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Necron List Changes

 Post subject: Necron List Changes
PostPosted: Mon Apr 13, 2009 8:55 pm 
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Suggestions for Necron list changes (as previously discussed):

Monolith formation change-up suggestion
Remove the Monolith formation of 1 Monolith plus optional upgrades-
Add the formation -> 3 Monoliths for 250
Add the formation -> 1 Monolith plus two Obelisks for 200
Modify the Monolith formation upgrade to Obelisks only (no additional Monoliths)

(On a related note, does anyone look at this and think that the there should be a larger point disparity between these two formations?  Or is it just me second guessing myself?  Maybe the 3 Monoliths should be 275?)

Pylon change
Change range to 90cm and/or reduce to TK(1) and/or AA5+ (some combination of two of these).
(Are we changing the price?  I would say IF we change the price it be 175, no less)

C'tan critical change
Suggestion - "Critical Hit: All units within 5cm take a Macro-weapon hit on a roll of 4 or higher."

Corey has already killed the SR change idea and to be honest I don't know if it would be needed with the above changes.

Other suggested changes that I think are still alive are the Wraiths, although what changes they would specifically be is a mystery to me at this point. They just don't have the playtesting done.  

Abattoir
having two gates was something Corey was suggesting but I am unconvinced it is necessary.  I'm not completely opposed to it either.

The Deceiver being a BM generating unit only (like disrupt but no casualties).  Perhaps a change to 8BP with this solid nerf.  It fits the fluff and the change would be a single line note in the datafax.  This is my suggestion from before that got a little more support this second go around and I throw it out again, just in case.  

---

Obviously the shorter the list of changes the better and I doubt everybody will be happy regardless of what is ultimately changed.  But these are some suggestions.  I will rouse the Dragon (Corey) once more and see what he thinks.




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 Post subject: Necron List Changes
PostPosted: Mon Apr 13, 2009 9:58 pm 
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275 for 3 monoliths would make them fairly unviable unfortunately, as portals need to be more spread out for effectiveness. I do see your point though, it is a little odd that they're this tight in value.

Currently those formations cost 195 and 255 iirc, a 60 point difference rather than 50 points, but obviously rounding them off is sensible.

Maybe 275 isn't too bad afterall...


Regarding pylons I've decided I have no particular inclination towards any of the suggested changes. Pretty much any of them would be fine by me. Shortened range is the only thing I'm definately leaning towards, anything else can go either way.

I agree on the C'tan critical, and I doubt you'll find anyone who is really against this change.

I'm still not keen on the Deceiver idea, I just don't think it deserves a special rule in a list that already has quite a few...

Abbatoir needs improvement somehow, but extra portals doesn't seem the way to go to me. Better shooting? More DC?

Wraiths definately need an extra attack back, maybe at CC 4+ to balance out the first strike? (the previous version had 2 CC3+ attacks but no FS). They should also definately be available as a formation upgrade for phalanxes, eques and venators again; I got a lot of good use out of them as an upgrade in earlier versions of the list but they've done nothing useful for me as a seperate formation.




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 Post subject: Necron List Changes
PostPosted: Mon Apr 13, 2009 10:04 pm 
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Has Corey read people's objections to the variable SR?

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 Post subject: Necron List Changes
PostPosted: Mon Apr 13, 2009 10:13 pm 
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Quote: (Hena @ 13 Apr. 2009, 20:58 )

and I believe 90cm is too much still :;):

Don't want to shorten the range too much though or it won't be appropriate to how the unit is meant to function; backgroundwise Pylons are primarily aimed at attacking spacecraft in orbit are they not?


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 Post subject: Necron List Changes
PostPosted: Tue Apr 14, 2009 1:14 pm 
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Monolith formation change-up suggestion
Good ideas. Would leave the cost for 3 Monoliths at 250 pts.

Pylon
Reduce range to 90 cm. 120 cm is rediculous, but 90 cm is OK. Since I am playing both Eldar (Vampire) and Marines (Thunderhawk), I am strongly in favor of dropping the AA shot to TK(1). :) Leave it at AA4+ to mirror the ground shot. Dunno if the Pylon should cost less than 200 after these changes...

C'tan
The change of the C'tans critical is exactly what I was hoping for. This will make it an excellent warrior instead of a weird bomb.
I would still be very, very pleased if the Variable Strategy Rating rule is dropped and the army receives a SR of 1 or 2. Please reconsider this!

Wraiths
These guys could use either a small boost or a reduced points cost. 200 pts for 3 is just too much. They are too fragile as a group of 3, but if I max them out at 6 units, I would always prefer a formation of 6 Destroyers for only 25 additional pts. Therefore, I would either support zombocom's idea of CC4+, EA+1, FS or suggest the following:
Option 1: 3 Wraiths for 150 pts, up to 3 additional ones for +50 pts each. (Problem: Increases possibility of a popcorn list.)
Option 2: 4 Wraiths for 200 pts, up to 2 additional ones for +50 pts each.


