and the terrain well and made a good educated guess the Barrage usually preps the retain air assault too.
The Predators and landed LC become useful in later activations having a 30 cm move and decent firepower/ armour and having pretty much got a free move half way up the table into range of the opponent. Going after the smaller "Time waster/annoying" fms like Sentinels, Rangers, scouts etc is usually what I do with the Preds and landed LC in the first turn to win an activation advantage in the following turns. It's also worth noting that in the third turn when all the air assaults etc are down and marines are normally quite slow, it's really nice being able to move 90cm onto an objective from the centre of the table or engage something 45 cm away and claim an objective + the LC comes into it's own in later turn when it can land, almost with impunity and either engage things or form a strong firepoint around which to base other engagements.
(Sorry for rambling now but in one big game i played in, a LC landed in between 2 Ulani Russ fms, added BMs and then supported 2 engagements later in the turn that allowed 2 scout units to engage and beat both Russ fms and completely clear a flank/ 2 x objectives.)