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Tomb World list

 Post subject: Tomb World list
PostPosted: Wed Apr 21, 2010 2:39 pm 
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didnt see a thread on this list and wasnt about to go trolling(ie the fishing kind)

just some feed back for the tomb world list. this was gained from 9 games against the following , spacemarines 4, orks 2, chaos(marines) 1, chaos (cult) 1, eldar 1. there was also a game against the tau, but it was to many first times to really count (first time for me vs tau, first time playing tau my opponent).
o and my record was 4-4-1 (tie was a tech a win for me but objective wise a tie)

any way my thoughts,

portals - make them 50 points, its 50 for the eldar, or at least make the first one free, they are kinda a integral part of the army as there is less than normal amount of liths around and these ones arnt even mobile.

warrior phalanx - basic formation ok, but since its a tomb world, the option for larger formations should be there, just some thing along the lines of 0-3 extra
for a fair price. this is also a good way to make this list a bit different from the regular list.

custodian phalanx - should start with 2 swarms with the basic unit for 225 and up the amount of extra scarabs to 0-4. jsut cant see this unit with out them since the spawn them (even in 40k) so its a good reason for slightly more in the formation too.

pylon network - 2 for 350 or at least 375, your buying more so shouldn't they be cheaper? 400 is too many points and of the 9 games i had, they only showed up 3 times, all getting assault resolution killed. i think since this is a tomb work list they should be in most , 2/3rd of lists, not 1 third/ not likely.

recon maniple - needs to start at 6 to even bother with this formation, the lack of portals makes them spend most of the game in reserves, not getting a chance to get on the board and when they did it was too easy to break. i also noticed in my lists that they were getting replaced with scarabs... some thing like 6 for 225 or 250 with the option of 0-3 more.

tomb guardians - option to add 0-3 more immortals.(see warriors reason)

warbarque - gota stream line the weapons on this thing, cant ever get it to work right with out a legion of liths to support and take some of the fire. or maybe 275 with its current weapons.....blah, still wouldn't take it....

tomb sphynx - got lots of feed back from my games, (had it in all but 2). seems to be a one punch wonder, ie. shoot one unit with its long range weapon turn 1, then pulse another unit turn 2 (doubling each time), then its all down hill from there. low damage cap(and break point) and only big target on the field at all times means it a prime target at all times. was thinking of dropping it down to 450 or maybe 425. this was kinda confirmed when my friend showed me the tormentor (DE) and what it gets for 500 points (better in EVERY way). also to note it was killed in 6 of my 9 games and left for dead another 2 (1 or 2 wounds left and/or broken) only survived totally in tac was when i was facing orks cus they had the numbers to ignore it for the most part.

any way let me know what you guys think


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 Post subject: Re: Tomb World list
PostPosted: Wed Apr 21, 2010 3:12 pm 
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I think the only thread for this list was on WarSeer, so digging around is unnessecary.

I need to look over the rest of the post more carefully, but the concept of buying in bulk doesn't apply to the Pylon. It was downgraded from a TK(d3) to TK(1) due to complaints about effectiveness against Air Assault Marines (we won't go there). When the formation scales up, the value actually increases faster than the formation size, due to the ability to take down WE/ACs and being much harder to break.

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 Post subject: Re: Tomb World list
PostPosted: Wed Apr 21, 2010 3:15 pm 
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Lord Aaron wrote:
didnt see a thread on this list and wasnt about to go trolling(ie the fishing kind)

If you're talking about the Tomb World list I put together, with help from others, you won't find any threads here, because it was released during the down time! *laugh*

You're probably the first person to play it.

Quote:
just some feed back for the tomb world list. this was gained from 9 games

Any battle reports or pics? Army lists?

Quote:
portals - make them 50 points, its 50 for the eldar, or at least make the first one free, they are kinda a integral part of the army as there is less than normal amount of liths around and these ones arnt even mobile.

The Tomb World army can get almost as many Monoliths as a "regular" army, not sure why you feel there's fewer Portals. The reason that Necon Portals cost more than Eldar ones is that they're more useful as they're both an "out" and an "in" and the Necrons can make more use of them as they go back into reserve.

