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Blood Angels

 Post subject: Blood Angels
PostPosted: Wed Aug 06, 2008 6:06 pm 
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I really think a bigger assault formation is needed.


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 Post subject: Blood Angels
PostPosted: Wed Aug 06, 2008 6:23 pm 
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Quote: (Mephiston @ 06 Aug. 2008, 18:06 )

I really think a bigger assault formation is needed.

What could you do with a larger Assault formation that you couldn't do with the Assault + Fast Attack upgrade or a Tacs + Assault upgrade?

Or are you wanting to do 6 Assault + fast attack for a total of 8 units?

(I ask because I was planning on doing this in the Raven Guard list to emphasize their use of Assault Marines - 6 Assault for 275 + up to 2 unit upgrade for 50 each is close in price and capability to the White Scars 8 bike formation)




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 Post subject: Blood Angels
PostPosted: Wed Aug 06, 2008 6:44 pm 
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To my mind the Blood Angles base their army around assault marines. In the GW codex they are troops and the veteran option.

I'm also wondering why the BA's have no armour formations?


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 Post subject: Blood Angels
PostPosted: Wed Aug 06, 2008 7:20 pm 
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Hmm... BA are focused on CC which includes assault marines, obviously, but to me it seems the Raven Guard has been put forward as the "assault marine specialists" as compared to other chapters.  I suppose that the first step is to sort of differentiate the SM variants in terms of theme and make sure they are separate.  Here's the way I see the split:

BA - CC-oriented, manifesting in better support for Assault formations, Assault option for Tacticals, Death company, and fast assault support vehicles (i.e. armor integrated into the infantry rather than separate)

RG - guerrilla tactics and a direct emphasis on assault marines, manifesting in Assault formations with lots of options so they can be customized for several roles (almost like Tacs in codex), scouts and planetfall tactics

No doubt opinions on that will vary.  I think the difference could be that BA uses a lot of Assault Marines in close support of a core of other units/formations, whereas RG flips that to use other units in close support of a core of Assault marines.

===

For the record, I see the other SM lists as...

DA - mostly Codex, with stronger elites (Ravenwing and Deathwing)
Salamanders - fire-theme weapons and heavier armor, lack of speed, FF tactics
Scions - armor, firepower emphasis
Space Wolves - larger formations, lack of higher tech, assault emphasis
Templars - neophytes/infantry horde, lack of support, horde tactics
White Scars - bikes and speed tactics




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 Post subject: Blood Angels
PostPosted: Wed Aug 06, 2008 7:57 pm 
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Note that both Blood Angels and Raven Guard have their Chapter organised to the Codex Astartes. So they don't have more Assault Marines than any other Codex Chapter.

But both tend to equip their Veterans with Jump Packs and seem to use Assault Squads from the Assault Reserve Company in conjunction with the Battle Companies (this is why Blood Angels can have Assault Squads as Troops rather than Fast Attack).
If you use more than 4 Assault units (= 20 Marines)in addition to other Infantry in the army then you definately field more than one Company.

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 Post subject: Blood Angels
PostPosted: Thu Aug 07, 2008 8:00 pm 
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Quote: (BlackLegion @ 06 Aug. 2008, 17:16 )

In the last Codex (the thin-one not the current PDF-one) Blood Angels could have only 0-1 Scout Squad from Codex Space Marines but any number of Blood Angels Scout Squads.

Blood Angels Scout Squads didn't have acsess to Heavy Weapons or Sniper Rifles.
Apart from this they where the same.

Blood Angels Scouts in the PDF-Codex now have acsess to Sniper Rifles and Heavy Weapons as any other Codex Chapter.

I looked it up.  BA Scouts (in the pdf) are in the Elites instead of being a Troop selection, giving them both fewer slots and more competition.  In practice, that means BAs have fewer scouts in 40K armies.

The scary thing in this discussion is that my Epic and 40K SMs are a BA successor chapter.  I guess that just goes to show how long it's been since I actually played 40K.  :whistle:

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 Post subject: Blood Angels
PostPosted: Thu Aug 07, 2008 9:27 pm 
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In Codex Dark Angels and according to rumours in the upcoming new Codex Space Marines Scouts ar emoved fromTroops to Elite too.

So there is no special treatment for the Blood Angels Scouts anymore.

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 Post subject: Blood Angels
PostPosted: Fri Aug 08, 2008 9:43 pm 
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Perhabs an interesting tidbit from the current WhiteDwarf.
There is anew Apocalypse Datasheet for an Blood Angels Thunderhawk Assault Force.

It includes:
3 Thunderhawks
Chapter Master Dante with Honour Guard (Dante + 5 Marines)
Chaplain with Death Company (Chaplain + 10 Marines)
1 Veteran Assault Suqad (10 Marines)
2 Tactical Squads (each 10 Mariens)
4 Assault Squads (each 10 Marines)

In Epic this means:
Thunderhawk with 2 units Death Company, 3 Assault units, Supreme Commander and Chaplain.
2 Thunderhawks each loaded with 2 Tactical units and 4 Assault units.

Because of the uneven number of Assault units in the first Thunderhawk i igore this and look at the other Thunderwhawks units.
There it seems quite usual to upgrade an Assault Detachment with two Tactical units.

So it seems the other way around. Not the Tactical Detachment should be upgraded with extra Assault units but the Assault Detachment should be upgradeable with 2 Veteran Assault units (= ruleswise generic Assault units), Tactical units and perhabs Devastator units too.


