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Land Raider Redeemer

 Post subject: Land Raider Redeemer
PostPosted: Fri Jun 05, 2009 4:18 pm 
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I would be hard pressed if in a armylist are both Redeemer and Crusader available.

The Crusader is crap at shooting but ace in FF and his big transport capacity helps a lot.
The Redeemer on the other hand is relativeley good at shooting, but only when in range and facing Infantry. If a Redeemer formation turns out to be within 15cm of a target at the start of a turn it is more flexible than the Crusader. Because if the target is to powerful just flame it away on Stustain so that its assault won't hurt thatmuch. Is it weak then Assault orders will be the way to go.
This choice i don't have with the Crusader or is rather pointless.

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 Post subject: Land Raider Redeemer
PostPosted: Fri Jun 05, 2009 4:23 pm 
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Off topic there is if you wish to model something that has problems with troops in cover or firing on the move (so 3x5+ shows it better than 2x4+),


Poor poor Predator Destructor, it'll never live up to its name. :)

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 Post subject: Land Raider Redeemer
PostPosted: Fri Jun 05, 2009 6:04 pm 
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Every time I see the name I think Calgar actually is a politican come used tank salesman.

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 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 7:26 pm 
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To make it sure: A Redeemer without ranged shots for the Flamestorm Cannons is out of the question for me.
A Heavy Flamer has the same range/template as the Flamestorm Cannons yet has a 15cm range in Epic.
Flamestorm Cannons are just Inferno Cannons with Heavy Flamer range: 15cm AP3+




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 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 7:48 pm 
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2 x AP3+ or w x AP4+ isn't too good because it is really hard to get within 15cmrange of enemy. And then it only is usable against Infantry.

I had 5 games with 2 Predator Incinerators and in only one game i managed to be able to shoot the Heavy Flamers of one Incinerator.




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 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 7:59 pm 
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FF3+, CC5+ (thing has frag launchers as well ...)
Twin Assault Cannon; 30cm; AP4+/AT4+; -
2 x Flamestorm Cannon; 15cm; AP4+; Ignore Cover


A Flamestorm Cannon is considerably superior to a Hellhound's Inferno Cannon (I mean it's a *lot* better, it's so strong even Space Marines in Power Armour don't get to save against it).

No way should it be worse than a Hellhound's main gun in Epic, AP3+ at least is a must.




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 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 8:04 pm 
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Ah right. Inferno Cannons have Armourpiercing 4 and Flamestorm Cannons Armourpiercing 3 (but both Strength 6 which means they wound almost all human sized infantry on 2+).

Schould have APMW3+ then...oh wait this doesn't exist...how about AP3+Lance?

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 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 8:06 pm 
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AP3+, or maybe AP2+.

Just not AP4+, it's hugely better than that.




Perhaps AP4+ with the Macro-Weapon and Ignores Cover rules in the notes.


Whatever stats are used (AP3+, AP2+, or even the MW stats), its power is compensated for due to the very short 15cm range on an at best average speed vehicle.



Hena, your propsed stats are not powerful enough. Each Flamestorm Cannon is more powerful than a Hellhound's main gun, not less powerful.




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 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 8:16 pm 
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Quote: (BlackLegion @ 06 Jun. 2009, 20:04 )

how about AP3+Lance?

I can't understand why you always suggest lance for so many weapons. It just doesn't fit at all, and this is a great example why. As E&C points out, this weapon is AP 3 in 40k, which makes it a marine killer. lance has absolutely no effect on marines in epic whatsoever, only on terminators and their equivilent, whose 2+ save is entirely unaffected by AP 3 in 40k.

I vote for AP3+; it's certainly not powerful enough to be worthy of macro, but shouldn't be less powerful than a hellhound. AP3+ isn't really too powerful in epic balance terms either as it's largely nullified by the 15cm range.

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 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 8:23 pm 
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Because Lance is the only in-between of a regular hit and a Macro-weapon hit we have.
Unless the NetERC decides to allow splitting MW in APMW and ATMW.


Other ideas:
Flame Storm Cannon 15cm AP5+ Ignore cover, Macro-weapon

If you write it this way (precedence: look at Leman Russ Destroyer)it is MW but can target only Infantry. I dropped the AP to 5+ to make it not overtly powerful (same reason Multi-meltas hit only on a 5+).




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 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 8:25 pm 
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Because Lance is the only in-between of a regular hit and a Macro-weapon hit we have.


Or you could consider that Macro-Weapon is the in-between of AP/AT and TK...

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 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 8:29 pm 
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Look at my edit  :yes:

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 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 11:15 pm 
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Quote: (Hena @ 06 Jun. 2009, 19:40 )

Blacklegion, the stat don't need to copy 40k. The decision on whether to give that 15cm shot or not depends entirely on how the unit is meant to be used. Is it assault (+EA) or support (15cm shots) tank. It seems that to make a division between Crusader and this, this cannot be as good in assault directly as Crusader.

Crusader will have either 2+1MW at 5+ or 2 at 4+ FF shots (let's leave that debate out of this now). With one 30cm shot.

Redeemer thus needs to be better at ranged fire, but worse in FF. So
FF3+, CC5+ (thing has frag launchers as well ...)
Twin Assault Cannon; 30cm; AP4+/AT4+; -
2 x Flamestorm Cannon; 15cm; AP4+; Ignore Cover

AP 4+ as 2*3+ sounds really too good. Of course some batreps showing it's use to be not good enough, can change my opinion. Now with double it's expected to score one hit on target on cover or not. Again that needs to be tested, I just tried to come up with stats to separate it in it's own niche.

Hena unless they were deleted while I were away there should be bat reps from me, BL and nealhunt testing the existing tank (stats LR plus twin assault cannon, frag launchers, multi melta and two 15cm ap3+ guns). And they are pretty much balanced vs the standard land raider, the thing for me is the range is damn short and their is already an incerator with heavy flamer and the terminators with heavy flamers (not to mention the MM armed marines) and too much 15cm fire ain't fun. The debate for me to be honest whether to use the apoc fudge to give it one 30cm ap3+ attack instead of the 15cm ones, which I tested in tonights game vs Black Legion and I'll try and post up today or tomorrow.
The side benefit of such a change is other lists that use it can worry less about it being a tank for air insertion. The sallie list has expensive air assets and even then it wasn't possibly to have an incerators formation as it was too good landing an lc and shooting with them and devs. The more short ranged a vehicle is the more return there is air inserting it (and if its an assault tank its a no brainer). The Baal and incerator get away with it hopefully being chapter specific builds, but the redeemer is a potentially more widely used one. Hence wanting a close support vehicle not one just for assaults.

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 Post subject: Land Raider Redeemer
PostPosted: Sat Jun 06, 2009 11:25 pm 
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IIRC the Land Raider Redeemer was never used in a battlereport.

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