I posted a similar version of this earlier in a different thread. Here is an edited and expanded version of what I think needs to be done to make the Codex Astartes Army List correct, more viable, and more interesting.
I don't support a "mud-marine" and an "air assault" marine list split. It severely goes against background and doesn't make sense. There aren?t two different versions of the Codex Astartes, and we should not have two different versions of a Codex army. If you want to explore different styles and flavors of Space Marines then generate and use an army list based off of one of the other Space Marine chapters. Otherwise keep the Codex Astartes list as flexible as possible while sticking with what we know about the codex.
I suggest the following list of changes. I think they should make it equally tempting to field any kind of marine force you would want. If not, there is one other additional idea we may want to consider: treat Landing Craft, Thunderhawks, Strike Cruisers, and Battlebarges like they are titans and Imperial Navy aircraft, limiting them to 1/3 of the total points. While it should be possible to assemble an entire drop/air assault Space Marine army they would not have a lot of AMTL or Imperial Navy help, which makes sense. For the Codex Astartes list:
Change the costs for certain units: Vindicator detachment from 300 to 275 points Predator detachment from 300 to 275 points Land Raider detachment from 400 to 375 points Terminator detachment from 325 to 350 points Landing Craft from 350 to 375 points
Remove the +10 point cost to upgrade Land Speeders to Land Speeder Tornados. These two units are effectively the same firepower configured in different manners.
Upgrade the FF ratings on the Land Raider (to FF = 4+) and the Predator Destructor (to FF = 4+) as discussed previously.
Allow the Hunter wider availability to the other AV detachments (Vindicator, Predator, and Land Raider) as discussed previously.
Make the changes to the ATSKNF rule as discussed: - Number of Blast Markers is halved when counting modifiers for assault resolution (round down) - Space Marine with ?Leader? special ability remove 2 Blast Markers instead of 1.
Change the Attack bike from an LV to INF and up the speed from 30 to 35cm.
Upgrade the Land Raider to have the ability to carry 1x dreadnought in addition to the current 1 Terminator or 2 regular infantry. (So Land Raiders would be able to carry either 1x dreadnought, or 1x Terminator, or 2x infantry.) Change the Dreadnought upgrade to include and allow Land Raiders. Allow Land Raiders to be added to tactical formations, not just so that they can carry dreadnoughts for that formation but so that you can carry Tacticals also. (Imagine a Landing Craft with 2x Land Raiders, 3x Rhinos, 2x Dreadnoughts and 6x Tacticals in one formation to take an objective.)
Create Dreadnought formations of 4x Dreadnoughts for 200 points and allow the Commander (Venerable Dreadnoughts), Hunter, Land Raider, and Vindicator upgrade.
Remove Scouts from the list of different infantry units the Drop Pods can carry. While they should be able to use Drop Pods, that would only be for strategic reasons and never for combat drops.
Add Assault Marines to the list of different infantry units the Drop Pods can carry.
Add ?plus transports? to the units listing for Assault Marines. Adjust formation points cost if needed.
Expand the Commander Upgrade to include Techmarines and Apothecaries. Each would be 25 points and give Invulnerable Save to appropriate units (INF and LV for Apothecaries and LV and AV for Techmarines) in the formation.
Create stats and formations for Veteran Assaults, Veteran Tacticals, and Veteran Devastators. Allow 0-3 total number of veteran detachments, where with all chapters 0-3 of them may be Veteran Tacticals and only 0-1 of them may be Devastators or Assaults, all of which can take Land Raiders. Other chapters would be able to take 0-2 of a certain type and none of one of the others. Blood Angels would be allowed 0-2 Veteran Assaults and no Veteran Devastators. Dark Angels would be allowed 0-3 Veteran Tacticals (Deathwing) and no other veterans. Space Wolves (and probably the Salamanders) would be allowed 0-2 Veteran Devastators (Space Wolf Long Fangs) and no Veteran Assaults. (TheSpace Wolf Veteran Tacticals would represent the Wolf Guard.)
Create stats and upgrade line items for Land Raider Prometheus and Rhino Damocles. My suggestion would be to make the 0-1 availability Prometheus allow commanders to call combined assaults without the ?within 5cm? restriction. I suggest that the 0-1 availability Damocles allow Terminators teleporting within LOS of the Damocles to re-roll their teleport rolls and allow the Space Marine player the ability to call in an Imperial cruiser or battleship orbital bombardment, assuming that they have paid for it?s stats and formations.
Create stats and formation info for the 0-1 formation availability Land Raider Helios and 0-1 formation availability Land Raider Crusader. While these are mostly associated with other chapters they seem to have spread across the different chapters to a limited degree.
Breakdown of variant army lists: Codex Astartes (Rulebook) ? Ultramarines and follow-on chapters Ground force, Siege - Imperial Fists (no Planetfall or landers, Imperial Fist INF always in cover?) CC Horde - Black Templars (no Imp. Navy or AMTL support, unlimited Crusaders & T-Hawk Annihilators) Light and Fast Assault - White Scars (as per army list) CC specialists - Blood Angels (Pred. Baal for Pred. Annihilators, Death Company, otherwise codex) FF specialists ? Salamanders (Multi-meltas for missile launchers, limited fast assault) Drop/scout/air - Raven Guard (limited AV, ?teleporting? Scouts, drop pods and landers required) Smaller, more Elite - Dark Angels (Codex except for Deathwing, Ravenwing, Veteran Tacticals only) general Horde- Space Wolves (large assault and tactical formations, limited Dev., L-Russ Exterminators) Constrained Organization ? Iron Hands (no Terminator det., access to leaders and mult. Supreme commanders)
_________________ I shot a Deathstrike Missile and destroyed an enemy titan in my pajamas last night. ?How it got into my pajamas I still don't know...
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