Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 57 posts ]  Go to page Previous  1, 2, 3, 4  Next

Predators

 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 11:36 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
Some points here. I don't intend to up the FF of Predator Destructor to 3+ as that would then automatically force Vindicator to have same change

Why?

Right now the Predator Destructor is slightly worse than a Vindicator (Yet costs more).

Strikes me as this is an invalid objection to the idea of FF3+ Pred D's. There's no need to upgrade Vindicators in any manner, they're now fine. Saying they're tied together in any manner makes no sense.

Quote:
Best solution would be allow Pred Dest to be 250 for 4 in a separate formation

I disagree. You'll still be left with a tank that's worse than a Vindicator under most circumstances (Not the least being it can't take cover in woods/ruins). In other words, Pred D's would remain as they are now: Never taken.

I mean, just think about it: 4x Pred D's for 250pts, or 4x Pred A's for 275pts... noone who didn't want to actively try and lose their game wouldn't find the extra 25pts for a Pred A formation.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 11:49 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
And just to count opinions, currently:

- 5 for testing the Pred D. with FF3+ (E&C, Simulated Knave, Morgan Vening, Angel of Caliban, Athmospheric)
- 2 proposing other ideas to do with formation composition (TRC & Ginger), since they think FF3+ isn't good enough.
- 1 wants a 25pt points cost reduction for Pred D's, leaving Pred A's as they are (Hena).

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 12:45 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Evil and Chaos wrote:
Quote:
But what of their resilience?

They're no more or less resilient than Predator Annihilators, and those are perfectly useful at 275pts.

I don't think resilience is an issue.


In their defence Devs are both a mixed INF/AV target and the AV's have armour 5+ in a 275 point formation.

Simulated Knave wrote:
Giving Preds transport changes one of the most iconic Space Marine units.


Evil and Chaos wrote:
Well, I'd certainly use a super-Razorback, though it is in no way supported by the background or the 40k rules. :-)


Haha! At least, after years of waiting I get to triumpth on a point of GW lore!

Does no one remember the first predators with their transport capacity of a fire team?!

Indeed I have an early/pre heresy list that features just such a beast (and whirlwinds could to) that I occasionally play with and tinker.

And for that matter this was even mentioned in the ForgeWorld space marine vehicle catalogue (IA book).

Quote:
As TRC says, having 4x Vindies and 1x Pred for 200pts is an alternative.


Sorry I was suggesting mixing the two in a formation which I realised whilst writing would mean the 'optimised' choice of 3 vindicators and 1 predator.

Angel_of_Caliban wrote:
Making a formation of Preds and a Hunter doesn't fit with the Codex list.

Its a change, both the NETEA and EPICUK lists allow predators and land raiders to take hunters - in practice its added the annihilator/hunter formation to lists.

Quote:
Even at 250 you might see them replace a Dev formation on the board but not the ones Drop Poding or T-Hawk riding. But I'm fairly sure you won't see them spamming the board like Termies or Warhounds.

I'd noticed that devs in thawks seemed to have died a quiet death. They now feature mainly in pods, as motorised support/AA or as an alternative BTS in high activations low cost armies.

Quote:
Keeping the base Pred formation as 4x Preds at 250pts, and allowing a 50pt upgrade for a Pred


Varient mech/AV marine lists do use this mechanism, though normally with a non ideal vehicle (so say sallies can get 2 incinerators added to a destructor formation).

And yes, if we had the split armour save (did 1st ed have that or just for CAF?) we would have a lot more fun. :) (Hell reduced save Russ would mean reduced point russ and maybe a viable formation!)


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 1:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
E&C, I understand what you are proposing. You are trying to make the Pred D more attractive as an AP choice over the Pred A as an AT choice. Fair enough, but going from FF5+ to FF3+ is a big jump, and probably a bit too far. So I can understand what Hena is saying, and given a comparison with Leman Russ and LR, FF4+ is probably about as much as you can reasonably justify.

