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Imperial Fists Development

 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 2:48 pm 
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Evil and Chaos wrote:
Don't see how you could justify armour 5+, it's got 10/10/10 all round in 40k (The worst you can get, like a Sentinel) plus a special rule that makes it even more vulnerable (It never rolls on the damage table: any damage of any kind destroys it)

There are 10/10/10 vehicles that have saves in Epic.

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How to justify CC6+ ?
It's a static machine, shouldn't have any CC at all.

It can fire at point blank range and CC values include a small amount of time to approach hand-to-hand. Surely, they are capable of putting up a "wall of lead" defense against nutters with chainswords. There are other justifications as well - maybe a crewman or two for immediate maintenance or AP mines/other close defenses at any given position.

6+ doesn't seem unreasonable for either armor or CC.


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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 2:52 pm 
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I considered Infantry status. However then discounted it because it makes them to good - i.e. save 4+ in ruins and the like.
I'd go with Cc6+ to cover point blank fire or even backwash from the missiles firing.

AA wise they mount krak missiles, twin linked but only engage targets in the air. So that would be 30cm AA5+

The rational for more than one on a base is to avoid popcorn tarantula


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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 2:55 pm 
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AA wise they mount krak missiles, twin linked but only engage targets in the air. So that would be 30cm AA5+

That would also imply that the Whirlwind Hyperios, which mounts the same weapon, is pretty rubbish as an AA vehicle.

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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 3:38 pm 
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Yep. Still could give it 2 attacks with some bumf about its abilities.

Otherwise for the AA T you run into the problem of very good weapon on poor unit and the odd effect it has on balance and point values.


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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 5:35 pm 
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I keep forgetting most you guys are over the "pond". So sorry for getting into this conversation late.

FrogBear, you got a lot to digest huh?


Evil and Chaos wrote:
Name: Tarantula Sentry Gun
Type: LV
Speed: 0cm
Armour: None
FF: 6+ (5+)
CC: None

Weapons:
- Multi Melta - 15cm, MW5+ and Small Arms, Macro Weapon
OR
- Twin Lascannon 45cm, AT4+
OR
- Twin Heavy Bolter 30cm, AP4+ (Changes FF rating to 5+)
Notes: A Tarantula Sentry Gun may be armed with one of the weapons listed above

Formation of 6 for 150 points.


I like this set up for the Tarantula E/C, but I think there should at least a 6+ save. They have a crappy armor rating in 40K yes, but they aren't made out of paper mache' either. I'd also give them the ability to drop pod as their transportation choice.

Frogbear wrote:
2. Thunderfire cannon. I am not going to be a 'hard-arse' on this topic and will just go with what people would prefer in a list. The current stats that I can find (Apocrypha of Skaros 1.0e) are listed as folows:

Thunderfire Cannon
INF 15cm 5+ 6+ 5+
Thunderfire Cannon 60cm 2xAP4+/AT6+, Ignore Cover OR Disrupt
Choose either Ignore Cover or Disrupt each time the Cannon fires. The whole formation must use the same ability.

Are these the stats people envision? I know little about the gun other than what I see, and what I see should be LV, but like I stated, I will go with what people advise
Also, the movement, is 15cm logical? Should it be 10cm or (due to the epic scale) have a MV of 0?


I'd make it LV 5+ 0+ 5+ and keep it 15cm so it can keep up with other infantry formations. I'd also drop the "Ignore Cover" rule and keep "Disrupt".

That's my 2 cents... ;D


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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 5:47 pm 
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E&C:

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No, because you want a tarantula to be this, like it was 15-20 years ago, a man-portable heavy gun:
http://www.solegends.com/citcat911/c204 ... ault-m.htm


So...not what you said I wanted in the previous post? And it would be thirteen years ago, actually. Epic 40,000 came out in 1997.

Quote:
When actually, for the last ten years it's been this, a static robotic sentry gun:
http://www.forgeworld.co.uk/Images/Prod ... aranhb.jpg


That assumes that one iteration need replace the other. Indeed, the first line of the fluff on Sentry Guns says that "Many veterans refer to sentry guns as "Tarantulas"; the origins of this name are unknown." These need not necessarily be the same Tarantulas. In fact, their unit entry calls them Sentry Guns, not Tarantulas (with the sole exception being the damage section of their special rules). The datafax says 'Tarantula Sentry Gun' but it also says they're seventeen feet wide and only carry 600 rounds of ammunition (the first seems unsupportable based on the model, and the other is just dumb). So these aren't even necessarily the same Tarantulas.

