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Black Templars V3.2 PDF

 Post subject: Black Templars V3.2 PDF
PostPosted: Wed Jun 11, 2008 2:45 pm 
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You're 25 points high, Pulsar.

Sorry about the question.  I read the earlier pages a few days ago and forgot you'd said you were pulling Speeders as an upgrade when I was looking at the list last night.

===

Next observation...

I had the idea of taking Assault Marines and Vindicators in a Thunderhawk Transport.  I thought, "Hey, this could be cool, as there's finally a way to get them all to air assault."  But when I read the Thawk Trans rules, their infantry transport capacity is based on the vehicles and, obviously, Vindicators can't transport so Thawk Transports can't carry the formation.

No real suggestion here, I just thought I'd express my disappointment at the loss of my cool idea.

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 Post subject: Black Templars V3.2 PDF
PostPosted: Wed Jun 11, 2008 2:54 pm 
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I just thought I'd express my disappointment at the loss of my cool idea.


Unfortunately the T-Hawk Transporter very specifically has no transport capacity of its own in 40k / the background.

Unlike the Landing Craft, only the 'russian doll' technique is allowed.

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 Post subject: Black Templars V3.2 PDF
PostPosted: Wed Jun 11, 2008 3:38 pm 
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crap sorry i was thinks about formation sizes and not neophyte bikes, yes 5 bikes(200) + 5 neophyte bikes (125) + chaplain (50) = 375, thanks neal :)

not bad might be taking a few of these.

i've used the T-hawk transporter in 5 games so far and have been playing it with 4+ Reinforced armour and in the games i've played if it had 5+ one of them would have been shot down every time i used them, with the 5+ i don't think they are worth the points, especially with the limited fire power.

i'm also sorry for the loss of a cool idea, but here is one of mine to try to make up for it!

Sword Brethren (normal or terminator both work) with a chaplain and the EC and two land raider crusaders = 625 (or 650 for termies)

and then put them in two T-hawk transporters

for the normal sword brethren that works out at 900 pionts but if you get all the SB into base contact and the rest FF you will get 1 sniper first strike on 4+ then 12 attacks 4+, 1 MW 4+, 8 5+ and 2 MW 5+ thats 24 attacks with marines!

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 Post subject: Black Templars V3.2 PDF
PostPosted: Wed Jun 11, 2008 7:43 pm 
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I went into greater detail in the THT thread, trying not to make it BT-specific (though I probably failed).

I don't think the Thawk Transport is necessary in this list.  The Templars are a horde-ish variant.  THTs are only efficient with a small range of rather elite formations.  The LC seems more horde-like to me.  With unusually cheap (for SM) infantry options, packing the LC full of cheaper troops is as effective as using THTs and more in keeping with a massed wave of troops.

Plus, you've got 2 Thawk variants in the list even without the Transport.





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 Post subject: Black Templars V3.2 PDF
PostPosted: Thu Jun 12, 2008 12:19 am 
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(Hena @ Jun. 11 2008,19:50)
QUOTE
Are the Neophyte Bikes too cheap. With FF4+ and cost of 25 it feels very cheap. Perhaps downgrade the FF to 5+ (wouldn't they have less special weapons than regular bikes anyway).

maybe but with Armour 5+ they tend to die quite alot faster than the normal bikes, i'll keep it in mind but i'd like to see how they do at 4+ (also i'm making 5 bases now!)

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 Post subject: Black Templars V3.2 PDF
PostPosted: Fri Jun 13, 2008 10:33 am 
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Space Marine Scouts have FF5+, Space Marine Scout Bikers should have FF5+.

Hena's right, start low-powered and power up if they're a problem... being army champion of an underpowered list is fine, but being army champion of an overpowered list is not desireable (Please let the Minervans be balanced... please let the Minervans be balanced ... please let the Minervans be balanced...)





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 Post subject: Black Templars V3.2 PDF
PostPosted: Fri Jun 13, 2008 2:25 pm 
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yes ok i'll put them to FF5+ and see how they do,

on a different point about the EC, should he be able to join the Terminator formations and if yes shouldn't that stop them teleporting?

in the fluff the space marine that is made the EC when he gets the visions of the emperor and given the armour and the sword after that he normaly go's back to the same unit he was with before.

Edit: can't spell to save my life today  :D





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 Post subject: Black Templars V3.2 PDF
PostPosted: Fri Jun 13, 2008 2:41 pm 
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thats the thing he doesn't get terminator armour, he gets the armour of faith which in 40k gives him a 2+ armour and 4+ inv save so it's a better save than terminator armour but it's still not terminator armour,

but do i want to add more rules to the list or keep it simple and have the EC not be able to be put in that formation?

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 Post subject: Black Templars V3.2 PDF
PostPosted: Fri Jun 13, 2008 2:51 pm 
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The Emperor's Champion doesn't wear Terminator Armour, he doesn't teleport (Deep Strike in 40k) ... in fact in 40k the Emperor's Champion isn't allowed to join any other units at all...

... I suggest perhaps giving the unit he joins the reinforced armour ability, if you want to represent his extreme survivability / his ability to protect those closest to him (Thus the unit he joins will become almost as tough as Terminator unit)...

... but don't let him join actual Terminator Formations.

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 Post subject: Black Templars V3.2 PDF
PostPosted: Fri Jun 13, 2008 4:24 pm 
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Why would he make his unit tougher? It's not so that he comes with a special retinue like Marshals/Captains or Chaplains.
Just put in the notes that if he joins Terminator Swordbrethren that they loose Teleport.
Or that he can't join Terminator Swordbrethren at all.





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 Post subject: Black Templars V3.2 PDF
PostPosted: Mon Jun 30, 2008 12:03 pm 
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Some comments at
http://forum.specialist-games.com/topic ... C_ID=15597
So will someone repost the file? :)

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