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Changing the core Marine list

 Post subject: Changing the core Marine list
PostPosted: Fri Apr 27, 2007 4:49 pm 
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Joined: Mon Jul 04, 2005 4:45 pm
Posts: 8139
Location: London
Neal I have played extensively land raiders for terminators (and teh land raider formation) at 75 points each.

This works, howevr its doesn't work for Devs, its to cheap.

They are fine at 100 points each (450 points for 1 lr, 1 razor, 1 hunter, 1 rhino and 4 devs, works fine with or without hunter depending on mission).

Dropping it from devs and replacing it with vindies like everyone else gets (or a wider armour upgrade) and leaving it for termies (and maybe land raiders) for 75 is the easist and best solution so far in my testing to date.

I note also the Whitescar termie/lr cost is 675 - very similar to the 650 I have been using as a result of the above.

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 Post subject: Changing the core Marine list
PostPosted: Wed May 30, 2007 9:05 am 
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Joined: Tue May 29, 2007 10:51 am
Posts: 61
I would like to see some chances for the attack bike, because it is very poor compared to the Landspeeder Tornado. This chance should also allow to field full attack bike detachments and not only the use in a bike detachment to place BMs.

- Give speed 35cm (is agreed by most players)
- Make mounted infantry (like the bike) (is still in discussion)
- Chance weapon to 2x Heavy bolter (instead of one) (this is new)

A price raise for the upgrade to +5 per unit might then be appropriate (but not if it's scipped for the LS Tornado).
For this chances I advise using two attack bikes per base/unit.


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