Hate doing two posts in a row, even if a day apart, but I think it's time to drop some feedback for my favourite chapter.
Last night I gave BlackLegion's list a go in a small game against the AMTL and thought it was pretty good outside of a few observations:
- Increasing character price wasn't worth it unfortunately, that extra five points a pop ended up adding 20 extra points to my list which meant my opponent got enough extra to get an upgrade for one of his titans.  My initial thought is to leave fearless off of command units and let the attached unit decide whether it is fearless or nor
- The lack of multi-melta Landspeeders could really hurt against WE heavy lists.  Landspeeders provide invaluable support fire against things like Titans and the numbers they can be taken in in a standard marine list make them useful.  Though we can start to achieve similar results with the Ravenwing unit it can only get to Attack Bikes max which is a bit of a problem.
- The Deathwing are fairly expensive (but incredibly useful for the price I will admit readily) but they are starting to reach prohibitive levels in the list as Fearless is incredibly helpful if you screw up but when using Terminators correctly they will tend to win handily and overpower their opponents, as such I have a couple of recommendations later on in the post.
Now the current list being made by The_Real_Chris fixes a few of these but a few things stand out to me on a basic read-through (no playtest data yet, probably next game):
- Again the Deathwing have crept into expensive territory and I think a solution for this needs to be found that is both fluffy and effective (and yes I have a suggestion).
- The Ravenwing Squad seems quite muddled to me and tries to do too much at once.  I suggest we need to split the entry like BlackLegion did but give each one a useful niche in the army befitting of the Ravenwing.
- Though character price decreased I'm still not really sold on the idea of Fearless characters in the list.  I'm still of the mind we keep character stats the same as codex.
As for things I liked:
- The changed Tactical Squad loadout is cool and it starts to give the DA a very close quarters support feel to them.  Though I was never a fan of the DA plasma fetish I'll admit that it helps in Epic scale to have a signature weapon to help differentiate you.  Though I don't think we should go too far with it either.  I'd probably leave the plasma tank myself though a Plasma Dreadnought would be fairly cool.
- I liked the Ironwing option, it was fluffy (in the old school way that I like) but nicely limited us from being too tank focused as the DA are primarily a rapid strike army that uses infantry as the main attack force.
Now my suggestions for some of the problems I've been having in both lists:
- We've got expensive terminators, that much we know.  So how about this solution?  Deathwing Terminators are supposed to be highly versatile formations always given the best equipment for the job at hand.  So how about we give them these options.  The basic loadout will be a Heavy Flamethrower (what I consider to this day to be the signature Deathwing weapon).  So this squad now has a much more limited range than the standard Terminator Detachment and is more tightly focused on assaults.  With this in mind let's scale their cost back to 375 (might be too low but losing out on assault cannons could be a real drag for those who used terminators as a tough firebase after clearing an objective, they'd have to keep them moving as they couldn't defend themselves after an assault) and give them an extra attack in FF that ignores cover (or the usual 15mm AP4+ ignore cover shot outside).  So we have a basic loadout for Terminator.  Now give the option of upgrading a stand of Terminators to Cyclone-toting terminators (2x ML essentialy) for 5-10 points a pop.  Less effective at anti-tank then their codex brothers but with an increased range.  Now players have a cheaper base unit and the ability to add some firepower to help it branch out without it being simply "better" than the codex entry.
- I think the Ravenwing unit should be broken into two units because that's been how they've usually operated.  You have a Ravenwing bike detachment and the Ravenwing Landspeeder detachment and never the twain shall meet.  Keep the RW attack bike's MM but and allow the entire squad to be replaced with MM bikes (thus replacing the standard Speeder in the SM list).  The RW speeder detachment should not have a basic version, only a Tornado and a Typhoon (no need for a MM version as the attack bikes handle that).  Keep scout and the 3+ save because that rocks nicely enough.  Now each squad has a niche (speeders get fast ranged support and bikes get fast close support and assault).
- Just take fearless off the characters after that and I think the above would adequately model our forces.  It would just be a matter of getting balanced point costs.  Maybe I'll update and post my list as a possible example of what I'm thinking. ÂÂ
(Wow that post took a little longer than I thought it would.)