(Blarg D Impaler @ Apr. 24 2007,21:50)
QUOTE
Create Dreadnought formations of 4x Dreadnoughts for 200 points and allow the Land Raider upgrade.
I would love to see them but think they would do better for character in a different list.
(Blarg D Impaler @ Apr. 24 2007,21:50)
QUOTE
If Land Raiders are too good to drop their points from 100 to 75 points each, yet not good enough to be 100 points each, what are you going to do? Do you downgrade their abilities until they are worth 75 points each, or do you upgrade them to be worth 100 points each?
Funnily enough they are worth 100 each for tacs and devs, but no more than 75 for terminators and land raiders.
re space wolves - I thought their scouts were vets?
(Hena @ Apr. 24 2007,22:43)
QUOTE
Only thing that I don't seem to get a clear answer is how ATSKNF half BMs in assaults is rounded. TRC has round up. This IMO is not a good way to do it as in every other situation (in ATSKNF) it is round down. I prefer round down, but prevent the +1 for no BMs if there is one on Marines. Also I don't like the remove 2BM per leader.
I have round up as it was pointed out it is a big change to g from 1 to none, and it seemed easier to specifically state round up than may not remove last bm.
(nealhunt @ Apr. 24 2007,20:07)
QUOTE
point changes -
+25 Termies
+25 LC
-25 armor formations
Hunter upgrade- 1-2 Hunters, available to armor formations
TSKNF changes - half BM in assault, Leader removes 2 BMs
+5cm move to Vindicators and maybe to Attack Bikes
Maybe Dreadnought upgrade at 1-4, instead of 1-2
(ed) FF upgrades

I would add to that scouts not being able to have drop pods. You haven't lived until your entire deployment zone is covered in deathwind/orbital bombardment attacks and subsequently and more importantly blast markers. All for 950 points. Sometimes the scouts live too. In my chapter we don't waste geneseed on scouts until they have completed at least two of these missions.
Also single warhounds at 275 points. It may not be a problem in the US but here in the UK it sucks (to use an american term I believe).
I would also change the sniper upgrade to scouts to 75 points for the whole formation. Why? It just isn't possible for me to convert scouts, and any other systems seem to be cheating (like the one with rocks on the base, thats the ones with sniper rifles).
Finally as suggested elsewhere tornadoes at 5 points.
Anyway a list with all the above changes (sorry blarg, no Dreads and other characters) to the rulebook is attached below in case people want to see how it all looks in practice.
(Oh and fix marauder bombers - start at 250 for two for now at least.)
_________________
If using E-Bay use this link to support Tac Com!'Abolish red trousers?! Never! Red trousers are France!' – Eugene Etienne, War Minister, 1913
"Gentlemen, we may not make history tomorrow, but we shall certainly change the geography."
General Plumer, 191x