Quote: (hello_dave @ Nov. 11 2009, 21:06 )
@TRC I'm not really liking the idea of a Tank-Based Warband formation, I don't see the Space Wolves as an Armoured list, and people should have to take some space wolf formations.
Predator annihilator was the Wolves idea

I think they are actually quite keen on tanks!
I'm not suggesting making it a core formation, just turning all the armoured formations into one potentially mixed one.
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Besides it's already possible to do 7 tank formations (4 tanks, 2 vindis and a hunter).
You may discover non airassault/warhound marine armies are tricky to use well and there ground formations oft need beefing up. The idea here is to have the lead tank of a Predator formation a Land Raider and so on giving them a slight boost.
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On the Rune Priest, if and only if the list really needs some teleporters (the image of the space wolves refusing to have much truck with 'fangled technology, even if it would really be magic in this case), there's a placeholder in the Appdenix atm
It wouldn't give the list any teleporters

It would be an entirely scenario specific ability unless you wished to upgrade a formation with him, in which case only that one stand could teleport, which competitively I can't see much reason for
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On the Characters in General, I thought the consensus was to allow 2 leaders in the space wolf formations to help keep the Long Fangs firing.
You really don't need two leaders

That means you shift up to 9 blastmarkers a turn from a formation. Remember marine leaders remove 2 blast markers each. A further effect is to 'boost' the core formation further as support formation would have to choose between a wolf priest with inspiring or a battle leader with leader, whereas the grey hunters could have both.
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I quite like the idea of an Iron Priest character, but then the marines in general don't get tech marines so is it one step too far?
Would depend on your overall approach to characters. if you took leader away from the normal ones, had a battle leader in the grey hunter packs but not as an upgrade you would have a gap for something with leader in the upgrade set and why not call it a iron priest? Certainly tanks could do with leader more than inspiring etc.
So you would have the following line up.
75 points - Wolf Lord - Supreme commander, Invulnerable Save, +1 MWCC
25 Points - Wolf Priest - Inspiring, Invulnerable Save, +1 MWCC
25 Points - RunePriest - Invulnerable Save, +1 MWCC, +1MWFF (teleport, pointless but good for scenarios!)
25 Points - Iron Priest - Invulnerable Save, Leader (fancy name for a bough leader upgrade)
Free - Battle Leader - Leader
So to contradict what I said above you could have to instances of leader but you wouldn't have inspiring or anything and it would be overkill!
The Iron Priest isn't necessarily an Iron priest here, its just the characters not used yet
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I do like what you're saying about Blood Claws, how about putting the Sky claws in the same formation as the Swift claws?
I don't think its hurts to have one formation other than terminators optimised for air transport in a thunderhawk in the list
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(I'm not at home to a list that is nominally 'Space Wolves' but only actually includes some warhound titans, tanks and 8 stands of Terminators in Thunderhawks)
Oh yes I've just noticed the wolf guard are 4 strong. Coming from a competitive angle such a formation would only ever be used when air transported, which is of course not necessarily a bad thing.
Also shouldn't the terminators have a battle leader as well if the main characters don't have leader (see above).
I don't think the missile launchers are that good - normally I need to shoot skimmers with them (as can't charge them) and AT is the key here. It might be a factor if the formation was a non standard size.
On a fluf note since this is a Great Company should the wolf guard be limited to 0-1 to represent they are the wolf lords entourage?
Wolf Scouts - on reflection setting them up before any other garrisons off any any objective would be very entertainingly disruptive! Stats wise you could up the save to 4+ as they have higher toughness than scouts and stormtroopers. Another change could be to make them CC5+ with +1EA MW from melta bombs.
Fenris Wolves - they do indeed seem to be at Ork boy level, though I don't have a copy of their stats to hand right now I just rely on what BL says

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