Simulated Knave wrote:
Well, this isn't even an issue in other lists.
I am not to sure about that; the Chaos Feral was even more powerfull, and we are still balancing that (increased cost and reduced stats). However it is not so much the power of the Warhound or Feral, but rather the differences in the other components of the other lists.
In IG or LatD, the reduced strategy rating, different army strategies and a number of deep strike alternatives all reduce the profile of the WH and Feral, consequently they tend to be less usefull.
In BL, the other chaos WE tend to reduce the profile of Ferals in the list, and they also compete for the restricted Titan and Spacecraft points. Consequently Ferals tend to be less used.
The point is that in a straight comparison with other Marine formations, Warhounds are better and often significantly so in their niche. Consequently they have a high profile in the Marine list as others have pointed out. That does not make them 'indispensable', but it almost does. It has only been the recent improvement in Reaver stats together with the increased cost of the WH that has tended to change the WH profile in the list and in the armies of those who tend to take them.
Are they 'balanced'? IMHO almost.
What should change? That seems to depend on personal preferences and subjective opinions as much as anything else.
As TRC has pointed out, WH and Ferals are a reasonably resilient activation boost that can provide a good punch and reasonable support. I would argue it is actually the activation boost effect of several individual 'scout' titans that is the only real issue that remains. By contrast, the Eldar Revenant titan fills the same position in the Eldar list, but is much less of a problem because they must be taken in pairs.
So IMHO, the only change needed to all races and lists is simply to reduce the activation boost effect of singlton 'scout' titans by requiring that 'Scout' titans must be bought in pairs, limiting singlteon 'Scout' titans to one per army.
(And I would also suggest that singlton Eldar Revenants be permitted at ~350pts
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