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Necrons v4.4 thoughts

 Post subject: Necrons v4.4 thoughts
PostPosted: Tue Jan 29, 2008 11:52 pm 
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Soren: Yes, it does hinder the enemy airforce, and that is certainly worth something. I think Pylons are about right cost and power wise, because they are just so easy to break.

Despite the complaints I think they're one of the most ballanced parts of the list. The "2 blast markers to break" thing is a huge drawback when you consider that it's an immobile unit, so can't get 30cm away from the opponent so will likely only be rallying on a 4+.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 12:10 am 
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(Moscovian @ Jan. 30 2008,17:25)
QUOTE
Or you don't have to take the Pylon... ?I ran a tournament a couple years back and out of eight players not a single person brought an aircraft. ?Not one. ?Corey's Pylon ended up as a lovely decoration in the middle of the board with a little 'broken symbol' next to it for the majority of three games (correct me if I am wrong, Corey). ?

you are correct sir!

When I play against Necrons, I just ignore the pylons.  I have yet to lose a single plane to one.

if you aren't willing to risk loosing, you can never truly win. :)

If people are willing to run IG, Marine, Tau, Ork, or that incredibly dense Eldar AA, or planes that can intercept, I don't see why they shouldn't be willing to run the 1 or 2 4+ shots.

No, I've yet to see a real complaint that the Necron lack AA.  It's a large vulnerablity in the army, and it's SUPPOSED to be.  They have the Pylon.

The Pylon is more about intimidation and fear than anything.  I've done more damage to ground troops with Pylons than I ever have to planes.  It amuses me when an opponent falls for the bluff the represent and never puts a plane on the table.

And sure, you can deploy them way back in your deployment zone, and they still cover the board with AA, but with terrain, there will almost never get a chance to shoot at anything else.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 12:40 am 
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I do find it amusing that almost all the vitriol against the pylon seems to be coming from people who've never played against it...

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 2:14 am 
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Pylons not only provide ground based AA but must also represent fighters on CAP which can certainly reach any part of the board and in many cases are MUCH more likely to destroy their tagets than Pylons. Anyone complaining about the range of the Pylon should compare the range of CAP...

I vote they stay as is and no new AA comes into the list.

My only other thoughts regarding Pylons is that they should be able to claim objectives. It is a WE (although fragile with only 2 BM's to supress) and is certainly capable of denying an area to the emeny with its Gauss Flux Arc.


Regarding Destroyers, I think their speeds should be the same (normal and Heavy Destroyer). Doesn't really work any other way. I'm happy with either 25 or 30cm as long as they are the same.

Definately no AA for them.

If they are powerful (and in the proposed stats they are) then simple make them cost more to fit with their abilities. 375 or 400 points for an Eques is fine with me.

My main opponent from last year has moved across country and the only other experienced player here (Mark_Logue) lives over 400 km's away. I am in the middle of training/converting 2 new players to Epic and so will be able to help with playtesting soon. I should be getting a game against Mark on the 9th of Feb and will try and use Necrons then.

Many thanks Corey for all your hard (and sometimes thankless) work on this project. It is MUCH appreciated mate.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 7:31 am 
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(Evil and Chaos @ Jan. 29 2008,12:38)
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- Phase out exists in 40k, BFG, and in their background, and must be reflected somehow in Epic.


True. That is my idea too. My point is "No phase out _redeployment_".

- Necron pylons have the best armour in 40k, complete with special rules that ignore the effects of some of the more powerful shots that hit them (They ignore the second penetration dice from meltaguns, for example... which is directly analygous to ignoring the effect of MW hits).


You do mean monolith? Well, ork nob can have 2+ save, 5+ inv, 2 wound, strenght 8 powerfist etc. Still they have totally different stats in epic (should be exactly like terminators (minus teleport) only more resilent). So, things work differently in epic and 40K.

What if somebody could explain to me why exactly ork nob is so weenie in epic (4 save, should be RA, 2 normal CC attack, other should be macro etc) when necron pet-monolith is better than in 40K (D weapons makes the monoliths go boom). Every nob in my 40K army is tooled like that.

Why is that no-one have found me that little part of fluff from any Necron Book/Codex which justifies that pop out, pop back phase-out redeployment? Is it because it does not exist? So, drop that phase-out redebloyment and make them stay out if they phase-out.


Quotes from Corey:
1.) ?If you and the people you play with aren't willing to play an army, or play against it to test, you are unable to add any useful, objective data. Opinions that are based on theory are neither useful or objective, though they may be insightful. ?I'm not going to make changes based on Theory. ?If you think something is wrong, play it out over a few games and give me data!!!!!!!

?k. Keep your list. I shall not make necrons, or play against them if this is attitude toward list building.

Just have to wait either that GW/SG starts to make this list themselves (yeah, right) or that Army Champion changes. Pity.


5.) As for phase out: ?an entire game of 40k is only the time equivilent of one single assault in Epic. ?So like 40k, when the Necron lose that assault and get broken (they are 'defeated') they phase out, returning to the Tomb Complex on some Tomb World to be re-organized and sent out once more. ?And sometimes those units are too badly disorganized to be sent back quickly, and may never be ready until the battle is over... i.e. they don't rally.

You invented that on yourself, or do you have that pagenumber from codex I have been looking for?

If you won't play them, and people won't play against them you have absolutely no room to complain about how the rules are working out because you are refusing to get involved in the process of development.

