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Transports for Dreadnoughts

 Post subject: Transports for Dreadnoughts
PostPosted: Tue Oct 09, 2007 4:04 pm 
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(Ginger @ Oct. 09 2007,14:38)
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The Dreadnought is locked into place when being transported, and may fire in the fixed forward arc.

Interesting idea!

One thing, only War Engines/Aircraft have fire arcs, they don't apply to AVs, or anything else.

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 Post subject: Transports for Dreadnoughts
PostPosted: Wed Oct 10, 2007 12:15 am 
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for my dreads I'm just going to paint some of my GHQ 2-1/2 ton trucks blue and haul them in the back, in this manner they may use all weapons... :cool:

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 Post subject: Transports for Dreadnoughts
PostPosted: Wed Oct 10, 2007 8:17 am 
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I tried to do justice to the idea of a dread transport and put this together. Would it look better w/o the dread or is vital that the transport show what is being carried?...


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 Post subject: Transports for Dreadnoughts
PostPosted: Wed Oct 10, 2007 8:24 am 
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Since a dread is so big, I'd have it clearly visible. A good way to do this with the 'new' dreads would be to use LR sides and eliminate the hull completely. The hull would be replaced by a platform for the dread, and a ramp would look nice too, although it would probably be unnecessary for a walker. Add a driver or driver's compartment, unless you want to have the dread hooked up and doing the driving himself. Replace the LR lascannons with a heavy bolter (one per side) and voila.
The old dreads, being smaller, are better at this, and your take on this, Centurion, is - GRAND :) :) :) :) :)

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 Post subject: Transports for Dreadnoughts
PostPosted: Wed Oct 10, 2007 11:15 am 
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(J0k3r @ Oct. 09 2007,15:13)
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Nice idea. ?However, why not have the core formation with normal land raiders and the transport variant only available if you buy dreads? ?Or is this a point cost issue...

You are correct that it is a points issue. The principle here is to provide a ground based formation (as other deployment options are out) that has sufficient mobility that also fits within the current framework. I am really unsure about the points cost for the "transport LR" as it is quite a bit better than a Rhino, but needs to be affordable - so I went for 50 points each. The upgrade to "standard pattern" was basic arithmetic comparing this to the full cost formation, so I have got that bit wrong - it should be 775 points oops :O
The upgrade to the Dreads is slightly reduced as I feel they and the TLRs are slightly overpriced.

Chroma, I take your point about FF. so the stats etc become
    Emperor's Bodyguard
    4x Terminators
    4x Landraiders (transport pattern)
    1x Commander (captain)
    total 575 points

    Upgrade:- ?Add 0-3 Dreadnoughts each with transport Landraider; ?75 points each
    Upgrade:- ?Replace 0-4 transport Landraiders with standard pattern Landraiders; ?50 points each

    Transport Landraider stats
    Speed. . . . . 25cms
    Armour . . 4+ (RA)
    CC . . . . . . 5+
    FF . . . . . . 5+
    2x Heavy Bolter . . . . 30 cms AP4+
    Transport: may carry 1x Terminator or 1x Dreadnought
    Dreadnoughts may fire and fight when mounted

    Notes :- the "transport" Landraider was a heavily modified adaptation of the standard model. The sponsons and Lascannons were replaced by Heavy Bolters, some of the upper bodywork was modified to make room inside for a Dreadnought, and special mechanisms were added to deploy and recover the Dreadnought.

    Following the Istvaan dropsite massacre, the Marines adapted a very small number of Landraiders to carry the remaining Dreadnoughts to ensure that they could be transported to distant battlefields or recovered to prevent their capture. Over time they developed fighting techniques allowing the Dreadnoughts to fight whilst remaining mounted up thus at a stroke making these venerable veterans both more powerfull and more mobile
Centurion, I like it a lot. Personally, like Vanvlak I envisaged the TLR having a heavy bolter on each side and the Dreadnought locked on the rear behind a kind of armoured "windshield", but it really looks cool on the front (and anyway, who needs a driver if you can see what you are doing yourself!) However, IMHO it should be possible to detach the Dreadnought model to have both units manoeuver and fight separately if possible





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 Post subject: Transports for Dreadnoughts
PostPosted: Wed Oct 10, 2007 1:16 pm 
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(Hena @ Oct. 10 2007,12:12)
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Centurion. In that case shouldn't the Heavy Bolters be dumped instead of Las cannons as the dread in place of them?

And I wouldn't perhaps auto add captain to that. Marines tend to be flexible enough that commanders aren't needed and bought when wanted.

While I agree that characters are normally optional, in this case I thought the Captain should be mandatory to reflect the Elite status of the formation.

As for the Bolters, I thought they would be added to allow some element of self-defence when the Dreadnought was not on board.

Finally, I think I may have got the stats slightly wrong. The intention is that Dreadnoughts can fire (and possibly assault) while mounted up, while Terminators can only fight when dismounted - but that may be going one stage too far - what do you think guys? (I have edited the earlier stats accordingly)





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 Post subject: Transports for Dreadnoughts
PostPosted: Wed Oct 10, 2007 4:13 pm 
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The way we do it is Dreads can be transported by Drop Pods, CI, ( Hellbore Tunneler too, since we're old school !) T/Hawks, Drop Ships/Landing Craft ... All good ways to deploy them and no added AFVs needed.  But IMO - DWWFY !  "C's" Dread Trans could work !  So Go for It !  :D

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 Post subject: Transports for Dreadnoughts
PostPosted: Wed Oct 10, 2007 10:34 pm 
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Thanks guys for the comments.  :D
When I was thinking about this configuration I had in mind that the LR(t) was purely a transport and not armed with any type of weapon. I'll add the hvy bolters on and see how that comes out. Since I don't have any of the current dreads, the plastic ones have to do for now but Van's and Gingers ideas will be tested.  :D  :D


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 Post subject: Transports for Dreadnoughts
PostPosted: Fri Oct 12, 2007 3:57 am 
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Centurion, very nice!  Just what I had in mind.  I think that some sort of weapons would be in order, though.  Even Rhinos get weapons!

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 Post subject: Transports for Dreadnoughts
PostPosted: Fri Oct 12, 2007 8:45 pm 
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Here is an updated LR(t) Let me know what you think.


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 Post subject: Transports for Dreadnoughts
PostPosted: Fri Oct 12, 2007 9:28 pm 
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I like that one better I think - but where did the Landraiders engine go? :)

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 Post subject: Transports for Dreadnoughts
PostPosted: Fri Oct 12, 2007 9:48 pm 
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(Markconz @ Oct. 12 2007,16:28)
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I like that one better I think - but where did the Landraiders engine go? :)

I like it better, too.

You could easily rationalize that the engine is mounted in the middle, like real life self-propelled artillery.

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 Post subject: Transports for Dreadnoughts
PostPosted: Fri Oct 12, 2007 10:11 pm 
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Much better - really cool modeling. ?:blues:
As for the engine it obviously goes in the middle, which is why there is not enough room for the Lascannons etc! (if you have ever seen onside a WWI tank you will know what I mean)

Could you show a view of the rear, and the possibilities for some form of ramp etc? Also I note the use of the plastic Dreads - how much "adjusting" was needed to "ease" it into the LR?

Finally, are you going to mass produce the things for others like Blarg who no doubt are just beside themselves in anticipation :p

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