Dobbsy wrote:
Neal, but would you say LR fms are worth 50 points more than current priced WHs? I'm not sure I feel that's accurate.
I'd say 50 is pretty close.
Toughness - I'm not sure where the "about equal toughness" judgment above came from. LRs are definitely better.
Warhound/LRsOne turn hits to killAT htk: 8.75/16
MW htk: 6.5/8
TK htk: 5/4
TKd3 htk: 2.5/4
One volley hits to breakAT: 6.5/12
MW: 5/6
TK: 4/3
TKd3: 2/3
Two volley hits to breakAT: 4/8
MW: 3.5/4
TK: 3/2
TKd3: 1.5/2
Three volleys auto-breaks a WH, regardless of damage. And, of course, anyone trying to kill a Warhound will use normal AT hits before using MW/TK, so the in-game disparity in terms of toughness against MW/TK is more in favor of the LRs than the tables show. Counting the inherent WE benefits, fearless v TSKNF, rallies that benefit LRs more strongly and shield regen that benefits Warhounds, I'd say the LRs are probably 35-40% tougher.
Assault - LRs have better FF but no shields, so the break even point on kills is ~4 hits - less than that and the Warhound is ahead, more than that and the LR armor sheds more damage than the shields. That drops if the Warhound loses shields prior to the assault (highly likely). And, of course, LRs are better as support and for unit count. LRs have weaker CC but better armor (almost double) in base contact. Even counting for potential loss of ability from prior casualties, I'd say LRs are ahead in assault.
Firepower - The LRs have the equivalent of 2+ titan weapon systems between them. Maybe 2.5 as a rough estimate? Counting for degradation due to suppression and casualties, round down to 2. Warhounds suffer much less with a Double while LRs benefit a lot more from Sustain Fire. Warhounds have the benefit of an alpha strike so I think they come out ahead.
Between assault and ranged fire, I think you have to count the two options as neck-and-neck on total offensive power.
Speed - Same speed, but WE/Walker makes the Warhound a little better, so let's give them about 10% on speed.
The LR formation has options the Warhound does not - air transport and other upgrades - which have to be paid for but are still tactical options. You can count that for 1-2% or round up here or there.
When you slap all that in the square root rule, you end up with something in the range of 15% point difference. That's solidly in the 40 point range. Since that's a ballpark estimate, I'd say 50 points is probably fine.