I had a long post but the forum shutting down this morning killed it. Grrrr!
You have all been spared.
I think two of these are good
solid recommendations that I could get behind:
1. Change the C'tan criticals to something less - my suggestion is a MW hit on a 4+ on all units within a 5cm radius.
2. Change the Monolith formations to one Monolith + 2 Obelisks for 200. I actually thought of this when I woke this morning and was pleased to see somebody else thinking the same thing.
The Wraith formation probably needs a work-over too, but I just can't base anything on experience with them. I'd need more time with them / against them to make a better call.
I think there are some other
possible changes that could be done but I don't believe they all need to be done. It is indeed possible that none of them have to be done.
1. Change to 2 support formations - I think this is redundant as MNB suggested. One or the other but certainly not both. If I had to choose between the two I would choose the Monolith + 2 Obelisk formation because it kills the popcorn problem (real or perceived).
2. Move the Obelisks to a Support role. I don't like the Obelisks in the Core list section but I haven't seen them broken or even tried. If we could show some games like this (Vassal or otherwise) it would be great to confirm or deny this as a problem.
3. Pylon change of some small degree. Point bump or TK reduction, but nothing past that.
My argument against changing the PylonI disagree with Hena that function trumps all. The fluff defines the unit and we need to adhere to that a closely as we dare. Obviously shooting spacecraft out of the sky would be unnecessary, but this is a monster of a weapon with a tremendous range.
I also disagree that rock-paper-scissors units break the game. Case in point...
The Deathstrike Missile formation
It can cause 2-12 DC in damage (enough to take out an 850 point titan)
It hits on a 2+.
You get two hits.
It can move.
It can hit
anything.
It costs 150 points.
If you are playing opposite of a set of Deathstrikes, kiss any two war engines goodbye. That is around 500 points that will never get to move and possibly two formations (depending on the army you are playing with). Against an Eldar titan, it could mean the end of 850 points without you even moving. Same with the IG, Space Marines, Orks, etc., once you factor shield stripping from artillery.
The Pylon hits once per turn on a 3+ (sustained) and on a 4+ for AA.
It does half the damage of a single Deathstrike missile.
It can't move.
It still must get LOS on land-based targets.
Against air formations it can only destroy one unit per formation.
It's main function (AA) is greatly reduced in value if the enemy is missing aircraft. If they are missing WE's then it is near worthless.
It has a 30% of getting a BM just by appearing on the board (teleporting). Either that or get stuck in the deployment zone where LOS will interfere even more.
It is the only AA for the entire army so it is the #1 target whether or not it is a threat to big landing WEs.
It faces two restrictions (WE and Support slots) which -despite being 'inelegant'- works to curb their numbers.
This is just one comparison. The Shadowsword is another rock-paper-scissors unit. And there are more I am sure.
Reduce their stats in range or accuracy and you are almost guaranteeing to compel the Necron player to bring two or more per game. As I see it, the only formations that are at terrible risk from the Pylons are 2DC flying war engines (Vampires, Thunderhawks, Orcas, are there any more?). The rest of them are in good shape. Eldar and Ork flying formations will easily break -and probably destroy- a Pylon. IG and SMs can bring very cheap flying formations to combat and strike Pylons. And this is before you can even factor in what garrisons and fast-attack formations can do. Add that to potential BMs from teleporting and you are looking at the Pylon being the biggest paper tiger in Epic.
Even Zombocom's summaries (who so far on this thread is the only person who has an overwhelming win ratio with the Necrons) don't show multiple Pylons.
In summary, I think the only people who really have a complaint against the Necrons are people who field
lots of aircraft or who bring Thunderhawks and -to a lesser extent- Landing Craft regularly.
I also feel if you take care of the top two points (and perhaps one or two of the possibles), you will eliminate almost all of the worries for the Necron list.
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I'll call the Tech Priests and see if they can wake the Dragon (a.k.a. Corey) for us.