So played the game with a 5 minute army build and came against a Saim-Hann army.
Army Taken:Assault Terminators
Assault Terminators
Land Raider Achilles
Land Speeders
Land Speeders
Tacticals + Crusaders
Devastators
Devastators + Rhino
Scout Snipers
Vindicators
Fortified Position
Hyperios Platform
The Assault Terminators were almost useless. Being against an almost all skimmer force and having no FF saw them killing a squad of scouts and a squad of guardians. They then consolidated to either take or contest objectives
I relied on the Land Speeders and the long range of the Achilles to really save the day for me with Devastators and Tacticals laying blast markers and taking a good deal of fire from the enemy.
The fortified position was nicely placed covering two objectives with a double move away from my blitz. It is nice having some terrain that I get to control the placement of. Setting up a strongpoint against an oncoming enemy feels really Imperial Fisty
Scout Snipers merely placed BM due to their overwatch - nothing special really
Vindicators drew some fire so I guess they did their job, as well as laying some smack down on broken units.
Hyperious were only good for the activation as the enemy did not take aircraft.
Overall the Achilles' ability to extend the Marine range past 45cm is a great boon. They and the Land Speeders were the real heroes of the battle that helped see the opponent call the game before the end of round 3. Looking at what I had, I would have expected to have gained 3 points for Blitz, T&H, DTF with 0 for the opposition.
I am sure a closer game would have been had if we decided to be more competitive, however time constraints were in order.