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DarkAngels in Epic: Amrageddon

 Post subject: DarkAngels in Epic: Amrageddon
PostPosted: Sun Mar 12, 2006 12:22 am 
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Location: Leipzig, Germany, Europe, Sol III, Orion Arm, Milky Way, Local Group, Virgo Supercluster, Universe
Here my version of the DarkAngels:

General DarkAngels Rules:
Intractable
With the exception of the Deathwing and the Ravenwing, the Dark Angels follow standard Space Marine combat doctrine and their dogged resistance against overwhelming odds is legendary. In situations where even other Space Marines would fall back, the Dark Angels will fight to the bitter end rather than give ground to their foes. This is also reflected in their stubborn refusal to move in the face of the enemy, even in situations where it would sometimes be tactically beneficial for them to do so.
Because of this, units of a DarkAngels formation wich carries out an Hold action aren't allowed to move, even if some units of the formation are out of formation (and thus are removed as casualties as usual). Also all units in this formation gain Fearless for the remainder of the turn.
Units of the Ravenwing are excluded of this rule.

The Holy Mission
The DarkAngels are always on the task to find the Fallen or individuals who might know something about the whereabouts of one of the Fallen.
Choose randomly one unit with a Character in the opponents army (obviously not if the opponent plays Necrons or Tyranids). This Character is a Fallen or knows soemthing of the whereabouts of a Fallen.
The destruction/survival of the unit with this Character is now a additional goal for Victory Conditions.
If the DarkAngel players manage to destroy the unit with this Characters he archives this goal.
If the unit with this Character survives its player archives this goal.

Deathwing
The 1st Company and all Captains, Chaplains and Librarians of the DarkAngels are members of the Deathwing. A group in the chapter who knows the dark secrets of the chapters past alawys on the hunt for the Fallen.
- all Characters gain Fearless and costs an additional +5pts.
- Terminator gain Fearless but the Terminator Detachment costs an additional +50pts.

Ravenwing
The 2nd Company of the DarkAngels is known as the Ravenwing and conists only of bikes, attack bikes and landspeeders and thus form a highly moblie force of fast attack specialists.
- Bikes, Attack Bikes and all LandSpeeder variants gain InvulnerableSave and Walker.
- Bike and LandSpeeder Detachments costa an additional +35pts.


Anny comments? Are the additional abilities to cheap? The rules to complicated?





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 Post subject: DarkAngels in Epic: Amrageddon
PostPosted: Sun Mar 12, 2006 4:53 am 
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I suggest you try playing with fearless terminators :)

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 Post subject: DarkAngels in Epic: Amrageddon
PostPosted: Sun Mar 12, 2006 3:49 pm 
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If i had players around an my models not 300km away from me...:(

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 Post subject: DarkAngels in Epic: Amrageddon
PostPosted: Sun Mar 12, 2006 4:13 pm 
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+10pts f?r Fearless and +7pts for InvulnerableSave then?

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 Post subject: DarkAngels in Epic: Amrageddon
PostPosted: Sun Mar 12, 2006 7:34 pm 
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If i had players in my area i wouldplaytest. And my own models are 300km away :(

And i agree. 4+RA units with fearless are tough (see Tousand Sons), but not unkillable as i expierenced myselve as i played an earlier incarnation of the BlackLegion armylist.

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 Post subject: DarkAngels in Epic: Amrageddon
PostPosted: Mon Mar 13, 2006 3:44 pm 
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I think it's a good try and gave detailed comments on the SG boards.

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 Post subject: DarkAngels in Epic: Amrageddon
PostPosted: Mon Mar 13, 2006 3:53 pm 
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And i have answered there :)

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 Post subject: DarkAngels in Epic: Amrageddon
PostPosted: Tue Mar 14, 2006 8:37 pm 
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I have adjusted the points cost according to suggestions :) Now see how good it will be.

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 Post subject: DarkAngels in Epic: Amrageddon
PostPosted: Wed Apr 05, 2006 12:20 am 
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Anyone playtested it yet?

Perhabs i would be able to playtest the list around eastern with my orks (my regular opponent plays SM). But i have never won with my orks :D

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