However, this debate is somewhat moot if the formation is not picked at all or if it is combat ineffective due to casulaties. So, I still maintain that we need either a larger formation, or some other means of improving the formation resilience.

My primary concern is in pitching the cost of the entire formation at the right point in the list (so with and without upgrades). Here I also agree with Hena that it is likely to be difficult to get this right. The point about including the 'upgrade' within the base cost is purely a means to help balance the cost process. Doing this means you can pitch the formation cost independantly of it's content. Either way, IMHO 275pts - 325 pts for the total formation cost is the point to aim at. Whether that is a single cost, or a base formation + upgrade is then an easier debate.


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 1:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
Fair enough, but going from FF5+ to FF3+ is a big jump, and probably a bit too far.

That would be a big jump, if we hadn't already been testing it at FF4+ for years (Which we have)... and seeing it under-perform with FF4+.

The logical next step is to try FF3+, IMO.

Quote:
However, this debate is somewhat moot if the formation is not picked at all or if it is combat ineffective due to casulaties. So, I still maintain that we need either a larger formation, or some other means of improving the formation resilience.

Nothing would be stopping you adding a Hunter, or a Vindicator (Which matches the AP bias of the Pred D's nicely), to the formation.

Pred A. formation with 1x Vindicator would be 325pts at current costs, or 350pts with a Hunter (Though the Hunter matches much better with the Annihilators).

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 2:08 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Would you say the Pred D and Vindy were on par as a 50 point upgrade? I would certainly prefer adding D's to my units than Vindies though.


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 2:26 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
At current stats, I'd rather have a Vindicator as an upgrade to infantry formations as it can use its Walker ability to take cover in woods/ruins alongside the infantry.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 2:35 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Jan 27, 2009 9:21 pm
Posts: 1978
Location: Thompson, MB, Canada
Ginger:

Quote:
SN, I totally agree that the armour values are a bit 'wonky', and have long been advocating Variable Armour values as a means to correct this. The RA rule requires re-rolling the sme armour value, a game mechanic that produces these anomalies.


I'm not sure Variable armor would be necessary. The anomalies have a lot less to do with RA and a lot more to do with the fact that armor for vehicles appears to have stopped at 4+RA - I can't find an Imperial vehicle with 3+ or 3+RA, even though both make sense in several situations (the Russ would be good as 3+ if the Raider is 4+RA, for example, or even with the Raider at 3+RA - a move I would support). If you took vehicle armors down to 3+ (thus opening up a larger range), things'd get a lot more rational very quickly.

Quote:
I see resiliance as being a problem with Preds as a whole and have proposed increasing the formaton size as a means to correct this, given that Variable Armour values are unlikely to be adopted. This could be achieved by allowing formations to take a pred as an upgrade, by juggling the base formation sizes to allow more acceptable costings, or a measure of both.


I do wish you'd answer the original question sometime...:P Do you think FF3+ would make them as good as the Predator Annihilator, ignoring the question of whether Predators generally are OK, and keeping in mind they're currently FF4+?

Quote:
* Specifying the Pred formation as 5x units outright at 300pts (but fall foul of pack sizes etc)


Bad idea. Making them more expensive won't make them more attractive, as I've elaborated on earlier.

Quote:
* Specifying the Pred formation as 4x Preds +1 other vehicle as 300 pts (complying with pack sizes)


Doesn't feel right to me, IMO. The other formations are all one type.

Quote:
* Keeping the base Pred formation as 4x Preds at 250pts, and allowing a 50pt upgrade for a Pred


This could work decently (though 75 might be a better charge. Or 125 for two).

I will not be out-contentioused. ;)

* * *

Hena:

Quote:
Some points here. I don't intend to up the FF of Predator Destructor to 3+ as that would then automatically force Vindicator to have same change. Though perhaps FF3+ Vindicators could be 275 as Preds ...


