a couple of things:
1.) If you and the people you play with aren't willing to play an army, or play against it to test, you are unable to add any useful, objective data. Opinions that are based on theory are neither useful or objective, though they may be insightful. I'm not going to make changes based on Theory. If you think something is wrong, play it out over a few games and give me data!!!!!!!
2.) Living Metal rules were placed in by Jervis. They are currently VASTLY weaker than they were origionally. Origionally Living Metal units treated ALL shots as if they were normal AT (no TK, MW or Lance), and only ever took 1 damage from anything. Additionally Living Metal units regenerated 1 damage at the end of every turn (like void shields). Living Metal is one of the core features of the Necron and it's not going away.
3.) This list represents an "awakened" Necron ARMY. Not a little raiding force as is portrayed by 40k, but a full out, planet crushing army out to re-conquer the galaxy. And FYI, I was recently contacted by a fellow who works at Games Workshop who wanted my information on the Obelisk, with how to translate it into 40k stats. He wants to make a model of it, and it sounds like it's one of the situations where they are getting their employees to develop new ideas for them gratis. A great many things in 40k came from Epic first. (firestorms, Autarchs, etc).
4.) The Pylon is the only air defense, or air interation that the Necrons have, or will ever have. This is a dictate from GW's Necron people, and it's not going to change. If you think it's so broken, try to field a heavy air/air cav army against a foe with 2 pylons. Play a game or two and THEN what you have to say will have some facts to back it up. I think you'll find, as everyone does, that baring a great deal of luck, the Plyon isn't much of an actual danger.
5.) As for phase out: an entire game of 40k is only the time equivilent of one single assault in Epic. So like 40k, when the Necron lose that assault and get broken (they are 'defeated') they phase out, returning to the Tomb Complex on some Tomb World to be re-organized and sent out once more. And sometimes those units are too badly disorganized to be sent back quickly, and may never be ready until the battle is over... i.e. they don't rally.
It thrills me to see new people joining into the Necron discussion, but if you want to be really helpful and get this list ready, PLAY them. Play against them. If you won't play them, and people won't play against them you have absolutely no room to complain about how the rules are working out because you are refusing to get involved in the process of development.
On a personal note: When I volunteered to be the Necron champion, it was under the premise that I would be keeping an eye on the playtesting, and acting as an interface with Jervis for suggested/requested changes. What wound up happening is the whole design process was dropped into my lap (mind you without compensation). I continue to do this because I want to see a GOOD, fairly balanced, functional army that remains true to the spirit and feel of the Necron.
_________________ Necron Army Champion "Do not come whining to me because you are weaker than your enemy." - Alexander Corvinus
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