Even if they are, Space Marines have had superior versions of things before (power armor and Terminator armor both spring to mind). This would not be particularly out of the ordinary. Nor would it be unacceptable to fudge things a little for playability, which has also happened before.

Plus, as I've said before - for the majority of Epic's history, Tarantulas were mobile grav-effect vehicles. Ignoring that because Forge World said otherwise is neither obligatory nor necessarily wise. Especially when compromising with that makes things more workable.

Quote:
Not in an active battlefield situation. The same text you're referring to there (Imperial Armour) also takes pains to note how Space Marine Tarantulas are never moved *during a battle* as Marines regard devoting manpower to that task to be a waste of resources.


It says that "their lack of mobility severely restrict[s] their use during fluid battle." However, it also mentions Storm Troopers rapidly deploying them from the backs of Valkyries, and them being airdropped onto the battle zone, and takes pains to note that they can fit in the back of a Rhino (or a Chimera). While their transport might not be ideal, it's certainly possible.

Certainly it would not seem out of keeping for them to be redeployed during a larger engagement like the ones Epic games represent - large chunks of an Epic battlefield are arguably not active battlefield situations. Battlefield, yes, but not active.

In fact, let's see some quotes about Marine attitudes toward Tarantulas:

"They are well liked by the troops, as sentry guns free them from long cold lonely nights on guard duty."

"Many Space Marine Chapters also keep a small supply of sentry weapons in their armoury, finding them especially useful for routine guard duties due to their relative lack of manpower."

"Tarantulas are only deployed for static defence, their lack of mobility severely restricting their use in a fluid battle."

I dunno about you, but I'd say a move stat of 5cm or 10cm is pretty severely restricted. I'd also say that there's nothing in that statement about Marines that says they wouldn't move them around as they were needed, or that they only use them for guard duties.

* * *

TRC:

Quote:
I considered Infantry status. However then discounted it because it makes them to good - i.e. save 4+ in ruins and the like.


They're about the same size as an infantryman - why shouldn't they get cover in ruins? They're a lot smaller than any LV I can think of in any list.

* * *

General Comment:

The Thunderfire Cannon is an artillery piece. That makes it Infantry by all the standards of Epic so far - see the Eldar and Siegemasters. Opinion was divided in the discussion thread about the Thunderfire as to whether it should be Ignore Cover or Disrupt, so I kept both. The stats are basically what they were in BlackLegion's original discussion, IIRC.

Note that there was an entire discussion thread about the Thunderfire. It might be worth looking at that, as well.

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Last edited by Simulated Knave on Fri Oct 08, 2010 5:54 pm, edited 1 time in total.

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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 5:49 pm 
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I wasn't going on that kind of argument - rather what works in a marine army that is always on the look out for popcorn activations!


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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 6:04 pm 
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Simulated Knave wrote:
"Tarantulas are only deployed for static defence, their lack of mobility severely restricting their use in a fluid battle."

I dunno about you, but I'd say a move stat of 5cm or 10cm is pretty severely restricted. I'd also say that there's nothing in that statement about Marines that says they wouldn't move them around as they were needed, or that they only use them for guard duties.



You're kidding, right?

only deployed for static defense

Thaty says very clearly that they don't move them about. Not only that, but the other quotes talk about how marines like them because they're unmanned so don't need marines to sit around with them the whole time. In other words, not only do they choose not to move them during battles, there's also noone there to move them.

They're immobile, unmanned drones.



Having the older style, mobile tarantulas is fine in a list that represents an old-style or pre-heresy tech or something, but a modern list like the Imperial Fists should represent the latest version of the equipment.


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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 6:17 pm 
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Quote:
only deployed for static defense

Thaty says very clearly that they don't move them about.


And moving them (with Rhinos or what have you) is redeploying them. They're not "bounce around the battlefield engaging things" units. But redeploying them is both reasonable and possible - they fit into Rhinos, .

Quote:
Not only that, but the other quotes talk about how marines like them because they're unmanned so don't need marines to sit around with them the whole time. In other words, not only do they choose not to move them during battles, there's also noone there to move them.


A group of Tarantulas can carry as much firepower as a tactical squad could (more, actually). If there's a marine and a few servitors watching them, that's still a greatly reduced commitment of manpower.

5cm or 10cm would be the slowest speed something moved in Epic. It's not quick. But considering the possible time-scale of an Epic battle, it's not unreasonable either.

