Brood Brother |
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Joined: Mon May 08, 2006 10:50 am Posts: 1189
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(Hena @ Dec. 10 2007,07:44)
QUOTE The list has certain problem. If your opponent knows in advance what list you play ... it becomes hard. Enough MW and AT weapons and Marine tanks have problems. Luckily in here we nowdays play mainly blinds (set up time for a 3k game and don't tell armies beforehand). This is something of a problem locally, which I should really talk to Corey about really. He has a tendency to show up and build his list on the spot, which can yield some pretty nasty things depending on how he does so!
Anyway, short batrep was something like:
Edge to edge deployment, river with two bridges running across a good chunk of the SM board-edge. Land Raider dets set up on one side, with a Warhound and heavy tacs, Scout Bikes and a Warhound set up on the other side. Warhound 1 doubled forward, shot at his Scorpions, did one point of damage. Falcons sustained on Warhound 1 and in a flurry of good rolls for him and horrible rolls for me killed it instantly (5 hits through shields, and only 1 save!) Other warhound moved up to shoot at something, don't remember what, but it didn't manage to do anything significant that I recall. Scorpions shot Warhound 2 and broke it. Raiders 1 doubled forwards to attack his Scorpions, failed to do much of anything. Stormserpent marched across the field, retained with his Fire Dragons to assault my Land Raider det, obliterated the Land Raiders and took no damage in return. Heavy Tacs advanced on his Fire Dragons and, thanks to the Prometheus, killed four of them and broke the unit. Revenants advanced (Doubled maybe?) forwards and shot at the Heavy Tacs, wiped out all the tac marines and the hunter but both land raiders survived to run away. Thunderhawk SB came in, attacked his Guardians in the woods, wiped out most of the unit but not the Farseer. Other Land Raider Det shot at his Stormserpent I think but failed to do anything meaningful. Both scout bike formations moved up the field but didn't do anything significant. At this point I'd broken two of his formations and he'd wiped out one of mine. At this point I had Terminators (off board), 1 Land Raider, 1 Land Raider Prometheus, 2 Land Speeder Tornados and 8 Scout Bikes on the field.
Turn 2 consisted of me teleporting in the terminators, losing the initiative roll, his Scorpions shooting my Terminators but only killing one stand, then me using a unit of scout bikers and the terminators to assault the scorpions, and losing (badly) in the resolution by losing by like 5 points (With only the chaplain left alive I was pretty well doomed there). At which point I conceeded the game. I think Land Raider Det 2 died somewhere as well, but I can't recall how or where exactly.
My thoughts: Hunters are -still- fantastically over priced pieces of crap IMHO. 75 points each is absurd for an AA unit which dies so easily (5+ save) and can't be buried inside a unit with lots of ablative tanks the way the IG can. 50 points would make vastly more sense and maybe make me want to field these things again instead of Thunderbolts, but as it stands I'm probably going to take a flight or two of Thunderbolts instead (Not that it matters much, I rarely see more then one formation of aircraft anyway!)
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