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Joined: Sat Nov 05, 2005 12:13 am Posts: 8711 Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
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Some time ago i had developed an army list for the Salamanders Space Marine chapter. I posted it on the old SG-Forum ( http://www.specialist-games.com/epic/fo ... IC_ID=5304 ) and will repeat it here. Sadly i hand't enpugh time to playtest this list. So help would be appreciated.
The armylist is based on the Wh40k Codex: Armageddon.
Salamanders Special Rules:
To the last man Salamanders Space Marines are very stubborn. They cannot bear to loose a battle. Because of this the Salamanders player can choose to continue an assault if the Salamanders formation looses the assault instead of withdrawing. That is: Another round of the assault is been made (in the same manner as in the case of a tie)instead of withdrawing, but because the Salamanders count as broken (they lost the first round of the assault!) they would be wiped out if they loose the second round.
Low reflexes The reflexes of Salamanders Space Marines are not as fast as those of other Chapters, although still quick when suited in power armour. However, it is unknown whether this is due to a defect in the gene-seed, a result of their high gravity world, or comes about from the Chapter's doctrines against hastiness and impetuosity. Due to this they receive a -1 penalty on all action tests (Initiative is 2+ instead of 1+). Salamanders armies also have limited access to Fast Attack detachments. In rule terms you can only choose 1 Fast Attack detchament (this are Assault-, Bike- and Land Speeder-detachments) for every 2 non-fast attack detachments (this are all other detachments).
Ceramite armour Most of the Salamanders armoured vehicles are sheated in heat-resistant ceramite armour. Because of this multi-meltas loose their Macroweapon-abillity against all Armoured Vehicles of the Salamanders (a Multi Melta would count as AT5+ instead of MW5+).
New Salamanders Space Marine Units
The Salamanders Predator Destructor is an addition wich can be choosen instead of the Space Marine Predator Destructor. The Salamanders Attack Bike replaces the Space Marine Attack Bike entry. The Salamanders Terminators replace the Space Marine Terminators entry.
Salamanders Predator Destructor Armored Vehicle, Speed: 30cm, Armour 4+, CC 6+, FF 4+
Autocannon Range 45cm, AP5+/AT6+ 2 x Heavy Flamer Range 15cm, AP4+ Ignore Cover AND Small arms (15cm), Extra Attack +1, Ignore Cover
Salamanders Attack Bike Light Vehicle, Speed: 30cm, Armour 4+, CC 5+, FF 5+ Multi-melta Range 15cm, MW5+ -- AND Small Arms Macro weapon
Salamanders Terminators Infantry, Speed 15cm, Armour 4+, CC 3+, FF 3+ 2 x Heavy Flamers Range 15cm, AP4+ Ignore Cover AND Small arms (15cm), Extra Attack +1, ignore cover Power Weapons (base contact) Assault Weapons, Macro-weapon, Extra Attack (+1)
Notes: Reinforced Armour, Teleport, Thick Rear Armour
Salamanders Space Marine Detachments
Detachments as usual but with the following changes:
Devastator detachments may be upgraded with 2 extra Devastator units plus transport for + 125 points.
Tactical detachments may be upgraded with 2 extra Tactical units plus transport for + 100 points.
Predator detachments may be choose either Annihilators, Destructors or Salamanders Destructors or a combination of the three.
Terminator detachments consists of four Salamanders Terminator units. Points cost are the same.
The Attack Bike upgrade is changed to: Replace any number of Bike units with one Salamanders Attack Bike each. Cost: Free
Imperial Navy Aircraft and Titan Legion Battlegroups as usual
Is
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