Fluff-wise? no. They planetfall it's absolutely clear about that. That's also the reaosn the BA army in 40k for 3 editions has almost universal deep strike ability. Not that I want to be using that abortion of a game as a basis for too much but we should be at least truthful to the adaptation somewhat.
EA Game-wise? That's really a list level discussion, and actually off-topic from what I want us to tackle, sorry. I do want to note that Rug is spot on that tactical doctrine dictates the stats as much as the weapons / unit itself and absolutely why we use [LIST/UNIT NAME] variants. As an example, let me proffer forth from 'ye olden tymes' my suggestion about removing weapons from the THawk Transporter and replacing them with a good FF value to reflect less the unit (which is bristling with shooting weaponry by the way) to reflect their use as a combat lander in a hot LZ. That worked there to fix a troublesome unit, perhaps something similar could be found here, hence the excercise.[shrugs]
As to the jack-of-all-trades NCO, what tends to happen with those units is that they don't do anything well enough to make them work at any cost points typically. I'll just say one name that should fully illustrate what I mean by that: BANEBLADE.

I'm hearing you Kyrt on the FF and there's excellent arguments on that. To play devils advocate I'll also point out that taking a unit with 5 long range independent weapons systems and reducing it to one or two in EA also has to have some baring on the stats as well. Perhaps that just means a massively cheap skimmer transport and little shooting and ok FF. Perhaps that means instead that it needs to be split into two versions baed on doctrinal usage. Perhaps we need to ditch the damn thing entirely and it should be an AC. Perhaps there's no salvaging any of this and it just doesn't really work in the structure of EA well.
I suspect that a combination of points, list structure, and stats will all be required to make that a unit that doesn't just fall into a consistently binary game which is the huge issue with the SR Spam blood angels list from way back-it works with good rolls (for you) and you win or your rolls suck and it's a slow slide into a loss and boring for everyone involved. It was like the THawk air assault of doom list but dialed up to 11. I'll admit that the 4x Single Shot missiles were the culprit there and reducing them to a single weapon over the game is probably a fix, but perhaps not. Now in my personal opinion I expect they'll end up at FF4+ and be cheap vs FF3+ and expensive but we need to test to find out.
Which leads me to my point (do i have a point? let's make one

) Not to sound like an even bigger jerk than I am, but theory hammer time is done, folks. I've put forth stats to try and report back on the feels of the unit's purpose. Does it work? yes|no|icanhazcheezeburger? Let's go find out instead of rehashing the same endless debate. Prove me wrong! thanks!

_________________
He's a lawyer and a super-villian. That's like having a shark with a bazooka!
-
I HAVE NO POINT-
Penal Legion-Fan list-
Help me make Whitescars not suck!