Placing the Assault Detachment as the core of any Blood Angels army which could be upgraded with a lot of stuff (and more/different)usualy only available to Tactical Detachments in other Chapters emphasises the assaulty style of the Blood Angels (at least to me).

Thoughts?




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 Post subject: Blood Angels
PostPosted: Fri Aug 08, 2008 10:06 pm 
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BL you seem to have not accounted for the Honor Guard in your division.

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 Post subject: Blood Angels
PostPosted: Fri Aug 08, 2008 10:17 pm 
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I did. The "3 Assault units" in the first Thunderhawk are the Honour Guard (5 Marines including Dante = 1 Assault unit + Supreme Comander)and the Veteran Assault Squad (10 Marines = 2 Assault units).

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 Post subject: Blood Angels
PostPosted: Fri Aug 08, 2008 11:04 pm 
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There it seems quite usual to upgrade an Assault Detachment with two Tactical units.


Interesting idea.

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 Post subject: Blood Angels
PostPosted: Sat Aug 09, 2008 12:07 am 
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BA - CC-oriented, manifesting in better support for Assault formations, Assault option for Tacticals, Death company, and fast assault support vehicles (i.e. armor integrated into the infantry rather than separate)

RG - guerrilla tactics and a direct emphasis on assault marines, manifesting in Assault formations with lots of options so they can be customized for several roles (almost like Tacs in codex), scouts and planetfall tactics

No doubt opinions on that will vary.  I think the difference could be that BA uses a lot of Assault Marines in close support of a core of other units/formations, whereas RG flips that to use other units in close support of a core of Assault marines.


Actually, the BA are the only 40K list I am aware of that allows a player to take all assault troops as a variation on a theme. If you are looking for a BA theme, you might consider this. So really, you'd need to flip your assumptions to fit with the new BA codex.


===

For the record, I see the other SM lists as...

DA - mostly Codex, with stronger elites (Ravenwing and Deathwing)

H: Agree

Salamanders - fire-theme weapons and heavier armor, lack of speed, FF tactics

H: Agree

Scions - armor, firepower emphasis

H: Which Scions? Is this a home-brew list?

Space Wolves - larger formations, lack of higher tech, assault emphasis

H: One other key item to consider, they are extremely distrustful of teleportation, so their termies drop pod in. That would be an interesting twist.

Templars - neophytes/infantry horde, lack of support, horde tactics

H: Add no librarians and I would modify the "lack of support" to lack of "heavy" support. So no WW.

White Scars - bikes and speed tactics

H: i.e. Hells' Angels with wispy moustaches   :smile:

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 Post subject: Blood Angels
PostPosted: Mon Aug 11, 2008 2:23 pm 
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Quote: (Honda @ 09 Aug. 2008, 00:07 )

Actually, the BA are the only 40K list I am aware of that allows a player to take all assault troops as a variation on a theme. If you are looking for a BA theme, you might consider this. So really, you'd need to flip your assumptions to fit with the new BA codex.

Well, there's always the question of whether that was written for the benefit of 40K as a game (wanting an assault marine variant list) as opposed to adherence to the background, but fair enough.

If that's going to be the way it's run, I suggest the following:

Assault - 4 units - All the codex options, plus Assault, Fast Attack, and Heavy Support (maybe even Hunter?) - 175
Tacs - cut the Fast Attack (you'll want to force them to take Assault Marines rather than bikes or speeders); maybe cut the Heavy support, though you'll probably want to keep slots for Baal Preds open.

Upgrades:
Assault [replaces current "Assault" upgrade] - Add 2 assault marine units - +75 points

That could give 6-unit Assault forces for 250, with the option to add all sorts of support - bikes to round out 8 Thawk-able units (still 350 points - same as 2 assault formations), Speeders for additional FF/BM placement, etc..  The assault formation becomes extremely flexible as to composition, allowing it to move into a general-purpose role.

I wouldn't mess with adding Tacs to Assault formations, regardless of the Apocalypse datasheet.  I think it's going to be a waste of time in Epic.

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 Post subject: Blood Angels
PostPosted: Mon Aug 11, 2008 6:20 pm 
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I wouldn't mess with adding Tacs to Assault formations, regardless of the Apocalypse datasheet.  I think it's going to be a waste of time in Epic.


Completely agree. Apoc pays little heed to whether or not their datasheets are balanced. That's not the goal in Apoc.

Epic however, does need to retain balance in their formations in relation to their hosting list as well as the lists they will compete against.

Epic has a good thing going. There is no reason to emulate Apoc. Apoc is doing everything it can to be more like Epic.

Well, there's always the question of whether that was written for the benefit of 40K as a game (wanting an assault marine variant list) as opposed to adherence to the background, but fair enough.

GW seems to be introducing more structure to armies, based around themes. It appears that the theme for the BA is going to be the ultimate jump pack army. More of those themes will be revealed when the new codex comes out in October.

However, I don't know that we have to spend a lot of time and effort on trying to adopt these themes as the standard SM list lets you take just about anything you want to craft your army right now.

Want to take all devestators? Go for it, you can. Want to put bunches of assault troops in T-hawks? You can. Want to create an effective Mud Marine list? It's all there baby!

So, to create new SM lists, the reason should be a little more compelling than "I want nothing but assault marines in my list".

My two yen.

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