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 Post subject: Necron List Changes
PostPosted: Tue Apr 14, 2009 1:52 pm 
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monolith formations look good. don't think you need to tweek the point cost, no one has mentioned that as a problem, so why fix what isn't broken? and just so to be clear, both of these formations would be allowed? we're not supposed to choose one or the other?
pylons- 90cm and TK1, don't think this needs price change
wraiths (thank god)- i like what zombocom said about having them as an upgrade. but if your going for something easier, i'd go w/ his extra attack and CC4+.
ctan bomb- glad to see it go
abbatoir- i haven't used it enough to comment much on it, but is it really in need of fixing?
deciever- i agree w/ the disrupt only. don't know if it needs to be bumped to 8 BP though, 6 should be plenty
lastly, why is the fixed SR been canned? i don't think there has been one comment supporting it.


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 Post subject: Necron List Changes
PostPosted: Tue Apr 14, 2009 3:14 pm 
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Wow- lots of good comments so far.

C'tan critical change - DONE
...is supported by Corey and most everyone.  Even though personal experience hasn't shown it to be a problem for some I think we're all open enough to understand the issues.  Consider that change solid.
----
Monolith formations - PROPOSED, STRONGLY SUPPORTED
Corey mentioned supporting a minimum formation size for the Monoliths although he didn't comment directly on the proposals we hammered out here on the forum.  And, yes, the proposal is for both formations to be allowed.
I think we really need to look at the point structure, however, for the two formations.  The current pricing was built around the idea of inhibiting popcorn armies: you could make them but it would cost you.  The original cost of the Monolith was 75 per unit and the cost of the Obelisk was 50 points.  Obviously attaching an Obelisk to a Monolith formation has a single function - to absorb hits and BMs.  Their other function as a fast attack unit is nerfed by the slow moving Monolith, so that is why the cost was reduced to 35 per additional Obelisk.  But let's just look at this from the perspective of the original prices.
3 x 75 points = 225 points for three Monoliths which IMO is underpriced so 250 is not too far off the mark.  250 for three units is something seen in other lists so the cost has a general precedent.  It is also very close to the current pricing of 255 so I'd say leave it as is.  
75 + 50 + 50 = 175 for one Monolith and two Obelisks.  That price also is seen in other lists (take the Nightspinners, 3 for 175).  It is 20 points cheaper than the current price but this may not be an issue.  Gone will be the single Monoliths and the pricing disparity will make more sense (175 and 250).  

Yes, the list will still have opportunities for cheap formations, but so does almost every list out there (Orks, Eldar, Space Marines, etc.).  I'm coming around to the idea this is these are the prices we need to set.
-----
Pylon- PROPOSED, STRONGLY SUPPORTED
So I get the impression 90cm is looking like a good meeting of the minds.  Most people seem to be inclined toward TK(1), correct?
-----
Wraiths IN DISCUSSION, STRONGLY SUPPORTED
This is one of those changes that -sorry, Corey- I warned against.  Despite being cool I recommended to Corey that a change like this so late in the game was a bad move.  He leaned too far in the direction of nerfing the unit and the end result is a unit and formation that are underpowered.  Going back to how the Wraiths functioned in older lists may be the way to go although I can't say I like that idea for reasons I am having a difficult time articulating.  It certainly needs a change and the two attacks at 4+ seem like one way to go.  They used to have two attacks at 3+ with no First Strike, so I'd be fine with this too, although I agree the 4+, EA, FS matches the fluff better.
-----
Abattoir changes, IN DISCUSSION, MILDLY SUPPORTED
Adding an extra 1-2 DC has been suggested for the Abattoir before and rejected, largely because this thing is a killing machine once it does make contact.  I'd like to know how many people have actually played with the Abattoir unit, how many times, and what your experience has been.  To me it is just one of those units that will not fit into EVERY list - it is a niche war engine.  Games where you won't find it often used are 3000 point tournament games or boards where you play lengthwise.  Tournament games in the 4000-5000 point range IMO really show the unit's utility since it has more targets and more utility as a solid portal.  I just don't see it needing a change, but by all means post some of your experiences.
-----
Deceiver change to BM only, PROPOSED, MILDLY SUPPORTED
I know this might not make it in but it does match the fluff a heck of a lot better than the current armament, would be devastating to broken formations, and would require a very small one line special rule in the datafax.  If it didn't make it in I wouldn't be heart-broken over it (Corey already crushed my idea over a year ago so I am over it... Sorta...  :_( )  I only mentioned it because the Deceiver was brought up as a unit that is potentially overpowered (which I agree it is slightly over-gunned) and this would be a nerf.  It would also give the Deceiver a special purpose on the board.
Currently it has 6BP: 1 Extra Template, 1 Extra Blast Marker, hits on an AP4+/AT5+ Disrupt
Proposal is for 8BP: 2 Extra Templates, 1 Extra Blast Marker, hits on an AP4+/AT5+ Disrupt
Note: When shooting, the unit lays only BMs on successful hit (no casualties removed).
-----
Variable Strategy Rating being removed.  PROPOSED, MODERATELY SUPPORTED
I know for a fact Corey read the arguments against it and I am sure he will post here soon (the boards being up and down are just not working with his schedule unfortunately).  I think there are good arguments for and against it, but in the end one group of people are going to feel disenfranchised.  My question to anyone who thinks that the variable SR needs to go: with the changes above, don't you think that will be more than enough to address the small balance issues the list has?

