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Apocrypha of Skaros

 Post subject: Apocrypha of Skaros
PostPosted: Tue Dec 08, 2009 7:56 pm 
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Salamanders V1.9.1 says:

"allows a character added to the Prometheus to ignore the 5cm restriction when using commander."

And in the FAQ:
"Land Raider Prometheus – The Prometheus is packed full of command and control gear. What this means in game is that if you add a Captain or Supreme Commander to the tank that in addition to the characters normal abilities when he uses the ‘Commander’ special ability he may ignore the 5cm restriction this has. Two other formations from anywhere on the tabletop (not off table so no ordering in Thunderhawks) may be ordered to join the assault, but all other rules apply i.e. the effect of Blastmarkers on the activation roll, the effects of failing the roll and that formations must be in coherency after the engage move, etc, etc. It may be in the future this ability will work for any commander in the formation as opposed to a commander upgrade on the tank."

@Simulated Knave:
Quote: 

As someone else commented in one of those threads, the fact that every other race can take craploads of ablative transports and marines can't is not necessarily...


Only Orks have ablative transports iirc. No other race can take extras.




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 Post subject: Apocrypha of Skaros
PostPosted: Tue Dec 08, 2009 8:01 pm 
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I've been using version 1.11 for ages, its been up for that long too I thought!

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 Post subject: Apocrypha of Skaros
PostPosted: Tue Dec 08, 2009 8:07 pm 
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Well MY copy of V1.1 states:
"allows a character added to the Prometheus to ignore the 5cm restriction when using commander."

I have no V1.11  :oo:

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 Post subject: Apocrypha of Skaros
PostPosted: Tue Dec 08, 2009 8:09 pm 
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Quote: (BlackLegion @ Dec. 08 2009, 18:56 )

Only Orks have ablative transports iirc. No other race can take extras.

I believe an error allows you by the letter of the rules to load up on chimera, however anyone trying it would be shot :)

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 Post subject: Apocrypha of Skaros
PostPosted: Tue Dec 08, 2009 8:21 pm 
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Quote: (The_Real_Chris @ Dec. 08 2009, 19:01 )

I've been using version 1.11 for ages, its been up for that long too I thought!

Er, why are you posting the actual file for Salamaders here instead of a link to their own thread?

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 Post subject: Apocrypha of Skaros
PostPosted: Tue Dec 08, 2009 8:49 pm 
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Quote: (The_Real_Chris @ Dec. 08 2009, 19:09 )

Quote: (BlackLegion @ Dec. 08 2009, 18:56 )

Only Orks have ablative transports iirc. No other race can take extras.

I believe an error allows you by the letter of the rules to load up on chimera, however anyone trying it would be shot :)

Yeah, I saw that the other day.

Purchase a Mechanized Company. Purchase a pair of Ogryns.

Without being stupid, Rules As Written...
"These unit’s formations may have Chimera transport vehicles. Each Chimera costs 25 points. You must take enough Chimera to transport the whole formation if any are taken, but you may not take more than one Chimera per unit in the formation."
... allows me to purchase 8 additional Chimera (2 for the Ogryns, six for the Infantry without Chimera).

Being stupid, but still Rules As Written, I could claim an additional 22 Chimeras.
1 Commander.
12 Infantry.
7 Chimera.
2 Ogryns.

Nothing says the 'one Chimera per unit' excludes other vehicles.

Taking that to it's illogical extreme.
Tank Company
+ Hellhounds
+ Tank Squadron
+ Ogryns (with an additional 18 Chimeras.

That's 1500pts. Now THAT is a BTS.

Morgan Vening


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 Post subject: Apocrypha of Skaros
PostPosted: Thu Dec 10, 2009 10:41 pm 
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You can claim an infinite number if you allow counting Chimeras.  Each Chimera allows one more.  

Also, at the moment, I'm thinking I'll have another list up tomorrow or Saturday.  Won't be anything big - consists mostly of fixing accidental undercostings or what I agree are massive overcostings.

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 Post subject: Apocrypha of Skaros
PostPosted: Sun Dec 13, 2009 6:51 am 
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Version 0.2 is now available (links and files are in post #2 and post #3 of this thread).  

Changelist:
Scouts cost added
Land Speeder cost increased
Land Speeder Tempest formation size increased, cost changed
Thunderfire formations may now take Dreadnoughts
Damocles cost reduced.  Abilities changed.  
Demi-Company cost increased
Thunderfire cost reduced
Revised Damocles ability to providing leader to any one formation on the tabletop per turn
Removed non-critical recommendations
Reduced Landspeeder Tornado cost
Gave all units except Dreadnought the Commander option
Devastator cost decreased
Thudd Gun cost reduced
Added special rules
Added reference list
Improved Comms is now its own ability.  

Hopefully I haven't disrupted any plans anyone may have to use the list in the near future.  :)  

Questions, comments, etc, feel free.  :)

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 Post subject: Apocrypha of Skaros
PostPosted: Tue Jan 26, 2010 9:36 pm 
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Played with this last week, had some fun. Just one thing, mentioned in another thread, is the Dreadnought Formations. I really like them, but I believe E&C thinks they should be 2+2 (2 PF/AC and 2 ML/LC). And I agree, from the other side.

The current argument is that 4 PF/AC Dreadnoughts are superior to the same weight Terminators when used in an Air Assault. Your list mitigates that to a degree, but is still a potential issue. Terminators inflict approx 33% more hits (both norm and MW), and take approx 12% less casualties (you would tend to not target CC specialists, I hope). But cost 100% more.