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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 6:33 pm 
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Field Guns in Epic are Infantry and have Speed 10cm because they have a crew.
Tarantulas have no crew so they should be Light Vehicles with no or a 6+ save at best.
I would give them Speed 0 because they probably CAN move by itself but very slow (= with a March action they can move 15cm on Roads).

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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 6:34 pm 
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Simulated Knave wrote:
However, it also mentions Storm Troopers rapidly deploying them from the backs of Valkyries, and them being airdropped onto the battle zone, and takes pains to note that they can fit in the back of a Rhino (or a Chimera). While their transport might not be ideal, it's certainly possible.

That's a good argument for making them transportable in vehicles. It doesn't justify giving them their own movement.


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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 6:46 pm 
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Simulated Knave wrote:
A group of Tarantulas can carry as much firepower as a tactical squad could (more, actually). If there's a marine and a few servitors watching them, that's still a greatly reduced commitment of manpower.


Yes, but there isn't. They're completely independent.

Simulated Knave wrote:
And moving them (with Rhinos or what have you) is redeploying them. They're not "bounce around the battlefield engaging things" units. But redeploying them is both reasonable and possible - they fit into Rhinos, .


By all means allow them to be transported for redeployment purposes, but there's no way a stationary gun platform can move on its own.


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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 7:19 pm 
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Simulated Knave wrote:
E&C:

Quote:
No, because you want a tarantula to be this, like it was 15-20 years ago, a man-portable heavy gun:
http://www.solegends.com/citcat911/c204 ... ault-m.htm


So...not what you said I wanted in the previous post? And it would be thirteen years ago, actually. Epic 40,000 came out in 1997.

And Epic 40,000 homogenised everything into basic groups.
Not a good game system to draw from if you're looking for rules/mechanics examples.

Quote:
The datafax says 'Tarantula Sentry Gun' but it also says they're seventeen feet wide and only carry 600 rounds of ammunition (the first seems unsupportable based on the model, and the other is just dumb).

The IG Tarantula is easily 17 scale feet wide. They're really big. The Marine one has shorter legs, making it more like 12 scale feet wide.

Quote:
"Many Space Marine Chapters also keep a small supply of sentry weapons in their armoury, finding them especially useful for routine guard duties due to their relative lack of manpower."

Sounds truly perfect for the Imperial Fists in a Siege situation.

Quote:
"Tarantulas are only deployed for static defence, their lack of mobility severely restricting their use in a fluid battle."

I dunno about you, but I'd say a move stat of 5cm or 10cm is pretty severely restricted. I'd also say that there's nothing in that statement about Marines that says they wouldn't move them around as they were needed, or that they only use them for guard duties.

You're reading the sentence wrong.

It doesn't say their "slow mobililty" restricts their use in a fluid battle, it says their "lack of mobility" restricts their use in a fluid battle.

That means that they have to wait for targets to come to them, not that Marines will be pick them up and carry them slowly towards the enemy so that they can partake in limited mobile warfare.

Just because the sentence includes the words "fluid battle", that in no way implies that the Tarantulas are partaking in any part of the "fluidity".

Quote:
They're about the same size as an infantryman - why shouldn't they get cover in ruins? They're a lot smaller than any LV I can think of in any list.

I just checked with a couple of models sitting on my shelf, and the central part of the Tarantula is pretty much the same size as a Sentinel's cab. Much bigger than an infantryman.

Quote:
The Thunderfire Cannon is an artillery piece.

It's some kind of direct-fire gun cannon, not artillery. Could easily be infantry though.

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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 7:22 pm 
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Wow! This thing just got heated...

As to move the conversation along, I propose this, using some of E/C's original proposition on Tarantulas, How about.....

Name: Tarantula Sentry Gun
Type: INF
Speed: 0cm
Armour: 6+
FF: 6+ (5+)
CC: None

Weapons:
- Multi Melta - 15cm, MW5+ and Small Arms, Macro Weapon
OR
- Twin Lascannon 45cm, AT4+
OR
- Twin Heavy Bolter 30cm, AP4+ (Changes FF rating to 5+)
Notes: A Tarantula Sentry Gun may be armed with one of the weapons listed above.
Formation of 6 for 150 points.

Transportation: Drop pod for...50pts per 3 stands
OR
Rhino transport for 25pts per 3 stands...
Rapid Redeployment - Tarantula Sentry Guns are subjected to slow firing if redeployed


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 Post subject: Re: Imperial Fists Development
PostPosted: Fri Oct 08, 2010 7:26 pm 
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At least the Thunderfire Cannon has tracks :D I see them as Light Vehicles as they are rather big (bigger than a Tarantula even). BTW They can use Drop Pods.

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