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 Post subject: Necron List Changes
PostPosted: Tue Apr 14, 2009 3:25 pm 
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My question to anyone who thinks that the variable SR needs to go: with the changes above, don't you think that will be more than enough to address the small balance issues the list has?


The list doesn't have small balance issues, it has large balance issues.

Ref Nealhunt & Zombocom as to why it is a hugely powerful army list.

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 Post subject: Necron List Changes
PostPosted: Tue Apr 14, 2009 3:28 pm 
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moscovian- to answer your last question, no.
i think the main reason people want the fixed SR is so you are not forced to take a c'tan every game.


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 Post subject: Necron List Changes
PostPosted: Tue Apr 14, 2009 3:35 pm 
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I said small balance issues because Zombocom and Neal friends are not the only opinions brought up.  Necrons in our playgroup have been around 55-60% win ratio.  Chroma's group has been right around 50%.  Claiming the list has large balance issues is an opinion only.  I'm basing my statement off a mixture of battle reports and opinions posted.

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 Post subject: Necron List Changes
PostPosted: Tue Apr 14, 2009 3:42 pm 
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Claiming the list has large balance issues is an opinion only.


I'm under the impression that Nealhunt's group has heavily playtested their specific playstyle and have proven their claim.

For my own experience, Zombocom hardly ever loses with his Necrons, and he plays a toned down 'friendly' list most of the time!

I'm under the impression that most groups are simply using the Necrons in a non-optimum manner.




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 Post subject: Necron List Changes
PostPosted: Tue Apr 14, 2009 3:48 pm 
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Quote: (Evil and Chaos @ 14 Apr. 2009, 10:42 )

Claiming the list has large balance issues is an opinion only.


I'm under the impression that Nealhunt's group has heavily playtested their specific playstyle and have proven their claim.

For my own experience, Zombocom hardly ever loses with his Necrons, and he plays a toned down 'friendly' list most of the time!

I'm under the impression that most groups are simply using the Necrons in a non-optimum manner.

This is what Neal said:
They played 3 or 4 games back during the holidays and none of them went longer than 3 turns.  The Necrons totally dominated all the games and in one the entire opposing army was wiped out on turn 2.

I guess you and I have different definitions of "heavily playtested".   :oo:

So with Neal's comments taken within the context of 3-4 games TOTAL played and Zombocom being the only person posting that has an 80% win ratio, I feel comfortable saying the list has small balance issues.

Although if we are working toward the same changes, why bother splitting hairs?

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 Post subject: Necron List Changes
PostPosted: Tue Apr 14, 2009 3:51 pm 
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small or large balance issues? not really the point. the question is if the proposed changes are enough to make them more balanced. we already had our 10 page arguement so lets try and nail down the changes that need to be made.
sorry, not trying to sound rude. just saying that we should stay focused.


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 Post subject: Necron List Changes
PostPosted: Tue Apr 14, 2009 5:12 pm 
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By mnb | Posted on 14 Apr. 2009, 15:28
moscovian- to answer your last question, no.
i think the main reason people want the fixed SR is so you are not forced to take a c'tan every game.


Exactly! It is already harsh enough that taking a Large Harvester at 3000 points makes it impossible to take any other WE except for a single Pylon. It is almost pointless to take one of them if taking a C'tan gives you such a huge boost for your whole army. I think that we could have more variation in Necron armies, if we remove the SR-C'tan interdependancy. (Plus, I like the AEonic Orb... and I am sure, other people do, too.)

Plus, personally, I hate it that an army with that many special rules has an additional special rule which only concerns a single miniature in the whole army!

Lastly, dropping their SR from 3 to 2 forces them to make their teleport attacks more carefully / less recklessly.

For these three reasons, please drop the Variable Strategy Rating rule and give the Necrons a fixed SR of 2!

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