(BlackLegion @ Apr. 18 2007,00:43)
QUOTE
There is no such thing as a Heavy Plasma Gun in the Wh40k universe. And because i'm a fluff-junkie i wouldn't include it

MissileLauncher will suffice for the DarkAngels.
Supreme Commander: only if the proposed stats (leader removes 2BM) becomes offficial.
The two versions of the Prometheus: I wouldl ike to have only one version of stats for it. At this time i'm at another city and can't access the relevant files. Sowhats the difference?
Armoured list = Commander?
Salamanders/ImperialFists = SupremeCommander?
Well it used to, I've got loads. 
I prefer the Supreme commander this way for two reasons.
1 - it makes it clearer and should be this way for all marine lists.
2 - I believe the change to 2bm to be certain and it works well in all the games I've played.
3 - (did I say two?) An outstanding rules question is a unit having stacking abilities and whether or not to allow them. Avoiding this ensures no changes to be considered later.
4 - It allows the cost to come down to 75 points in total which is better for a 'weak' (well tricky to use and assault dependant) army like marines.
The difference between the two versions is
Other versions - have supreme commander as its packed with command gear and is a 'heavy' alternative to an infantry one.
Salamanders - have more than anyone else. So if you want two or more to appear they can't have supreme commander. the choice then is to give them Commander or Leader, I choose leader as the lesser ability and easier to point/test, also it allows another leader int he formation adn if you build an assault formation that becomes pretty damn good.
on reflection maybe commander would be a better choice as it still allows multiple but with 2bm 2 leaders could be overkill.
Reguardless in light of game expereince I would drop the requirement for a commander int he same formation as fears about power levels didn't materialise.
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