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Blood Angels v2.04

 Post subject: Blood Angels v2.04
PostPosted: Tue Apr 28, 2009 9:49 am 
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Quote: (vytzka @ 28 Apr. 2009, 07:12 )

Oooooh, mechanized Terminators for 450 points? Lovely!

Yep, although they only have 2 tanks so losing one will really hamper their mobility.


I'm not a fan of the fixed at 6 Assault detachment structure. Now you can't fit two of them in a thunderhawk, you can't fill the space remaining from DC, and they cost more per unit than a standard Assault detachment. Time to pad them out with FA/HS options and try running them on the ground, I guess.


That's the idea, to make taking dirtside Assault Marines attractive.

I like the addition of dreadnoughts though, a lone attached Furioso can dish out a lot of MW hurt and absorb hits better with his 3+ armor save to boot.

It probably needs to go up to 75pts.

Am I missing something, or is the Baal Predator worse in a lot of ways and merely equal in some to Land Raider Redeemer despite costing the same? Is it because of additional capacity in Landing Craft? I'd a lot rather take Baal Preds over Redeemers to pad out my ground formations for fluff purposes, and yet it's pretty silly to do that as it is.

Well, it's faster...

Didn't Sniper upgrade cost +50 before?
I don't think so.

Why were the double Hunters dropped so fast? They're not an overly imposing AA vehicle in my experience.

I decided it wasn't a priority.

Anyway, the Flesh Tearers are getting ready to cause some carnage again :)

Coolness!

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 Post subject: Blood Angels v2.04
PostPosted: Tue Apr 28, 2009 10:18 am 
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Quote: (Evil and Chaos @ 28 Apr. 2009, 11:49 )

I'm not a fan of the fixed at 6 Assault detachment structure. Now you can't fit two of them in a thunderhawk, you can't fill the space remaining from DC, and they cost more per unit than a standard Assault detachment. Time to pad them out with FA/HS options and try running them on the ground, I guess.


That's the idea, to make taking dirtside Assault Marines attractive.

I think they could be cheaper perhaps, though I'm willing to test them out first :)

Edit: I still think Death Company shouldn't be eligible for BTS goal, BTW.

Edit2: whipped up a list because I'm bored. Hopefully we'll see how this works Thursday night (note I'm playing Eldar and my friend doesn't use aircraft, but has a truckload of Firestorms rolling around).

Terminators + Crusaders @ 450 (you know you want to)
Warhound @ 275 (duh)
Warhound @ 275 (ditto)
Assault + Baals + Bikes @ 550 [BTS] (let's see how this works!)
Death Company x4 + Drop Pods @ 325 (because I can and I've never tried it)
Land Speeders @ 200 (why not)
Tactical + SC + Las Razorback @ 425 (hell yeah)
Bikes + Moar Bikes @ 300 (love this)
Strike Cruiser @ 200 (perhaps an incentive to finally paint the damn thing)





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 Post subject: Blood Angels v2.04
PostPosted: Tue Apr 28, 2009 12:17 pm 
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Quote: (Rug @ 28 Apr. 2009, 12:13 )

Remove "scout" from the Storm. Half the formation already have "scout" so it doesn't need it to garrison, transports should remain close to their troops too. This will prevent abuse by massive "daisy chaining" and the indestructable really long scout screen. I think this will balane them at 100pts as otherwise they are still AMAZING! Suppose this isn't specific to BA?

Good point.

Prehaps not a BA thing but.... why aren't attack bikes mounted infantry that take up two transport slots, they would actually be worth taking then and wouldn't kill bikes as an option which only take up ok transport slot.


Hmmm?

The "Heavy support" upgrade is still hidiously powerful. Not only does it allow massive Tac formations it allow the addition of lots of RA and additional transport. Either the LRs need to be removed from the upgrade or it needs to be changed to "add 1 LR...." (so that upto 2 can be taken). If you want the option of LRs in Tacs I would also suggest amending the "transport rule" so that rhinos are added after upgrades.


Land Raiders can happily go down to +1 Land Raider.


Tacs need the "assault" option for those who wish to make up an exact BA coy (fluff reasons).

That's already in there...




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 Post subject: Blood Angels v2.04
PostPosted: Tue Apr 28, 2009 12:34 pm 
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Quote: (Rug @ 28 Apr. 2009, 14:13 )

If you want the option of LRs in Tacs I would also suggest amending the "transport rule" so that rhinos are added after upgrades.

This should probably be cleared up, and preferably in the main Marine list to boot.

Most logical sequence would be HS -> Razorbacks -> Rhinos. If at any step past 1st you have enough space to transport the formation, you can't add anything else.

[that's the way I'm playing it BTW because it looks the most fair to me]





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 Post subject: Blood Angels v2.04
PostPosted: Tue Apr 28, 2009 12:42 pm 
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The NetERC version of the Transport special rule already clears up how the Transport special rule works IIRC.

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 Post subject: Blood Angels v2.04
PostPosted: Tue Apr 28, 2009 1:09 pm 
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Quote: (Rug @ 28 Apr. 2009, 13:06 )

What are your thoughts on "fast attack"?

Personally, I like being able to directly assist my Tactical Marines with Land Speeders.

I don't see "big" formation of Marines as abusive... they're *expensive*.  Even standard Marines could have a monstrously large Tactical Detachment, but it's rare you see one.

What do you see as "abusive" with the upgrades, Rug?

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 Post subject: Blood Angels v2.04
PostPosted: Tue Apr 28, 2009 2:46 pm 
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*scribbles notes frantically*   :laugh:


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 Post subject: Blood Angels v2.04
PostPosted: Tue Apr 28, 2009 7:01 pm 
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I'm looking forward to giving this a try!

My gut tells me though that those assault marines are overpriced.

Assault marines arent great value as is when not air assaulting and encouraging groundpounders will only make them less value for points rather than more value. However I'll give them a go.

Is it intentional to be able to field formations of 8?

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