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[BatRep] Necrons End-of-May Battle 2

 Post subject: [BatRep] Necrons End-of-May Battle 2
PostPosted: Fri May 26, 2006 1:35 pm 
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The second of our Necron battles against another "original" army... and it was actually 2500 points, not 2000.  *sigh*




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 Post subject: [BatRep] Necrons End-of-May Battle 2
PostPosted: Fri May 26, 2006 3:42 pm 
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Rules Used

All experimental rules
Necrons 4.0

They Shall Know No Fear
Add: Marines never count as outnumbered, only vastly outnumbered.
Change: When a broken Space Marine formation rallies then it receives a number of Blast markers equal to half the number of units.

Armies

Sepulchre Defence Force - 2470 points

Tomb Complex

Phalanx 1
1 Pariah

Phalanx 2
1 Pariah

Phalanx 3
1 Pariah

Equus 1 - (BTS Goal)
6 Heavy Destroyers
1 Lord

Equus 2
6 Heavy Destroyers

Equus 3
6 Heavy Destroyers

Monolith 1
2 Obelisks

Monolith 2
2 Obelisks

Monolith 3
2 Obelisks


Heavy Recon Force - 2500 points

Scouts HQ
1 Rhino
2 Razorbacks (Lascannons)
1 Supreme Commander

Scouts 1 - (BTS Goal)
4 Razorbacks (Lascannons)
1 Sniper
1 Librarian

Scouts 2
1 Rhino
3 Razorbacks (Lascannons)
1 Sniper
1 Librarian

Land Speeders 1
1 Librarian

Land Speeders 2
1 Librarian

Land Speeders 3

Whirlwinds
1 Hunters

Warhound 1

Warhound 2





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 Post subject: [BatRep] Necrons End-of-May Battle 2
PostPosted: Fri May 26, 2006 4:00 pm 
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Setup

4x4 table
Marines chose corner deployment.

Garrisons and Deployment

Necrons kept Monoliths 2 and 3, and Phalanx 3 in reserve.

Marines garrisoned Scouts 1 and 2 on overwatch and in cover with Speeders 1 and 2 on the right flank.

Necrons garrisoned Phalanxes 1 and 2 on overwatch and in cover.

Remaining deployment as shown.

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 Post subject: [BatRep] Necrons End-of-May Battle 2
PostPosted: Fri May 26, 2006 4:17 pm 
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Turn 1

No teleports.

Strategy roll: Necrons

Eques 3 doubles forward to fire on Speeder 2, destroying 2 Land Speeders.

Speeder 2 tries to retaliate, advancing on Eques 3, but scoring no hits.

Eques 1 doubles towards Speeder 2, and manages to completely wipe out the Marine detachement.

Warhound 1 advances on Eques 1, and knocks down 2 Heavy Destroyers.

Warhound 2 advances on Eques 3 and destroys 1 Heavy Destroyers.

Monolith 1 doubles of the Necron right flank, and finds no targets.

The Whirlwinds sustain fire on Phalanx 1, dropping 2 stands of Warriors.

Phalanx 3 advances out of the Portal of Monolith 1 and into cover, all enemies out of range.

Speeder 1 jumps forward to engage Eques 1 and wipes out the Necron weapon platforms with no casualties.

Eques 2 doubles on Speeder 1 and takes out 1 Land Speeder.

Scout 1 mounts up in their Razorbacks and doubles up to fire on Monolith 1, laying a single Blast marker.

Phalanx 2 doubles forward to fire on Scout 1, laying a single Blast marker.

Scout HQ doubles forward to fire on Phalanx 2, and also places a single Blast marker.

Speeder 3 doubles on Eques 2 and they too lay a single Blast marker.

Phalanx 1 elects to remain on overwatch.

Scout 3 sustains fire on Phalanx 1? 1 Blast marker.

End of Turn:

All Marine formations successfully rally, as do all on board Necron formations, with Phalanx 1 regaining 1 Warrior.





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 Post subject: [BatRep] Necrons End-of-May Battle 2
PostPosted: Fri May 26, 2006 4:45 pm 
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Turn 2

Necrons teleport Monolith 2 behind Scout 1 and Monolith 3 beside the Whirlwinds, each Monolith formation receives a Blast marker on the way in.




