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The evolution of Hivefleet Leviathan

 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Sun Mar 11, 2018 7:10 pm 
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Not personally no. It wasn't an option when I first started printing stuff (I only have 20 odd models printed) and FUD seems detailed enough. I think the Extreme is meant to be very slightly less fragile but I don't know how much so or it's worth the extra cost.


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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Mon Mar 12, 2018 12:15 am 
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Thanks or the info on the bases.

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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Mon Mar 12, 2018 12:39 am 
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GlynG wrote:
Not personally no. It wasn't an option when I first started printing stuff (I only have 20 odd models printed) and FUD seems detailed enough. I think the Extreme is meant to be very slightly less fragile but I don't know how much so or it's worth the extra cost.

Thanks a lot.


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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Sun May 20, 2018 7:36 pm 
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I did pretty well with my unusual artillery horde tyranid list at the tournament in London this weekend. It can fire 16 barrage templates of disrupt indirect per turn and seems a good list :)
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Last edited by GlynG on Sun May 20, 2018 10:45 pm, edited 1 time in total.

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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Sun May 20, 2018 8:33 pm 
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Hi!

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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Sun May 20, 2018 10:47 pm 
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I've reuploaded them a different way, hopefully better now?


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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Mon May 21, 2018 11:19 pm 
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really like your (presumed) objectives

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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Mon May 21, 2018 11:33 pm 
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Thanks but nah those are units - they're Hive Nests. Bit bigger than normal for a 3DC WE but maybe they're hollow or fragile or soimething. Tyranid Capillary Towers can grow all the way up to space from a planet so the size is reasonable backgroundwise.


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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Tue May 22, 2018 1:04 am 
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Hi!

Yes, I an see them, now. Look real cool!

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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Tue May 22, 2018 10:25 am 
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The Hormaguants mostly aren't glued on yet but I thought I'd mock up a stand as a test of my new oval bases. I like the look :) Much of the in game advantages of a wide base while getting the nice organic curves. I am so ignoring the 3-7 infantry per base rule (there are 13 on this one) to get the horde look but I can't see anyone objecting as it makes no game difference.

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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Tue May 22, 2018 12:59 pm 
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13 per base? You dont do yourself any favours with painting do you?

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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Thu May 24, 2018 11:23 pm 
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The looks of it are more important no?

Exact nunbers will vary from base to base as some will have scenery or Blood Angels on them too but probably around this many on average.


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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Thu Apr 09, 2020 6:16 pm 
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Thread necromancy... I can has paint!

I love, love, love contrast paint for Epic models. My revised scheme makes it feasible to paint them in a reasonable time, which helps when I throw the basing number rules out of the window and base up to 20 on a base. I’m particularly pleased with the Brute Swarm; Carnifex stands look badass with 3 to a base and I plan to paint up 6 bases of 3. Most of the spore mines have fallen off and aren't in the photo but will be glued back to have 3-4 to a base.

It's still WIP but I think I have around 2k done once a small amount of touch ups and varnishing is done :)

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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Thu Apr 09, 2020 8:06 pm 
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I've been watching this progress on Facebook. Just loving it!

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 Post subject: Re: The evolution of Hivefleet Leviathan
PostPosted: Thu Apr 09, 2020 8:07 pm 
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Well they look fantastic!

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