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More games, more battle reports...
I ran a "jetslogging" Blood Angels list against Minervans recently, and finally saw some success.
Game 1: Blood Angels versus Minervans
Assault Detachment, 2 Vanguard Veterans, Supreme Commander, Sanguinary Guard [BTS] Assault Detachment, 2 Vanguard Veterans, Chaplain, Sanguinary Guard Assault Support Detachment, 2 Frag Cannon Dreadnought, Veteran Sergeant Baal Predators, Magna Meltas, Hunter Scouts, Lascannon Razorback Scouts Land Speeders, 5x Typhoon Missiles Stormravens Xiphon Interceptors Thunderhawk CAS Thunderhawk [carrying assault supports]
Minervans had two 6-tank russ companies with hydraw (one of demolishers, one of conquerors), a super-heavy company, 2 units of 4 salamanders, manticores, bombards, 2x2 thunderbolts, a lone shadowsword, some stormtroopers in chimeras, and at least something else because this doesn't add up to 3000.
To put the game simply: I began by doubling up the Stormravens to shoot out the Manticores (successfully) then sent the Thunderhawk CAS into the Bombards. Minervan super heavy company killed 3/4 Stormravens, but had to double way to the side in doing so.
We both trickled units forward. I sent Assault Supports on an air assault into a Salamander unit, but somehow managed to lose combat without killing a single one, losing my whole unit and thunderhawk. We did at least kill two Thunderbolts on CAP.
I noticed the Minervan player intermingled the Storm Troopers with the Super Heavies, and realized this was my chance. I Marched my Supreme Commander Assaults in close, intermingled with my own Predators. Turn two started with two pivotal Blood Angels charges. First one was the BTS unit bringing in the Melta Predators, which wiped out the Storm Troopers and broke the Super Heavies, and the second sent the other assault unit into the Demolishers, destroying those.
A bit more fighting happened which whittled units down all around. On turn three I put the Sanguinor into my BTS assaults, which were battered and broken from various fire, and again Commander-ed on the Melta Predators to charge and destroy the Conquerors in midfield, then consolidated the predators into support fire range of the lone Shadowsword, who I charged with the remnants of the Chaplain assault unit, destroying the Shadowsword. We called it for BA at this point..
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"Jetslogging" won't work against every army, with high-SR and skimmer-heavy armies standing out, but it's at least a viable option against some. I think the CAS was very useful but not broken (Minervan player hates the thing, but did bring a list with valuable and fragile units for it to shoot, and deployed those outside of flak bubbles).
Game 2: Blood Angels versus Steel Legion
This time I'm playing against them, and a veteran player is piloting Blood Angels. He brought an extremely air cavalry skewed list:
Assault Detachment, 2 Vanguard Veterans, Chaplain, Sanguinary Guard [375, BTS] Assault Detachment, Supreme Commander, Sanguinary Guard [325] Assault Detachment, Chaplain, Sanguinary Guard [275] Assault Support Detachment, Librarian [250] Assault Support Detachment, Veteran Sergeant [225] Terminator Detachment [350] Landing Craft [350] Thunderhawk [200] Thunderhawk [200] Thunderhawk[200] Thunderhawk CAS [250]
Terminators are in teleport, the big Assault Detachment is in a Thunderhawk, the two small ones are in a thunderhawk, and the Assault Supports are in a third Thunderhawk. The Lander went in empty.
I piloted his Steel Legion with the following: Regimental HQ, Hydra, 3 Griffons, Commissar Super-Heavy Company, Commissar Super-Heavy Company, Commissar Infantry Company, Hydra, Commissar Shadowsword, Commissar Manticores Basilisks Hydra Squadron, Commissar Hydra Squadron Thunderbolts
The Steel Legion list does skew slightly towards AA, but it has been run successfully against non-air assault focused lists, and I do not think the AA skew significantly reduces its ability to take on other lists.
Deployment
We deployed objectives. I put my blitz across from his, on my center-right, near a wood to garrison the infantry company. He put his midfield objectives on my far left, I put mine near my blitz just across the centerline. I castled up with the super-heavy companies on either end of my formation, artillery right in the middle, flak batteries and regimental HQ around those, then infantry garrisoned in woods nearby.
Turn One
Terminators held back and he used thunderhawks to strafe at long range. One hydra battery lost a hydra to a thunderhawk cannon and broke. I put Thunderbolts on CAP on my far left. He brought in the Thunderhawk carrying the BTS, I intercepted, hit twice, wounded once, and critted them.
We decided it was pretty close to game over at that point but kept going. He strafed a bit more, including the CAS landing two hits on a hydra squadron, both of which I saved. Flak did one point of damage to the lander. When he was out of activations I ran the infantry company and regimental HQ into buildings next to my midfield objectives, and had most of everything else on Overwatch.
Turn Two
He flew in the CAS and it got criticaled by a single Hydra hit. We called it there.
Conclusions
At this point, the intense explodiness of Blood Angels thunderhawks, particularly when loaded with a BTS unit, has proved to be an extreme nuisance when attempting to test the army list. It should not happen nearly this much, and yet it happens again and again and again.
The probability of any given AA hit causing a critical on a Thunderhawk or Lander is 0.412. Despite this it happens almost every game, sometimes twice a game. From examining EpicUK tournament lists, my local meta might be more AA heavy than others, leading to unusual results. But mathematically we should not be getting this many shootdowns.
Even without them, air assaults still sometimes go horrendously wrong (see above) and leave you down 500 points. I think BA have potential but are still a fairly low-tier army at present.
To an extent, I should probably "touch grass" as the kids say, and give BA testing a breather. But I'm an ideas guy.
Ideas:
Self Planetfall?
I am now considering adding an "Upon Wings of Fire" upgrade to Jump Pack units, giving all Jump Pack Infantry the Self Planetfall rule. I think 75 points is a fair starting point; players in my group are fine with it, even at 50 points. 75 should make it too cost prohibitive to deploy the whole army this way and send a constant stream of drop infantry right on your opponent's head.
Teleport is an option, but we never see Self Planetfall, which could make it cool.
Stealing from Legions Imperialis
In LI, you can add Assault marines to Tactical formations. That could be a cool thing. 50 or 75 to add 2 Assault Marines to a Tactical formation, maybe?
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