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Blood Angels v2.12

 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 6:19 am 
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Thanks, Dobbsy. I appreciate the nice words. I understand it now.

Ooh!! That idea of replacement is really cool. That would be a lot of fun. Like maybe you could replace 4 out of the 6 assault marines with Sang Guard or something.

You know what else is a potential balancer? Units of 6. It's not an optimal use of the Thunderhawk's carrying capacity. So that's something to take into account, as well, for what it's worth.

Sorry, I know you are sort of on the same page regarding this issue, and I don't mean to be persistent, but I feel that the difference between Sang Guard and Death Company or Assault Marines is akin to the difference between Predator Destructors, Annihilators, and Baals. They fulfill similar but different roles. Sure, they're all basically medium tanks, but they do different things and each deserves its place in the list.

Anyway, just food for thought, and again, thanks for the kind words and the consideration! I'd be happy to playtest this concept! I've got my painting cut out for me, then! :)

Oh, and here is my "Honor Guard" that I use as my Supreme Commander (or sometimes as a Chaplain)
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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 7:21 am 
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Start with replacing two units before you go all the way to 4 - easy does it ;)


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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 6:13 pm 
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Ok. I understand.

Hey, I am actually going to be running Blood Angels this Saturday at a big Epic Shindig here in Los Angeles (we're invading Tac Com, by the way!). I know the BA list is only a few playtests away from approval, and I would be happy to do a batrep. What do you need in the batrep? I was planning on running a dropper list, basically.

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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 6:28 pm 
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Xenocidal Maniac wrote:
Ok. I understand.

Hey, I am actually going to be running Blood Angels this Saturday at a big Epic Shindig here in Los Angeles (we're invading Tac Com, by the way!). I know the BA list is only a few playtests away from approval, and I would be happy to do a batrep. What do you need in the batrep? I was planning on running a dropper list, basically.


Try playing 5 detachment of Stormravens, a Spacecraft, 2 captains and 8 scout detachments

ut one of the captains in one of the Stormraven detachments
I'd be surprised if you lose any game.

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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 6:36 pm 
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LordotMilk wrote:
Xenocidal Maniac wrote:
Ok. I understand.

Hey, I am actually going to be running Blood Angels this Saturday at a big Epic Shindig here in Los Angeles (we're invading Tac Com, by the way!). I know the BA list is only a few playtests away from approval, and I would be happy to do a batrep. What do you need in the batrep? I was planning on running a dropper list, basically.


Try playing 5 detachment of Stormravens, a Spacecraft, 2 captains and 8 scout detachments

ut one of the captains in one of the Stormraven detachments
I'd be surprised if you lose any game.


Ok, sounds great, but I don't have nearly enough models to be able to field an army like that.

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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 6:45 pm 
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I'd really like to see a batrep on how these unbeatable scout armies operate

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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 6:50 pm 
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Yeah, sorry, I only have four stands of scouts to my name. Had to stretch to even get that, actually.

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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 7:06 pm 
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Paper proxies ;)

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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 7:14 pm 
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Steve54 wrote:
I'd really like to see a batrep on how these unbeatable scout armies operate


I am not certain any batrep would be as good as you yourself trying it out.

If, however, you think a batrep from me could convince you that SM scouts are OTT, I'd be happy to oblige.

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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 7:22 pm 
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I am going to give it a go, how do you use it?

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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 8:01 pm 
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Steve54 wrote:
I am going to give it a go, how do you use it?


Well I would go with a base of 2 captains and 8 scout detachments, so as to get some mainstay to the army, activations and assault capability.

All the rest is optional. I made a post with a Warlord titan addition, another with 5 Land Speeder detachments + 2 Landing Crafts, above you can see a version with Stormravens.

One could try warhounds, terminators, anything to complement mass scouts well, aka AT/MW fire, beefy assault initiation, Blitz-grab troops.

Deployment will vary according to the opponent faced, but the idea is to play aggressively vs. defensive setups, and defensively vs more aggressive armies, as the Scout list can very much adapt to the opponent.

