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Necron changes for Raider 2.0

 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Mon Jun 07, 2010 1:47 pm 
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Thanks for that Chroma :)
I wasn't fully aware (some would say I seldom am).

I don't know if we have any local Necron players (besides me) but I'd love to have a usable list just in case.

Cheers.

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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Wed Jun 09, 2010 11:35 am 
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PM Sent. Short version is I am swamped, but will do what I can to get this completed tonight.

Onyx wrote:
Hey Mosc.

Has this been updated at all?
I'm putting together a PDF for a local campaign and Tourney and I'd love to have the most recent stats and army rules available to our players.

I was going to use the NetEA Necron Draft file but that has a few errors (Aeonic Orb counts as Ruined terrain error, Tomb Spyder costs and were the changes to the Pylon ever been made official - 90cm MW4+ (TKD3), 90cm AA4+ TK (1) ? ).
Will there be a single page with all the up to date stats available aswell?

Cheers for any help mate.
Steve.


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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Wed Jun 09, 2010 12:07 pm 
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Real life ALWAYS comes first mate!
No worries. I asked because I thought it had already been done back in April.

When you can mate.

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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Wed Jun 09, 2010 12:47 pm 
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Best laid plans... :)


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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Thu Jun 17, 2010 8:16 pm 
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What about changes of unit's stats? IIRC the Abbatoir has it's DC increased form 6 to 8, etc.

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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Sat Jul 17, 2010 7:15 am 
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Moscovian,

thanks for all the changes in the lastest version, I've been away from Epic for a few months and it's a nice surprise to see them implemented. I think they're a real improvement over the previous version.

There's just one thing that looks a bit strange, though, namely the 2 Monolith formations. Is there a real need for both ?

How about something along those lines:

Monolith Maniple
Core units
1 Monolith, 2 Obelisks for 200 points
Upgrades
Replace up to 2 Obelisks with 1 Monolith each for +25 points each (or +35 each)
Add 0-4 Obelisks for +50 points each


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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Sat Jul 17, 2010 7:22 am 
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I think the new changes already went to the printer??


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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Sat Jul 17, 2010 8:48 am 
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Angel_of_Caliban wrote:
I think the new changes already went to the printer??


Oh? I wasn't aware of that, sorry. I guess it's too late, then. :)

Well, anyway, it's not really important, it just felt more "elegant" to have one type of formation.


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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Sat Jul 17, 2010 1:23 pm 
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Hi Hojyn welcome back.

AFAIK Raiders 2.0 isn't at the printers yet. We're trying to sort out Siege's print run first.

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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Sat Jul 17, 2010 10:46 pm 
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Evil and Chaos wrote:
Hi Hojyn welcome back.

AFAIK Raiders 2.0 isn't at the printers yet. We're trying to sort out Siege's print run first.

That's why I put ?? next to my comment!! ::)

I remember hearing about Siege going and I assumed they were both going together.

So more ideas Hojyn???


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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Fri Jul 30, 2010 9:16 am 
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Are all the stats for the units the same as in raiders,or is there a quick reference sheet for them???

cheers
matt


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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Fri Jul 30, 2010 6:37 pm 
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Raiders 2.0 is in a proofing stage. I anticipate those will be done up a couple weeks after Siege, so anyone looking to get both can do so. Stand by for more info.


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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Sat Jul 31, 2010 7:39 am 
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Any idea how much it will be for the 2.

Cheers
Matt


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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Mon Aug 02, 2010 4:39 pm 
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$40 US for the two, most likely. I am still ironing out the prices as I do try to make them close to cost. $25 for Raiders 2.0 and $15 for Siege.


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 Post subject: Re: Necron changes for Raider 2.0
PostPosted: Mon Aug 23, 2010 4:33 pm 
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Mosc. could we get these files updated using the real Raiders 2.0 files?

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