Angel_of_Caliban wrote:
Steve54 wrote:
BlackLegion wrote:
@TRC: If dropping the Fearless stuff from Terminators i would increase the Deathwing Terminator Detachment to 6 units.
Why?
Why Not?
IIRC The reasoning behind it is that DW field large amount of Termies and there 1st Company only uses TDA. This would show the large and more trained group of Termies compared to other chapters, also I think it helps the fight against WE as there are no allies allowed in the list.The problems with this are at least twofold (in case I think of more whilst writing).
1) The cost. Such a formation will clock in at around 550 (350 +50%+the bonus for ATSKNF).
2) The teleport. Yes, odds on you will always have at least 1 blastmarker. That is actually in many ways a worse formation, but because its chance based you can't easily give it a discount.
3) They are a lovely fit for landing craft now. But not with transports

Indeed overall the increased cost with the bigger formation would be a negative for the list not a positive.
Overall you can have an always fearless terminator stand with a character and if you fail to activate the formation is fearless for the whole turn. Thats two differences over regular terminators and makes for an overall different feel to the formation, fitting their dying to the last man fighting genestealers image.
Angel_of_Caliban wrote:
I would agree with you normally but there is a precedent with the MM in the Salamanders list for Tac'a and Dev's to have mix weapons.
The reason for that is simple. All MM in a formation is awful. All the balancing options - FF5+MW (worse overall FF over most opponents, useless bloody shooting), FF4+MW (now great air assault FF, still crap shooting unless one is performing a shooting ground attack) - fall foul of the air assault ability. Since the Salamanders are not renowned for daring air assaults, popping up all over a planet in thunderhawks and instead the more measured approach which we thought fitted with the gap in the space marine options for a mechanised list - this limited things somewhat. So the MM being such an odd weapon does confuse things somewhat. In the EpicUK variant that I really must send back after receiving comments on their is only MM tacs for simplicity, but its still not an all tac formation as it doesn't work in that style of list.
All plasma in the devs is also pretty bad, its a licence for ground attack shooting missions leaving you in an excellent turn 2 assault position, or a more conventional but still prtty damn good double shoot. Both options lead to an increased cost and with no warhounds and thunderbolts the DA struggle with activations anyway and don't need this dissadvantage. All plasma in tacs mitigates this somewhat.
The choice is fairly odd anyway. Epic formations are best min-maxed so here why would you have a mixed formation, other than all plasma bar one missile launcher for bms (when everyone else was holding fire or re-loading) and range strecking purposes? Unless their is a points cost in which case you just do the straight effectiveness math. Not much 'feel' there as a result.
It also makes keeping track of what's what quite tricky

Angel_of_Caliban wrote:
Why can't the RW Attack Formation have flexibility? I mean what's wrong with 6 Bikes plus 2 Tornado's and having any Bikes being swapped for Attack Bikes?? With the New RW Attack Bike, that means people would have to chose between Garrisoning or more Assaulty Bikes?
True. however what has more 'style/flavour' - the assault all the stuff formation or the garrison one that is clearly doing the whole searching for the fallen bit (which is the reason why the list lacks allies etc). Plus the former is a reinforced normal bike formation with better shooting abilities. Also have to consider cost control.
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Also I don't like how the Support Formation is set-up. I would like to see 5 Tornado's and 0-2 or 0-1 Replace for Typhoon's. I just don't see any RW force using just basic Speeders.
I'm not sure who thought it up, I liked it as it matched the pack thats on sale! However I beleive BL pointed out that was the max upgraded 40k formation or some such? Its also a different formation. Simply having a fast firebase formation just didn't seem very dramatic. Something which swoops up the the fallen, summons the terminators and then gives nifty fire support seemed a lot more exciting.