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Land Raider Redeemer

 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 11:26 pm 
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If you haven't done one BL I have still and I believe neal has as well.
In fact I think the last time I used some was against Rug.




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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 3:06 pm 
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Quote: (The_Real_Chris @ 06 Jun. 2009, 23:26 )

If you haven't done one BL I have still and I believe neal has as well.
In fact I think the last time I used some was against Rug.

I don't think I've done an actual batrep for any of the fights I've had with Salamanders, but I've used Redeemers in pretty much every battle.

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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 3:45 pm 
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With the stats posted by TRC at the start of this thread?


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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 3:49 pm 
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Neals been using (I beleive) 85 points, 2x15cm AP3+, twin assault cannon and multi melta FF2+ (or maybe 3+). I may soon today finish the saturday batrep where I tried out 30cm AP3+, Multi melta FF4+ for the first time.

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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 3:59 pm 
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Quote: (The_Real_Chris @ 08 Jun. 2009, 15:49 )

Neals been using (I beleive) 85 points, 2x15cm AP3+, twin assault cannon and multi melta FF2+ (or maybe 3+).

I don't have it accessible at the moment, but that sounds right.

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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 4:29 pm 
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I don't like the sound of those stats. For starters, anything with a multimelta MUST have a FF value of 5+. Ergo I would just forgo the multimelta on the Redeemer. It is optional and unlike the Crusader, has no real history of being associated with the multi-melta. I would leave the melta on the Crusader.

The current Crusader stats work because it has a FF of 5+ and therefore it gets a 5+MW extra attack in assaults, just like speeders, etc.

I would have said, 2xAP3+ Ignore Cover(or even 2+) at 15cm range with a corresponding FF value would be fine.


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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 6:10 pm 
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So is it a general consensus that the Land Raider Redeemer should be this:


LAND RAIDER REDEEMER
TYPE: Armoured Vehicle
SPEED: 25cm
CLOSE COMBAT: 5+
FIREFIGHT: 3+

WEAPONS:
Twin Assault Cannon; 30cm; AP4+/AT4+
2 x Flamestorm Cannon; 15cm; AP3+, Ignores Cover

Notes: Transport (2 infantry / 1 Terminator)




Yes?

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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 6:37 pm 
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Sounds about right to me. The Crusader could justifiably have or not have a Multi-Melta, but no way should a Redeemer get one too!


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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 6:48 pm 
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Ok then I will be put the above stats into the Blood Angels army list.

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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 6:50 pm 
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Um, no. Because thats pants. Believe it or not various redeemer ideas have been tested a lot. The current one its ended up at just about balances it with Land Raiders as an upgrade. In fact I don't believe anyone has shown it to be overpowered. I think even Rug was surprised at how much of a non entity it was most of the time.

I don't like the sound of those stats. For starters, anything with a multimelta MUST have a FF value of 5+.

So thats the Salamander Devs and dreads stuffed then. Nothing anywhere states something armed with a Multi Melta must have a FF of 5+. Are we also saying anything that wants a FF of 4+ must have the equivalent to a battlecannon, lascannon and two heavy bolters?

Ergo I would just forgo the multimelta on the Redeemer. It is optional and unlike the Crusader, has no real history of being associated with the multi-melta. I would leave the melta on the Crusader.
Its got no real history full stop being a recent flame tank invention from GW.

The current Crusader stats work because it has a FF of 5+ and therefore it gets a 5+MW extra attack in assaults, just like speeders, etc.
Speeders don't get an extra attack. They get FF5+ as they are nippy little skimmers with one gun. Alter their worth in FF with other factors and it would increase.
The current crusader stats worked in my mind as it gave a crusader on average one hit in FF, twice that of a normal Land Raider.

I would have said, 2xAP3+ Ignore Cover(or even 2+) at 15cm range with a corresponding FF value would be fine.

But funnily enough, it isn't. Something to do with speed, cost due to all the armour, base cost needed to account for the effect of loading it into a Landing craft, etc.

So who has used them so far or faced them? Beyond those who have posted up, however brief, how it went when they did?

Anyway, back to doing the 30cm one batrep.

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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 6:55 pm 
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Quote: (Evil and Chaos @ 08 Jun. 2009, 18:10 )

LAND RAIDER REDEEMER
TYPE: Armoured Vehicle
SPEED: 25cm
CLOSE COMBAT: 5+
FIREFIGHT: 3+

WEAPONS:
Twin Assault Cannon; 30cm; AP4+/AT4+
2 x Flamestorm Cannon; 15cm; AP3+, Ignores Cover

Notes: Transport (2 infantry / 1 Terminator)

I'd give it ICFF as well.  Or maybe just FF2+.

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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 7:14 pm 
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Well, the 30cm failed to set the world afire, then again it wasn't like there were many infantry about. Still, the experience of the vindicator would indicate an AP3+ IC weapon isn't that impressive for marines, who are largely stuck with AP weapons anyway...
Also its not a problem in the salamanders list due to the changed costs, but in other lists with cheap air transport just landing and firing with a bunch of these (or 6 Baals or anything else with heavy flamer style weapons) can just gut an infantry formation. Having one shot over two largely mitigates this.

Also I think its necessary to balance it against the normal land raider as an upgrade (or even formation) not a crusader as the transport ability skews things to much and makes the weapons fit somewhat by the by.




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 Post subject: Land Raider Redeemer
PostPosted: Mon Jun 08, 2009 7:17 pm 
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Sorry Chris but no way should a Redeemer have a multi-melta!

The Crusader has a argument for it as it originally had it as standard, but the Redeemer never has – and we should stick to the standard weapons fit. This is what a Redeemer looks like (and it’s even in Salamander colours) – zero multi-melta:


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