Quote: (hello_dave @ Sep. 22 2009, 12:16 )
As others have said I'm not sure it is really a horde list...
Fairy snuff, I've only ever played Epic where the wolves were 'the horde' in various iterations.
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It's also (imho) a worse Thunderhawk load out than 2 lots of Assault Marines (even if you take the Jump Packs) as you can only have one Hero.
Well, purely on the numbers, claws + hero + thawk 550, 8 CC3+, 1 MWCC3+, 2 FF4+, 1 inspiring
Ass + Ass + Chap, + Chap + thawk 650, 8 CC3+, 2 MWCC3+, 2 FF4+, 2 Inspiring
Against their favoured target for MWCC (another 4+ save formation) you get roughly 4 kills +1 inspiring (which will become a theoretical rough 5 kills for the purposes of this average - 113.8 points per kill) with the wolves verses 4 1/2 kills + 2 inspiring (100 points per kill). Against lower saves the effect of MW of course reduced.
Other factors - the former has a more battle worthy formation of survivors, the latter has greater speed and hopefully more activations post assault, plus can mostly deploy 15cm from thawk.
But you will find it really isn't worth putting them in Rhinos as mechanised marines need something extra to cross the board. (See Salamander trials and tribulations.)
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Don't you think that's going to get over-complicated with the Superior Tactics Rule 'Well, I can drop pod or thunderhawk this formation as I see fit, but I bought the cheaper version of my elite guys so can only do x with them'?
That is true. So you either drop superior tactics or have an effectively obsolete special rule (terminators in drop pods).
On a different note are Space Wolf heros a mixing of regular marine commander abilities (so chaplains combine with something else etc, I can't really remember off hand).
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