GlynG wrote:
Kyrt wrote:
Please no disrupt on a FF weapon though, I really don't want to have to deal with that headache, nor set that precedent...I really don't see how grenades significantly disrupt the command and control of a formation any more than being fired upon in general. They're useful for creating a short-term advantage in the actual fighting, which is very different.
I was referring to the Cerberus Grenade
Launcher, not to throwing actual grenades into a fight, which would obviously be irrelevant. Like the Tornado the Storm has a secondary underslung gun, in it's case the Cerberus, which covers a large area with "anti-sensory munitions that blind and disorient the foe." In 40k it has range 18", a large blast template with a negligible strength of 2 and the 'blind' special rule. Blinding and disorientating sounds like disrupt to me and seems appropriate for Scouts.
Whether the weapon is hand grenades or a grenade launcher isn't really relevant to what I was saying. My point is that if it is a weapon that is only useful in firefight, it shouldn't have disrupt because disrupt is about an effect on command and control. It is not an actual fighting mechanic, and shouldn't be added just because a weapon "sounds like disrupt". Obvoiously there are plenty of disrupt weapons already, none of which translate to a disrupt effect in FF.
GlynG wrote:
It could work by adding the following to their unit note: "If their formation looses an assault apply one blast marker for each firefight hit from a Land Speeder Storm instead of for each kill they cause." If they win their opponent just breaks and this wouldn't be relevant.
Sounds like a right pain, and I genuinely don't see why the fact that you got blinded during the fight would have any lasting effects afterwards, but surviving being shot wouldn't. I really think you are missing something in between "hey, blind grenades sound disrupty" and the actual effect of disrupt in the game that you are outlining here with this wording. Assaults are not about "this unit whacked that one over the head and now it is dead", they are very abstracted.
GlynG wrote:
Or, it would be more conventional, if a bit more powerful, to make it a 15cm AP6+ disrupt attack.
Much preferred IMO, if indeed the weapon needs to be represented in Epic's shooting mechanic (I don't play 40K so I can't comment). I don't see why having a decent firefight score isn't enough though (or first strike if necessary).