To me, 225 points for three, indestructible Portals that the enemy *has* to come close to, doesn't seem that expensive to me.

Quote:
custodian phalanx - should start with 2 swarms with the basic unit for 225 and up the amount of extra scarabs to 0-4. jsut cant see this unit with out them since the spawn them (even in 40k) so its a good reason for slightly more in the formation too.

The reason for the Scarabs being optional in the Custodian Phalanx is for people who want to maintain a "pure" AV formation in their core formations, certainly the number of Scarabs could be increased, but that starts to step on the Custodian Maniple.[/quote]

Quote:
pylon network - 2 for 350 or at least 375, your buying more so shouldn't they be cheaper? 400 is too many points and of the 9 games i had, they only showed up 3 times, all getting assault resolution killed. i think since this is a tomb work list they should be in most , 2/3rd of lists, not 1 third/ not likely.

A couple of things, "buying more so... cheaper" is not a standard design principle for EPIC, certain armies follow it, to encourage larger formations, some do not; it's not something to expect.

In the Tomb Worlds list, Pylons can now garrison, that means you can have them start the game on Overwatch... you're paying for that as well, which is why they're not discounted.

Last, there's no way Pylons can be killed in assault resolution, as they're fearless, so, perhaps that's lessened their value to you.

Quote:
recon maniple - needs to start at 6 to even bother with this formation, the lack of portals

Still not understanding the lack of Portals here. The Wraiths are a cheap, fast, annoyance formation, on par with Assault Marines; test 'em with more for cheaper if you like, but I'd like to see reports!

Quote:
tomb guardians - option to add 0-3 more immortals.(see warriors reason)

As above, and with the Warriors, just test it out and see how it goes! Again, reports would be appreciated!

Quote:
any way let me know what you guys think

More to come later, I appreciate you trying the list... and, again, I'll nudge for actual reports! ;D

Army list attached:


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EPIC-NecronTombWorldv1.2.pdf [52.87 KiB]
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 Post subject: Re: Tomb World list
PostPosted: Thu Apr 22, 2010 12:16 am 
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cool, thanks for the quick responses ,

a few of my own,

-no BR's done for these but i'll see about changing that asap, as it was more of a learning phase for my self(and as i see i still got a ways(fearless pylons! doh!)

- ill post some army lists later, they on my ipod and it outa juice , but basic premise was 1 - destroyer heavy,1 infantry heavy, 1 little bit of what i liked, +1 or 2 stupid random lists

- the tomb world list dosnt have the triple monolith formation is why i said it had less, cus i use that as the center of my regular force in the normal list. so seems like a good couple less to me.

- custodian phalanx - fair enough, guess i was thinking more in fluff terms then in rules terms

- pylons - fearless... ya... darn. garrison and over watch was some thing i didnt know either.

- wraiths - meh, i dont know...

- immortals- my infantry list liked to have them in regular squads (2 mostly) to beef up the numbers. i just seem to like the idea of fewer larger sqauds then lots of little, but that just might be how i like to play.

any way, lists and BR's some time soon...?


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 Post subject: Re: Tomb World list
PostPosted: Fri Aug 13, 2010 5:22 pm 
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i wouldnt mind trying this list out,do the pylons count against you WE allowance,and speaking of WE,is there a reason the 2 biggies have been left out (not really that clued up on necron fluff yet).


cheers
matt


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 Post subject: Re: Tomb World list
PostPosted: Mon Aug 16, 2010 9:52 am 
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anyone????


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 Post subject: Re: Tomb World list
PostPosted: Mon Aug 16, 2010 2:06 pm 
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mattausten86 wrote:
i wouldnt mind trying this list out,do the pylons count against you WE allowance,and speaking of WE,is there a reason the 2 biggies have been left out (not really that clued up on necron fluff yet).

Hey Matt!

Yes, Pylons count against the War Engine allowance... as, they're war engines! ;D

The Abbatoir and Aeonic Orb are not in the list because they're out harvesting other worlds, not sitting around collecting dust on the Tomb World. This list is a more "defensive" Necron list, but it does include the Tomb Sphynx as new War Engine.

Let me know if you give it a spin and how the list works out for you!


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