Aggressive play can be full garrison setup , then double + mass BM to break a couple formations, preparing for a couple massive T2 assaults with the captains. Activation advantage should be used for the setup and strategy advantage to gain initiative on t2, then cry havoc! More than half of your formations will be broken by the end of the turn, but the opponents main formations should be wiped, and even BTS taken. Then rally at end of turn 2 with the great SM initiative, and use activation advantage to get on top of objective controlling.

Defensive play would be focused on area denial through screening and overwatch troops, force the opponent into bad T2 assaults , counterattack, wipe out broken formations, and get the objective advantage on T3 due to superior SM resilience (ATSKNF, and 1 + init.)

Of course you have sufficient activations to actually use both strategies on different flanks, or some other combination. Scouts have all the best rules in the game (1+ init., 5 strategy, ATSKNF, good shooting attack, infantry for cover, greater than average stats, scout for screening and disruption, infiltrate for assaults) for 30 pts. a piece, so you can basically do anything with them. A bit like better and cheaper tacticals. So their use is very adaptative.

Hope this helps.

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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 9:41 pm 
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Hey, LordofMilk, it seems from reading other threads that you have a beef with SM Scouts, and that's fine. But, I sort of feel like you are hijacking this thread to voice your displeasure with them. Could you not do that here? Perhaps make your opinion known in a single thread rather than cross-posting it everywhere and anywhere. I think everyone is aware that you feel SM Scouts are OP.

Much appreciated! Thanks!

So, would me batrepping a pretty standard BA dropper list be useful for playtesting?

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 Post subject: Re: Blood Angels v2.12
PostPosted: Wed Jan 08, 2014 10:02 pm 
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Xenocidal Maniac wrote:
Hey, LordofMilk, it seems from reading other threads that you have a beef with SM Scouts, and that's fine. But, I sort of feel like you are hijacking this thread to voice your displeasure with them. Could you not do that here? Perhaps make your opinion known in a single thread rather than cross-posting it everywhere and anywhere. I think everyone is aware that you feel SM Scouts are OP.

Much appreciated! Thanks!

So, would me batrepping a pretty standard BA dropper list be useful for playtesting?


Well I am really glad someone noticed ;D

And noted, sorry for the hijack.

Now, I suppose a list with Spacecraft + Storm raven tacticals + podded devastators + Landing craft full of Predator Baals and/or Redeemers would be a pretty BA-typed list, and thoughts on those different formations would be useful. Specifically comparing their performance with traditional preds, Land Raiders, and podded tacticals/devastators would be useful.
If you can add a couple scout BA bike FMS to trial, that would be great.

I am sure others have other ideas.

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 Post subject: Re: Blood Angels v2.12
PostPosted: Thu Jan 09, 2014 1:29 am 
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Being deployed and BAs as my army of choice. I am looking forward to getting back and giving the current list a run. Keep up the solid work lads.

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 Post subject: Re: Blood Angels v2.12
PostPosted: Thu Jan 09, 2014 1:51 am 
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LordotMilk wrote:
Xenocidal Maniac wrote:
Hey, LordofMilk, it seems from reading other threads that you have a beef with SM Scouts, and that's fine. But, I sort of feel like you are hijacking this thread to voice your displeasure with them. Could you not do that here? Perhaps make your opinion known in a single thread rather than cross-posting it everywhere and anywhere. I think everyone is aware that you feel SM Scouts are OP.

Much appreciated! Thanks!

So, would me batrepping a pretty standard BA dropper list be useful for playtesting?


Well I am really glad someone noticed ;D

And noted, sorry for the hijack.

Now, I suppose a list with Spacecraft + Storm raven tacticals + podded devastators + Landing craft full of Predator Baals and/or Redeemers would be a pretty BA-typed list, and thoughts on those different formations would be useful. Specifically comparing their performance with traditional preds, Land Raiders, and podded tacticals/devastators would be useful.
If you can add a couple scout BA bike FMS to trial, that would be great.

I am sure others have other ideas.


Oh, ok, cool. Sure that makes sense. Those are units that are unique to BA. I do happen to have LRs which I could run as "counts as" Redeemers, and I just ordered up some Baal turrets from Shapeways the other day! Good point about putting the Redeemers and Baals on a Landing Craft. That would seem to be the *only* way to run them, really. I guess it didn't occur to me because, like a fool, I didn't pick a landing craft model up when I had the chance so don't have one.

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