Well, I was waiting (impatiently) for the Necron review to begin, but now that you're asking... ÂÂ
There's been some talk of Necrons on the epic_fr forum lately. Most people think that the list is still too strong and needs some changing. Personally, I just think it's "different" and that it takes some time to adjust, both for the Necron player and for his opponent... but I agree that not everything is perfect and that the list could do with an update.
ARMY LIST2 support formations per core formation should be more than enough. I believe it's the norm in most armies and 3 per core is just not restrictive enough.
VARIABLE STRATEGYThis really needs to go. It feels wrong no matter which way you look at it. It makes C'tan compulsory (in a competitive list anyway) and it's totally unfair for the opponent, since the Necron player can keep his C'tan off-board and still get the strategy bonus.
It's simple, really : with a C'tan, all Necron formations are made MUCH stronger simply because you have a real chance at winning the strategy roll ; without a C'tan, the army is still strong but at least the mass-teleportation is compensated by a low SR. No other army has this, and for good reason. With SR 3, Necrons formations should at least cost 25 more points EACH.
Necrons shouldn't be able to teleport
en masse AND win the strategy roll regularly against anyone but Marines. It's just too strong.
This is the one thins everybody on the epic_fr agrees upon : a
fixed Strategy Rating of 2 would be much better. Even a fixed SR of 1 would be preferable to the variable strategy rule.
DECEIVEREven with the boost to the Nightbringer, the Deceiver is still stronger. 6PB
Disrupt is OTT. Going down to 4PB would be a good start. Removing the Deceiver's TK attacks might help too : we'd have one C'tan realy good at crunching things and the other one better at shooting things from afar.
PYLONAgain, everybody agrees that 120cm is too much. The Pylon can teleport anywhere, it doesn't
need such a long range. Some people are in favour of reducing the range to 60 cm ; I'd rather have it at 75cm, that's more than enough IMO.
Also, the AA attack is reaaaaally strong : perhaps TK(1) on the AA attack only (and still TK(D3) on the normal attack)?
OBELISKSWhy did the Obelisks go from 50 pts apiece to 35 pts (as an upgrade only, but still)?
For 35 pts, you get a 45cm AP4+/AT4+ shot on an AV with 5+RA,
Fearless, Skimmer, Teleport and
Thick Rear Armour. ÂÂ

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50 pts as an upgrade is a minimum. And the Obelisk Phalanx is too cheap as well, it should probably cost around 350 points for 6 Obelisks.
MONOLITHSSeveral players on epic_fr are in favor of getting rid of solo Monolith and create a base formation consisting of 1 Monolith + 2 Obelisks on order to avoid the dreaded "popcorn" effect.
I think we should implement the other changes and then check whether this change is really needed, but I'm not opposed to it in theory.
WARBARQUEWell, it looks like everybody (on epic_fr anyway) dislikes the Warbarque.
It doesn't really have a well-defined role, it's just a big Monolith who gets to be the
Supreme Commander from time to time. Most people are in favour of simply dumping it. This is probably what will happen when the F-ERC gets to its own Necron review (next september), but since it's there I'd rather try and find a role for it.
First, get rid of its many weapons, Necrons shouldn't be shooty. Also get rid of the Supreme Commander option (see below for suggestion). Then give it +1 DC, another Gauss Flux Arc... and 2 portals!
WarbarqueType -- WE
Speed -- 20cm
Armour -- 4+
CC -- 6+
FF -- 4+
Weapons2x Gauss Flux Arc/(15cm)/Small Arms/Extra Attacks (+2)
NotesDamage Capacity 4
Commander, Fearless, Skimmer, Teleport, TRA, 2x Portal (the Warbarque has TWO portals), May not phase out.