Strategy roll: Marines

Scout 1 moves back to engage Monolith 2? and doesn't score a single hit. ?Four Razorbacks and 1 Scout unit are destroyed, the survivors flee.

Speeder 2 jumps on Eques 1, engaging in a skimmer dogfight, and takes out all the Heavy Destroyers with no damage in return.

Phalanx 2 engages the struggling remnants of Scout 1, and wipes the broken unit out, losing a single Necron Warrior.

Phalanx 3 synchronizes the Portals of Monoliths 1 and 3 to engage the Whirlwinds far away? the Necrons destroy 2 Whirlwinds and the Hunter and suffer no losses themselves.

Warhound 2 doubles towards Eques 2, placing a single Blast marker while getting into support range.

Speeder 1 engages Eques 2. ?The Land Speeders are completely destroyed, but take 3 Heavy Destroyers with them.

Phalanx 1 drops overwatch and engages Warhound 2, doing 1 DC damage and breaking the Scout Titan.

Monolith 2 fails to engage Scout HQ and shoots at them instead blasting a Razorback apart.

Warhound 1 doubles forward to avenge Warhound 2, firing on Phalanx 2 while securing the Necron Blitz and taking out a single Warrior.

Scout HQ engages the co-mingled Phalanx 2 and Monolith 2? and have a horrible time. ?The entire Scout Detachment is wiped out and the Necrons lose a single Warrior.

Monolith 3 doubles after the fleeing Whirlwinds but it unable to land a hit.

With the support of Warhound 1, Scout 2 engages Phalanx 2. ?Incredibly, all the Marines survive with the Necrons leaving behind a very surprised Pariah!

Monolith 3 advances on Scout 2 and actually manages to take out 3 Scouts!

End of Turn: Broken Necron formations fade away.

All Marine formations, except the Whirlwinds rally, as do all on board Necron formations.

(Forgot to snap an end-of-turn shot!)





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 Post subject: [BatRep] Necrons End-of-May Battle 2
PostPosted: Fri May 26, 2006 5:02 pm 
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Turn 3

No teleports.

Strategy roll: Marines

Warhound 2 doubles into support range of Monolith 1, placing a single Blast marker.

Scout 3 then engages Monolith 1, losing a Razorback, but destroying an Obelisk and the Monolith.

The sole Pariah of Phalanx 2 comes out of the Tomb Complex to engage Warhound 1!  The Titan suffers 1DC of damage and the hateful little Necron actually pushes him off the Blitz, winning the fight!

Speeder 3 doubles onto the Tomb Complex and vapourizes the Pariah.

Eques 3 doubles out of Monolith 3, firing on Scout 3, taking out a Rhino and securing Marine Objective 1.

Phalanx 3 moves to secure the Marine Blitz and it's all over but the crying?

End of Turn: Marines 2 (Blitz, BTS) vs Necrons 3 (Blitz, BTS, T-n-H)

(Again, sorry no picture!)

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 Post subject: [BatRep] Necrons End-of-May Battle 2
PostPosted: Fri May 26, 2006 5:11 pm 
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Oddly, I think the Space Marines were the more interesting half of this battle with that army list.  :D

Did you guys feel that bringing a scout army was the reason for the loss, or was it just that the SMs were outplayed?

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 Post subject: [BatRep] Necrons End-of-May Battle 2
PostPosted: Sat May 27, 2006 3:15 am 
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Quote (Moscovian @ 26 May 2006 (17:11))
Oddly, I think the Space Marines were the more interesting half of this battle with that army list. ?:D

Did you guys feel that bringing a scout army was the reason for the loss, or was it just that the SMs were outplayed?

Actually, the "Heavy Recon" army has been quite successful in our play group.

I'd say my problem with them (I fielded the Marines in this game) was more my lack of experience with them... I'm usually the guy fielding the heretics and xenos scum, not the Pride of the Imperium, so I was still learning my troops...

And a 3-2 loss isn't that bad for Marines.  *laugh*

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