Athmospheric wrote:
I mean, soon this official list will see "a change a week" like in its infancy. Isn't it supposed to be at least somewhat stable ? From all the cries, it look like it's utterly broken since day 1.
To be honest, the Codex Marine list *has* been out of shape since day one.
You don't get 250pt Warhounds and 300pt Vindicator formations in a list that is internally balanced.
Athmospheric wrote:
As Zombo said in that thread however, these tournaments uses the EpicUK lists, not this one. It is quite futile to change this list if the aim is to affect those tournaments.
To be fair, the EpicUK Codex list is very similar to the NetEA list.
There are some minor differences, but for the most part it's the same; They didn't deal with some problem units (Land Speeder Tornados, Predator Destructors), but it's not like those units form the bedrock of typical NetEA lists (Indeed, Pred D's are still often regarded as pretty lame in their NetEA implementation too).
The only big difference is that EUK decided that Marines should have an explicit rule that allows them to swap drop pods for Rhinos before each game starts in a tournament situation, which some NetEA chaps play with anyway.
yme-loc wrote:
Personally to balance Marines currently I would think the easiest way would be remove the half blast markers in an engagement effect from ATSKNF and add some sort of dammage (or potential dammage) effect to the warhound critical.
Would any of that solve the internal balance issues in terms of what is an optimal Marine build - probably not, but from my perspective at least it would make them balanced as a tournament force.
This is a good point to make I think, and one that I agree with.
At the same time, we're looking at two different sets of changes.
1 - Balance externally (Remove problem special rule, Nerf Warhounds again)
2 - Balance internally (Make several formations cheaper/better because they're being out-shone by other formations that are all balanced externally)