If you want to develope something, then hear what people says, hear their reasons, try to get as many opinions as possible. But then again, I shall not waste time on necrons anymore. In Finland we have proverb: "pit?k?? tunkkinne!". If necron-fanboys dont want to hear/listen to other opinions, it is their own shame. When army champion does the same, it is shame to whole game.



P.S. I have feeling that somepeople thinks that I just whine about Pylons and have never played against them. But I have.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 11:24 am 
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(Hena @ Jan. 30 2008,09:28)
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Whaa, I like that part of Necrons :). With no autorally it should be workable. Besides 40k rules only makes phase out to work on small scale.

I would have nothing against it, if somebody would bother to prove that that is what necrons do. So far I have only learned that when things go bad for necrons, they pick their bones and leave. Maybe they try again some other day, but definedly not right away.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 12:02 pm 
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Nicodemus: Correct me if I'm wrong, but the orginal Necron epic list written by Jervis included phase out working in much the same way that it works now, except that it was instant rather than waiting until the end phase.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 12:12 pm 
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Nicodemus, I think you are being a bit reactionary. ?So here is a different take on things that might help you understand:

1. The Necrons are an official list (they are in the Vault at SG here). ?Why I will never know since it would be the only list that they never made a model for. ?But Jervis himself (Emperor of Epic) was involved in the list development and approved of the very things you are complaining about (Pylons, phase-out/phase-in). ?The fact that they still exist in the list is an indication that the list is closer to what SG wanted, not the ramblings of a crazed Army Champ.

2. ?It would be good that if you are going to complain about something that you include some facts for other people to learn from. ?If you have played against the Pylon, I am curious what the results of the games were. ?What was the race of the opposing army? ?What was the army composition? ?What version of the Necron list was it? ? Example: "In my game against the Space Marines my opponent used 2 Thunderhawks fully loaded and both of them were shot down before they touched the ground. ?This was in the Necron version 3.2 list."

Surely you can see why Corey wants hard data as opposed to theoretical ideas. ?This is a list that is approaching the END of its development (or at least should be) and people are calling for major modifications to the list. ?If you really feel that something needs to be changed, play against Hena or one of the other folks in an attempt to 'break' the list. ?Field 5 Pylons or try to abuse the phase-in abilities. ?Post a batrep and you will find the Army Champ quite open. ? This way you are part of the solution.





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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 12:19 pm 
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Hena, I understand your point.  I am simply responding to Nicodemus who is under the impression Corey is defending something that is made by himself and being close minded because of it.  This is just not the case.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 12:27 pm 
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With regard to the Heavy Destroyer AA issue, it seems that I have become the only one left campaigning for it, so I will remove my suggestion, bowing the to obvious desires of the community.

My proposed stats now change to 1xAT3+.

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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 12:53 pm 
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(Moscovian @ Jan. 30 2008,11:19)
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?I am simply responding to Nicodemus who is under the impression Corey is defending something that is made by himself and being close minded because of it. ?

I dont think that Corey made phase-out by himself, I just think that it needs proofs anyway.

This was only questioned: "5.) As for phase out: ?an entire game of 40k is only the time equivilent of one single assault in Epic. ?So like 40k, when the Necron lose that assault and get broken (they are 'defeated') they phase out, returning to the Tomb Complex on some Tomb World to be re-organized and sent out once more. ?And sometimes those units are too badly disorganized to be sent back quickly, and may never be ready until the battle is over... i.e. they don't rally."

Is that made up or does it have some proofs.

Aswer somebody to these questions:


What if somebody could explain to me why exactly ork nob is so weenie in epic (4 save, should be RA, 2 normal CC attack, other should be macro etc) when necron pet-monolith is better than in 40K (D weapons makes the monoliths go boom). Every nob in my 40K army is tooled like that.

Why is that no-one have found me that little part of fluff from any Necron Book/Codex which justifies that pop out, pop back phase-out redeployment? Is it because it does not exist? So, drop that phase-out redebloyment and make them stay out if they phase-out.



When theory is good, then it is time to try it out.

EDIT: See Henas post about Emperor JJ.





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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 1:06 pm 
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Just because it's not addressed one way or the other in the necron codex doesn't mean it shouldn't be done this way in epic. It's a good mechanic and close enough to the fluff. Jervis has approved the mechanic. That's all I care about.

RE: Ork Nobs. Perhaps they should be changed? Do nobs automatically come with a 2+ save in 40k or is it an option to upgrade them? Bear in mind that in epic units usually come with the default 40k option rather than the upgraded version, see the tomb spider for an example of this. In 40k most people upgrade them with the big gun (can't recall the name), but in epic they don't have that because it's not the standard.





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 Post subject: Necrons v4.4 thoughts
PostPosted: Wed Jan 30, 2008 2:24 pm 
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(Nicodemus @ Jan. 30 2008,11:53)
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What if somebody could explain to me why exactly ork nob is so weenie in epic (4 save, should be RA, 2 normal CC attack, other should be macro etc) when necron pet-monolith is better than in 40K (D weapons makes the monoliths go boom). Every nob in my 40K army is tooled like that.

Because, despite the armoured looking model, the Nobz in EPIC *aren't* wearing Mega-Armour, they're just "basic" Nobz, without a lot of flash gear.

*IF* they were Meganobz, then they definitely should have reinforced armour and +1MWEA... hmmm... I might add that as a unit to my Goffs Warband army list...

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