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Blood Angels v2.12

 Post subject: Re: Blood Angels v2.12
PostPosted: Fri Jan 10, 2014 9:11 am 
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Fair enough Glyn. Open to options :)


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 Post subject: Re: Blood Angels v2.12
PostPosted: Fri Jan 17, 2014 6:23 am 
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Curious.

What do people feel about an adjustment to the Death Company rule so Dreadnoughts can gain the Fearless ability that the rest of the DC have in their stat line? At present when you add a DN it is not fearless but the rest of the formation is (barring transports)

Something like:

Any Dreadnoughts added to the Death Company gain the Fearless ability


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 Post subject: Re: Blood Angels v2.12
PostPosted: Fri Jan 17, 2014 6:51 am 
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That would be appropriate. Really Death Company should only have access to the two CC weapon Baal Dreadnought too.


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 Post subject: Re: Blood Angels v2.12
PostPosted: Fri Jan 17, 2014 7:40 am 
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Well the Furioso does have two fists....


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 Post subject: Re: Blood Angels v2.12
PostPosted: Fri Jan 17, 2014 10:14 am 
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I just checked the 2014 NetEA compedium -the BA list is the old one. No frenzy for the Tacticals, etc. No ThT -so nothing changed! I already saw a list in this topic, so which one is the REAL BA list? :)


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 Post subject: Re: Blood Angels v2.12
PostPosted: Fri Jan 17, 2014 11:24 am 
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Yes check the first page of this thread. I updated it the other week.

The 2014 compendium was set only recently and no changes to the list had taken place before that. My plan is to put out a v2.2 soon for play testing this year for inclusion as approved for 2015 - provided enough people batrep it etc.


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 Post subject: Re: Blood Angels v2.12
PostPosted: Fri Mar 14, 2014 9:58 pm 
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Just a queastion!

The Furioso is more expensive than the other dreads -but it has only +2 EA MW cc attacks, and the Frenzy -which is a disadvantage i think . OK, it's a CC specialist, but for 75p, with a single 3+ save, it's a bit to much for me..

I started to use the multiple tactical/devastator+ Furioso+ drop pod combo, but it's too expensive. The specialist SM armies are too weak next to vanilla marines, because they are too expensive.. (Salamanders, Blood Angels, etc..)

Any other experiences with the Furioso?


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 Post subject: Re: Blood Angels v2.12
PostPosted: Fri Mar 14, 2014 10:06 pm 
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same other that I have taken them in the DC as it's a suicide squad and I usually need to take something big out where the points are justified. A havok in the rear echelon, put the enemy on their back foot to take the initiative for the game sort of deal. In our local we always tell what army faction we're bringing but not lists so they only show up for specific factions.

I can't see myself taking them anywhere else but there are far better generals than I out there.

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 Post subject: Re: Blood Angels v2.12
PostPosted: Fri Mar 14, 2014 10:19 pm 
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Exactly :) so my point is, that their point value "limits" them to be only a DC/suicide attack unit, so it's against the fluff sometimes.

I really want to use them as a support unit for my drop pod attack units, to make the BA list more flexible..

Now 90% of the BA armies are about having as many Stormravens as possible, with the Stormraven+Scout combo, etc.. I try to find some alternative style of play (that's why i suggested to lower the point value of the assault marines) for this SM chapter!


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 Post subject: Re: Blood Angels v2.12
PostPosted: Sat Mar 15, 2014 2:21 am 
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I also agree that 75 points is too much for the dreadnoughts. It makes them really more of a fluff inclusion to any list. I do take them, but only because I feel they are iconic to Death Company, and not because I think they are good for 75 points.

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 Post subject: Re: Blood Angels v2.12
PostPosted: Sun Mar 16, 2014 10:13 pm 
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Is there any plan to change the dreadnoughts? :)

I think the BA army has too many drawbacks, very few good combinations, low flexibility, and expensive units (even by SM standards)! I hate the feeling, that my favrite chapter is inferior, next to others..


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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Mar 19, 2014 6:39 pm 
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Pati, I doubt it will be changed without a few more batreps that can be used to show some issues. [hint hint hint] :)
XM just posted a good one yesterday that shows some evidence of overpriced. Let's back it up with some more.

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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Mar 19, 2014 9:48 pm 
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I also played a few games recently -no batreps, I feel lucky to have time to play, but it's impossible for me to sit down, and type for a few hours :D

I think, that everyone has the same feelings/experiences about the list -so what else do we need? :)

I'm usually playing with Assault Marines + Baal Predators (according to the fluff!)/ Drop (DC, Devastator, Tactical) + Furioso armies, which are inferior to most of the other lists, because of their higher point costs.

I also mentioned the Assault Marine vs Raptor problem, without any result! I don't agree with that these problems could be solved with adding some more units to the list -TH Transporters, Sanguinary guard, etc.

My opinion is:

-The BA army can be more flexible, with reducing the cost of the +2 assult units to 50p (now 75), OR reducing the Assault Marines to 225p. (I support the 2. option)

-The Furioso/Vulcan dreadnoughts should be reduced to 50p (now 75), to have a good CC unit, with MW attacks (now it's missing from the list of a CC focused army!) I think the FF is more important in the game, so CC units have many disadvantages , so their price should be always lower -this is only my experience, maybe you guys think different :D

-Solving the problem of the overpriced Baal Predators: Reduce the cost to 65//50p (now 75) because of the close ranged weapons. Man, even the LR Redeemer (with RA and stronger weapons) is 75p! :D

-The Stormravens are owerpovered, the price of the 4 Stormravens should be 350p (now 300p), to focus more on their transport role (as an upgrade for the infantry units) instead of the gunship one.


Thats all i think. The BA army now is a one-good-combination army, with low flexibility.


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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Mar 19, 2014 11:10 pm 
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My possible thoughts for 2.2 release are:

Reduce Furiosos/Vulcans to 50
Include the SG
Change the Pred upgrades to 125 for 2 OR 250 for 4 (62.5 each in line with all other lists even though they go faster)
Price the THTs at 125 each
Change the Stormraven loadout

I won't be changing the price of Assault Marines as they actually cost less per unit than normal Assault Marines.


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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Mar 19, 2014 11:24 pm 
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What about Vulcans?

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