OK. Please explain to me why this is so.

Because from where I'm sitting, the Predator Destructor has a completely different weapons fit to the Vindicator, and thus no change would be compelled.

The Vindicator remains with an Ignore Cover AP/AT weapon and Walker. That's not a particularly awesome niche, but it is one. Especially if the Predator is kept as a separate formation and the Vindicator remains as an upgrade.

Quote:
Best solution would be allow Pred Dest to be 250 for 4 in a separate formation, but that is just not possible to do nicely (while allowing free take this or that combination). Pred Ann doesn't need to be any cheaper as it's rather useful formation as is.


Sure there is. Basic formation is 4 Destructors for 225. Replace two Destructors with Predator Annihilators for +25 each time.

Boomshakalalaka.

* * *

TRC:

Quote:
Haha! At least, after years of waiting I get to triumpth on a point of GW lore!

Does no one remember the first predators with their transport capacity of a fire team?!

Indeed I have an early/pre heresy list that features just such a beast (and whirlwinds could to) that I occasionally play with and tinker.

And for that matter this was even mentioned in the ForgeWorld space marine vehicle catalogue (IA book).


You sneaky devil. Well done.

The Predator Reallyoldinator.

_________________
The Apocrypha of Skaros 1.1
Rogue Trader Expedition 0.4
The Horus Heresy 0.5
Night Lords 0.1
My Trade Thread


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 2:44 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Evil and Chaos wrote:
At current stats, I'd rather have a Vindicator as an upgrade to infantry formations as it can use its Walker ability to take cover in woods/ruins alongside the infantry.


I would want the pred outside with the rhinos taking the first shot on the better armour. In cover it can be ignored if the firing formation targets units not in cover.

(Which ia trick some people fall down to in regards to ME fire - the infantry touch the vehicle opening up the transports to be toasted.)


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 2:48 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
I would want the pred outside with the rhinos taking the first shot on the better armour. In cover it can be ignored if the firing formation targets units not in cover.

I tend to regard Rhinos as likely dead after their first move. I don't think having a single ablative Predator would save them.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 2:54 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
With a pred and a razorback (and then even a hunter) to take the hits I can keep those rhinos alive!

If say a guard company was firing at me on sustain its 5's for the infantry and 5's for the vehicles - 7/3 hits, which will probably not spill over onto a rhino with a pred and razorback in the formation with a fair chance one of those two vehicles will survive.


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 2:57 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
A Guard company isn't the kind of thing you shoot at vehicles. Tanks kill your Rhinos, or AT infantry, or aircraft.
It's a very rare game where my Rhinos survive the game.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 3:50 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I'm not so sure about FF3+.

Given that infantry are often in cover, which reduced ranged to-hit but not FF, a 33% increase in FF hits is a big change in its likely battlefield role. It's already edging into all the dynamics of assault formations (like the never-ending air assault considerations) and this pushes it deeper.

Consider 4 Destructors at FF3+ versus 4 Devastators + Razorback (275 points each). There aren't very many situations in which I'd rather have the Devs - some, but not many.


Top
 Profile Send private message  
 
 Post subject: Re: Predators
PostPosted: Thu Oct 14, 2010 3:56 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
Consider 4 Destructors at FF3+ versus 4 Devastators + Razorback (275 points each). There aren't very many situations in which I'd rather have the Devs - some, but not many.

The Destructors will die faster (No way to hide in cover from incoming shots), and break faster (Due to having only 4 units instead of 7). Once broken, they're easier to get hackdown kills on (Again, because they can't hide inside cover).


Earlier in the thread TRC seemed to think that Devastators were still the better tool for most jobs:
viewtopic.php?p=373184#p373184


Overall I'd say it's a wash, and because of that FF3+ is definitely worth testing, because clearly FF4+ hasn't worked.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 57 posts ]  Go to page Previous  1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 41 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net