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Land Raider Helios

 Post subject: Land Raider Helios
PostPosted: Fri Mar 10, 2006 10:36 pm 
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Hi all

Long time no speak. Sorry. They work well as a unit, I am looking to increase there number to a formation of four. They do a good job of softening up a mixed infantry and armour formation. The BP will get you a number of kills, whilst the lascannons do a number on supporting vehicles. I am going to give them a whirl as a air assault with a Landing Craft, Terminators with CC Dreadnaughts. I want to see how the will fair against a large formation. I think the hole group has about 20 attacks when it hits the groud. More so, if I where to land and shoot. Anyway, nice to be back and here are some more picks.

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 Post subject: Land Raider Helios
PostPosted: Sat Mar 11, 2006 1:18 pm 
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Hi all,

Finally got moved in to Brisbane and actually met up with CAL, it must be a small world because we now live less than 100m appart :) thanx army!

Had a game last wednesday, marines Vs blood angels. I can now say that these tanks are a bit scary the first time they open up on a detachment.. Fortunately my luck held out and I manages a lot of saves. Even still I would argue in favour of a small price increase for these suckers since a MRL is a more threatening than a HB.

Thanks for the game Cal!


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 Post subject: Land Raider Helios
PostPosted: Sat Mar 11, 2006 7:02 pm 
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Quote (Mojarn Piett @ 02 Jan. 2006 (03:21))
Quote (The_Real_Chris @ 02 Jan. 2006 (01:06))
So Land raiders with a whirlwind stuck on top?

Yep. First appeared in the first softcover Imperial Armour update, then in the hardcover Imperial Armour 2.

Hi!

Whats the difference between this and a whirlwind?

The chassis?

Primarch

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 Post subject: Land Raider Helios
PostPosted: Sat Mar 11, 2006 7:03 pm 
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Hi!

Very cool conversion!

Primarch

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 Post subject: Land Raider Helios
PostPosted: Sat Mar 11, 2006 10:31 pm 
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Hi Primarch

It looses the ability to carry troops as a result of the addidtion of the Whirlwind and it no langer has the HB as the targeting aray is in its place. Whirlwinds dont usually survice contact with a 5+. This thing is 4+ RA, TRA. It can kill infantry and vehicles in the one hit. We will see how it goes this week.

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CAL


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 Post subject: Land Raider Helios
PostPosted: Mon Mar 13, 2006 4:02 pm 
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Quote (ortron @ 11 Mar. 2006 (12:18))
Finally got moved in to Brisbane and actually met up with CAL, it must be a small world because we now live less than 100m appart :)

That's so cool!

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 Post subject: Land Raider Helios
PostPosted: Tue Mar 14, 2006 12:43 am 
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Quote (CAL001 @ 11 Mar. 2006 (16:31))
Hi Primarch

It looses the ability to carry troops as a result of the addidtion of the Whirlwind and it no langer has the HB as the targeting aray is in its place. Whirlwinds dont usually survice contact with a 5+. This thing is 4+ RA, TRA. It can kill infantry and vehicles in the one hit. We will see how it goes this week.

Cheers
CAL

Hi!

Cool concept.

I wonder if SM would just use these instead of the whirlwind.

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 Post subject: Land Raider Helios
PostPosted: Tue Mar 14, 2006 3:20 am 
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Hey Cal,
What chapter do they belong to?


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 Post subject: Land Raider Helios
PostPosted: Tue Mar 14, 2006 3:53 am 
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Mate

All my Marines are know Blood Ravens. I am working on an entire Chapter at the moment. 3rd company are complete, with most of 1st on the board. I have a photo bucket with more picks of them all. I am thinking of doing some Templars as well, once the list is revised.

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CAL


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 Post subject: Land Raider Helios
PostPosted: Sat Jul 29, 2006 1:36 pm 
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I have been using the Helios now for five months and find them to be very effective unit. They excell against mixed Inf and Armour formations with their ability to hammer Inf with the barrage and then the eight AT shots realy do put the nail in the coffin. Against Titans they are of particular use, the BP removing shields so that the AT shots can have an effect on the Titan. No longer do Marines have to combine formations to take on titans. Lately I have been fielding them at 475 points in line with the 375 proposed change to LR formation, 25 points seems reasonable for the purchase of the Whirlwind. They will remain a front line choice of mine in any size game.

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CAL


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 Post subject: Land Raider Helios
PostPosted: Wed Aug 02, 2006 9:48 am 
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I would support moves towards making this unit 'official' in the next round of revisions.

It exists in the background, fills a well-defined role, and best of all it's rather cool!

As CAL suggests, a 25pt upgrade cost to add a Helios launcher to a Land Raider seems a good starting point.

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 Post subject: Land Raider Helios
PostPosted: Wed Aug 02, 2006 3:50 pm 
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Great to see some work being done on these as I intend one of my SM chapters to be Red Scorpions.

Love the pics.  They look great!

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 Post subject: Land Raider Helios
PostPosted: Wed Aug 02, 2006 7:09 pm 
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I love this mini. I think it looks great and it fits the role of "Close Support" in my mind very well.

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 Post subject: Land Raider Helios
PostPosted: Fri Aug 04, 2006 3:02 pm 
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About a year ago there was discussion over on the old board about trying to find a TK weapon for the Space Marines.  While my initial take on the LR Helios would be along the lines of what you are talking about, I proposed a tweek to the missiles and how they are fired to make a TK weapon platform for the Space Marines.  The discussion starts with my post, #11, on this page:

Space Marines TK p.2

Check out my post, #1, on this page for cleaned up stats and some discussion points:

Space Marines TK p.3

Personally, I don't care which way we would want to take the Helios.  Just food for thought....

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 Post subject: Land Raider Helios
PostPosted: Fri Aug 04, 2006 3:40 pm 
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Blag: IMHO Those stats would sound good for the Land Raider 'Meteor' that was discussed in those threads you posted, or the like.

However, in the background & the 40k rules, the Helios launcher is very definitely 'just' a Whirlwhind launcher, with no extra abilities that would grant it MW or TK ability. So the LR Helios should try and stick as close to the cannon as possible IMHO, with an added Whirlwind launcher (BP1) & reduced transport capacity, that's all the Helios should be IMHO.

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