Quote: (frogbear @ Sep. 24 2009, 23:01 )
Small boost? If I manage to break these guys finally, then they stand around in the way of an objective which is 10cm behind them. If I then shoot at them, they do not lose extra models through BM.
This is a little more than a small boost for troops with ATSKNF, RA and TRA. It really takes the fun out of playing against such guys.
1-2 stands stand around typically post breaking. At a similar points cost to the omni-present warhounds in marine lists, which this list doesn't have (though it does have the fearless lander which costs less points than the terminators).
I can see how they would be frustrating to face, but compare that to the average marine army and the sources of fearless?
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One less shot don't mean much when their main role is to get in CC. You may as well give them 0 shots for all it is worth.
I take it you don't screen terminators with skimmers?

(Has happened to me so many times, most irritatingly to salamanders who lack an AT shot facing skimming tanks!!!)
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Fearless Landraiders? I am going off the netea list that was sent out. Am I missing something? In an assault, if the DA lose, not even their Land Raiders run. Yet anoth RA and TRA unit to have to deal with. Combine that with the BM rule in ATSKNF, and such a unit is a nightmare and more importantly not fun to play against
Yes and I think that formation is perfectly fair. It is 850 or 875 depending on how its costed, which is a titan level cost. Warlords you will note are 8 RA TRA 6 void shield beasts. I strongly doubt such a formation would be seen outside a 5000 point game, there are just too many things that can tie it down (or shoot it up, overwatching big gun zaps are a nightmare).
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They are 400 points on the netea list. Am I missing something here? If it was Fearless alone, maybe, however the whole BM rule of the ATSKNF really bumps these guys (IMO) to being more than 400 points.
Yes the character upgrade is either 50 (no invulnerable save, fearless instead) or 75 (adding fearless). So regular Terminator cost 400, these chaps less firepower and not getting the full character benifts, 450-475.
To what points cost then? And bare in mind marines that aren't a WE army need to get optimum performance from their formations. To get the most out of terminators, especially at 475 per formation, I would want to not hold them till turn 2 and use a thunderhawk to pick them up to recycle them. Have you tried using a marine army without the thunderbolts and 2 warhounds? Its pretty tough.
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I understand that, but if you are not ground pounding, they are a fearless ATSKNF teleporting unit for 400 points. Then you decide to take two of these and teleport them 2nd turn into the opponents half of the table. I think it is a mistake to talk about a ground pounder scenario for an obvious assault unit.
So no chaplains? What do you think hits harder, 800 points of 2 lots of DA or 800 points
of 2 lots of termies with chaplains giving the +1 to the assault. The DA special ability comes into play if you lose, the chaplains come in to help you win ensuring you don't need the fearless.
So you add chaplains. You are now talking about anything up to 950 points for these two formations. Combined with the air assault stuff you are running do you have much left on table?
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