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Necron 4.2 - comments

 Post subject: Necron 4.2 - comments
PostPosted: Mon Oct 29, 2007 7:30 pm 
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Showed the list to Zombo, he asks.... "Pylon no zone of control.... why??"

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 Post subject: Necron 4.2 - comments
PostPosted: Mon Oct 29, 2007 7:42 pm 
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(Evil and Chaos @ Oct. 29 2007,18:30)
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Showed the list to Zombo, he asks.... "Pylon no zone of control.... why??"

Cuz it just sits there?  *laugh*

Having no ZoC might cause some oddities though... surely the normal 5cm ZoC isn't a big deal for them, them not capturing Objectives is the bigger change!

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 Post subject: Necron 4.2 - comments
PostPosted: Mon Oct 29, 2007 7:52 pm 
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Agreed.

I'd immediately scratch the 'no zone of control' rule.

Heck, I've never had an impression of Pylons as being all that awesome at claiming objectives either (Takes 2 BM's to break them).

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 Post subject: Necron 4.2 - comments
PostPosted: Mon Oct 29, 2007 8:16 pm 
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Corey, I emailed you this list but since everyone is commenting on it already...

1.1.1 change "Units may only be returned to the formations that they were originally a part of." to "Units may only be returned to the formations from which they were originally a part."

1.2 change "While subject to disruption from loses" to "losses"

You may also want to include some clarification if formations with missing units but no BMs can still regenerate units (the 'virtual' BMs). ?

1.1.5 Portals should also allow Light vehicles if indeed you will be changing any units to such status.

Speaking of which, you made no changes to the Destroyers which downright shocked me. ?I'm hoping you overlooked this.

EDIT: It looks like Heavy Destroyers were changed but not Destroyers.  Corey, I think you missed something on the edit.  If you are indeed cutting the armament in half you may want to consider changing the point values to 300 for the formation.

Warbarque teleports? ?Hmmmm... ?I don't necessarily disagree with the change but I didn't expect it. Or maybe it was there to begin with and I didn't see it. ???

Abbatoir ruins. ?You may want to clarify what ruins actually means. ?Is it terrain? ?Can it be crossed? ?Can enemy and friendly troops be placed on it? ?Does it provide cover? ?Does it block line of sight?

Aeonic Orb. ?It is still gross. ?BP8 or BP9, brother! ?It is the way to go.

Pariahs. ?Good point change.

Pylon. If you are going to disallow them from claiming objectives, I would change your design notes to simply say such. ?By stating that they have no Zone of Control you are going to open up a whole can of worms for assaults (can I pass by it to assault another formation? Can I get within 2cm and simply fire instead of assaulting? Can it lend support? Etc) Personally I think you should just toss this out. ?I made a similar call for support craft to not have a ZoC but it was argued quite well that claiming objectives is more than just holding ground. ?It is an exertion of force. ?In the end I changed my mind.

Lastly, I'd keep that initiative change of 2+ for Monoliths and Obelisks or change the Warriors/other infantry to a 2+. ?They'd still be a 1+ on a Marshall order after all.





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 Post subject: Necron 4.2 - comments
PostPosted: Mon Oct 29, 2007 8:19 pm 
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Aye, changing Destroyers to Light Vehicles pretty much fixes them instantly IMHO.


No initiative 2+'ses. :)

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 Post subject: Necron 4.2 - comments
PostPosted: Mon Oct 29, 2007 8:31 pm 
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Is it posted, or are you guys going from emailed copies?

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 Post subject: Necron 4.2 - comments
PostPosted: Mon Oct 29, 2007 8:37 pm 
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We've got a secret kabal that keeps you from seeing it...  Nah, go check the link on Hena's new thread.  It looks like discussion is moving there anyway.

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 Post subject: Necron 4.2 - comments
PostPosted: Wed Oct 31, 2007 4:55 pm 
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moving on...

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