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Blood Angels

 Post subject: Blood Angels
PostPosted: Mon Sep 15, 2008 8:56 am 
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Shouldn't Jump Pack equipped Death Company unit have move 30cm rather than 35cm? (as assault marines and similar)


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 Post subject: Blood Angels
PostPosted: Mon Sep 15, 2008 12:15 pm 
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Quote: (Hena @ 15 Sep. 2008, 08:24 )

Why did you double what was in original BA?

I decided it would be unlikely to be unbalanced.

Those Speeder Transports should be more expensive. Start costing with 100.


Ok.

Could you use the regular Bike formation instead of this. The packs come with 4 Aike stands and Attack Bike. List doesn't actually allow this.

It's phrased as it is so that players who bought 'attack bike' blisters back in the Epic 40,000 days can use their attack bike formation, and not be wasting points by doing so.

If you prefer to use a standard 'pack' bike formation, pay the extra 25 points and it can be a 100% standard formation.

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 Post subject: Blood Angels
PostPosted: Fri Sep 19, 2008 8:07 pm 
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So instead of having separate Tank formations the Blood Angels are able to attach 4 tanks to an Infantry detachment?

Hmm i kind of thought about this for Imperial Fists. They are siege experts and to hold a siege you need manpower. So in order to hold a line they join two Detachments (say two TacticalDetachments with all their upgrades)to one Detachment prior to the game (but after armylist selection).

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 Post subject: Blood Angels
PostPosted: Sun Dec 07, 2008 1:03 am 
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Looking at this I say it looks worth testing.

I'd do the following

1 Drop Assault from the tactical formation.
2 Fix the death company at 4 units for 325.
3 Consider adding assault to the bike formation.


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 Post subject: Blood Angels
PostPosted: Sun Dec 07, 2008 5:16 am 
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Are you going to do an update ben to change stats, bring in ideas etc? Or do you want comments on this lot?
I think the -1 init for a payoff of +5 rhino speed remains a neat rule :)
I think the Warlord is never going to get used with these guys and would suggest an alternative load out.
Still don't like the death company - especially its compulsory nature (unless having to take a sub par terminator formation is part of the list balancing mechanism).

One question with the blood angels, are they really that anti tanks? I thought they were merely more likely to use assault marines than other chapters (instead indeed of tacticals) and had the baal variant vehicles. Incidentally if you want to encourage use of assault marines making them 150 for 4 and thunderhawks 250 each would achieve that.

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 Post subject: Blood Angels
PostPosted: Sun Dec 07, 2008 10:22 am 
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Quote: (Mephiston @ 07 Dec. 2008, 02:03 )

Looking at this I say it looks worth testing.

I'd do the following

1 Drop Assault from the tactical formation.
2 Fix the death company at 4 units for 325.
3 Consider adding assault to the bike formation.

From my, albeit admittedly limited, experience...


Haven't tried tacticals with assaults yet so can't comment on that.


Death Company seems to work okay even at size of 3 in 2000 point games as you can pair it with a Bike detachment in a Thunderhawk. If any changes to it are done I'd ask for making it ineligible for BTS objective :laugh:

In any case concerning Death Company I'm all for leaving it compulsory (at a fair cost).

In 40k it has Feel No Pain special rule. Maybe a 3+ armor save could be in order?


Bike detachments with FA upgrades are pretty capable as they are. Adding two assault stands to that might be a tad OTT.


Chris - I'm going to use a Warlord next time I play!





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 Post subject: Blood Angels
PostPosted: Sun Dec 07, 2008 10:28 am 
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Rest assured I'm keeping an eye on comments and will run an update.

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 Post subject: Blood Angels
PostPosted: Sun Dec 07, 2008 2:24 pm 
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Quote: (Evil and Chaos @ 07 Dec. 2008, 09:28 )

Rest assured I'm keeping an eye on comments and will run an update.

I shall hold off until then, then.
Unless you want comments on unit stats and points.
The list does seem to favour tacs over assault marines, maybe go with more of neals idea (repeated next post).
Tanks wise I can now understand the lack of AT formations - but I do think you should have a vindicator formation since they are assault tanks. With the option of hunters, baals and similar they are a bit vaguely worth it (maybe with lowered cost?).




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 Post subject: Blood Angels
PostPosted: Sun Dec 07, 2008 2:42 pm 
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Quote: (nealhunt @ 11 Aug. 2008, 14:23 )

Assault - 4 units - All the codex options, plus Assault, Fast Attack, and Heavy Support (maybe even Hunter?) - 175
Tacs - cut the Fast Attack (you'll want to force them to take Assault Marines rather than bikes or speeders); maybe cut the Heavy support, though you'll probably want to keep slots for Baal Preds open.

Upgrades:
Assault [replaces current "Assault" upgrade] - Add 2 assault marine units - +75 points

That could give 6-unit Assault forces for 250, with the option to add all sorts of support - bikes to round out 8 Thawk-able units (still 350 points - same as 2 assault formations), Speeders for additional FF/BM placement, etc..  The assault formation becomes extremely flexible as to composition, allowing it to move into a general-purpose role.

Interesting idea. You could do a more generic support (0-2 hunters and Baals) and a heavy support (0-2 whatevers). Currently you can do a tactical formation with x razorbacks and a few crusaders as your mainstay and shifting who gets what would impact that a bit (plus with assault getting hunters thats another reason not to take tacs!).

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 Post subject: Blood Angels
PostPosted: Mon Dec 08, 2008 1:37 am 
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Quick straw poll:

Death Company, optional or compulsory?

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 Post subject: Blood Angels
PostPosted: Mon Dec 08, 2008 1:52 am 
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Compulsory.
At the size of armies in Epic a Death Company is entirely feasible.

Or you could make them optional and for free but increase the cost for other formations like in the current Codex :D

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 Post subject: Blood Angels
PostPosted: Mon Dec 08, 2008 2:56 am 
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Quote: (Evil and Chaos @ 08 Dec. 2008, 00:37 )

Death Company, optional or compulsory?

Optional, so the Blood Angel list can also be used for "assault oriented" Chapters that are non-Blood Angel and don't have such a formation.

Make them desirable, but not mandatory.

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 Post subject: Blood Angels
PostPosted: Mon Dec 08, 2008 4:24 am 
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Compulsory,
Death Company define Blood Angles,

P.S. after looking at the list again i can't see which formation the Death Company can go in?

i'm sleepy  :))

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 Post subject: Blood Angels
PostPosted: Mon Dec 08, 2008 6:10 am 
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Optional. They don't define BA, that chap in the silly gold armour with a bunch of assault marines does.

PLus of course I hate the concept and the level of attrition it represents, buts I'm not letting that colour my views :)

Make it optional but as attractive as terminators are for marines.

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