My issue, was from the other side. Assuming you want to have Devastators as shooting specialists, a 4 ML/LC Dreadnought Formation just kicks them. Better save (both numerically, and AT is typically more expensive than AP), much better AT capability, with some minor downfalls, for 50pts less, I don't see a need for Devs.

Maybe if you made Dreadnought companies 2+2, and allowed a Specialist upgrade,
Specialist - Swap up to 2 CC Dreadnoughts for RC Dreadnoughts (or vice versa) for 25pts each.
Make it similar to the 'specialization tax' that the Titan Legions have for specialized weaponry.

Morgan Vening


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 Post subject: Apocrypha of Skaros
PostPosted: Wed Jan 27, 2010 5:30 am 
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Glad you enjoyed it. :) My Epic playing has been sidelined while I complete some university courses (I procrastinated, and procrastinated, and ended up with five essays and two exams due by the end of February.  Valuable lesson, which I hope to survive to enjoy), so I still haven't gotten to play with the damn list yet.  And my Plasmablast army hasn't arrived, while most of my other armies are in another province...:(

Anyway...

In regard to Dreads - makes a lot of sense, and I'll change it accordingly next update.  I'm not sure whether to go with the specialization idea or just leave them in two-by-two.  Of course, I'm not sure when the next update is, since, like I said - lots and lots of coursework for a while.  

Thank you very, very much for playing with the list, BTW, and I'm very glad you enjoyed yourself.  :)  Makes it worth the effort (though I enjoy the process for its own sake).

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 Post subject: Apocrypha of Skaros
PostPosted: Tue Feb 09, 2010 7:24 am 
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I like the look of the marine list, just a few ideas.

Have you thought about having the four Vindicators listed at 200pts instead of 225pts. I still think 225pts is way to much.

Have you thought of adding Predator as a upgrade to the Land Raider detachments.

I love the idea of the Thudd Guns as I have so many, but I would prefer the upgrade to be part of the Tactical Formations. I could not see myself taking them in the Devastator formations.

Have you or anyone else thought of having Attack Bike Formations say 5 for 175pts?

Any way keep up the good work finally a marine list without Thunderhawks.

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 Post subject: Apocrypha of Skaros
PostPosted: Tue Feb 09, 2010 8:57 pm 
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Quote: 


I like the look of the marine list, just a few ideas.


It's likely to get a bit of an overhaul in early/mid March, though I doubt anything's likely to change much.  A few points costs drop, a few increase - maybe two options are consolidated into one.  Nothing big.  Like I said, too much schoolwork to do it right now.  :(

Quote: 


Have you thought about having the four Vindicators listed at 200pts instead of 225pts. I still think 225pts is way to much.


You're likely right.  It'll almost certainly be 200 next time, with the possible exception of making it 175 just to see what happens.  

Either way - lower.  

Quote: 


Have you thought of adding Predator as a upgrade to the Land Raider detachments.


I hadn't, actually.  I may do it, though - it'd make a fair degree of sense and make the LR formation a little more capable.  

Probably should give the Preds LRs, too, if I haven't.  

Quote: 


I love the idea of the Thudd Guns as I have so many, but I would prefer the upgrade to be part of the Tactical Formations. I could not see myself taking them in the Devastator formations.


They're mostly with Devastators for fluff reasons, rather than gameplay ones, and I'd cheerfully switch them out given reason to do so.  

However, it does make a lot of sense for them to be Devastators rather than Tacticals - Devastators are the long-range heavy weapon specialists, after all.  

Devastators will likely be slightly cheaper next time around, which would likely make Thudd Guns more reasonable.  

Quote: 


Have you or anyone else thought of having Attack Bike Formations say 5 for 175pts?


I hadn't really thought of it - though I admit, the idea doesn't hold particular appeal for me, and the list is already getting pretty full of things.  

The idea of having formations be attack bikes which are then upgraded to Bikes HAS been thrown around, and I may try that.  I'd be concerned about possible exploitation somehow.  

Quote: 


Any way keep up the good work finally a marine list without Thunderhawks.


Well, you can have them.  They're just supposed to not be the most attractive option.  

The things I have to do to make them not be the most attractive option makes me wonder about the balance in the standard list, of course.  :p  

Anyway, glad you like it.  :)  It was fun to write, and I look forward to being able to get back to it.

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 Post subject: Re: Apocrypha of Skaros
PostPosted: Sat Apr 10, 2010 2:25 am 
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Well, I updated it. :)

Changelist:
-Thunderfire option removed from Tacticals and Devastators. I'm trying to keep the SM artillery options fairly low-mobility. There are Whirlwinds for that.
-Razorback option added to Assault Marines. It seems like it'll make them more popular, and they can take it if they're Mechanized
-Thunderfire formation changed to Fire Support formation. Fire Support option added.
-Commander option added to Dreadnought formation.
-Assault option merged into Demi-Company, which now works slightly differently accordingly
-Fire Support option replaces Thunderfire and Thudd Gun options. Represents the ridiculous variety of artillery pieces Space Marines have had access to over the years, and allows for old, new, or both at once.
-Predator and Vindicator options combined into Vehicular support, which should limit formation sizes somewhat and shortens the list a little. Does allow for a few unusual combinations, but such is life.
-Statistics on Thudd Gun brought more into line with other artillery pieces, since they're now assumed to have fewer men attached. Artillery pieces are slightly tougher than standard, because valiant Space Marines are using them.

Additionally, some costs were changed. Dreadnoughts went up by 100 points for the formation, Vindicators went down by 25, and Thunderfires went up by 50 (which may have been a bit too much). Some option costs changed as well, though not by too much.

Thoughts, comments, etc are, as always, most welcome. :)

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